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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #141 Posted: Tue Jan 28, 2020 6:05 am 
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y_ich san
y_ich wrote:
Limeztone san,
1. You can think that it is the latest one.
(I do not like to discuss about this issue. I will change it when I think that I need.)

I respect that you don't want to display the s-number of the weight file!

But maybe you could give the full name of the weight file in your release notes.
Which by the way are excellent, way better than for most ios-apps.

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #142 Posted: Tue Jan 28, 2020 3:37 pm 
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Thank you, y_ich san!

The release of v5.0.2 made me very happy :-)

Is there any forum (besides my friends) where you would like me to promote your excellent app?

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #143 Posted: Tue Jan 28, 2020 4:33 pm 
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Limeztone san,

I am glad to hear happy from you^^

Some peole kindly wrote reviews on App Store, Some people kindly tweet, and some people kindly upload videos to YouTube.
Any forums which are convenient for you are welcome!

I basically announce about the app via Twitter(@a_master_of_go) in Japanese.
You can see professional players' excellent moves via hash tag #師匠もびっくりプロの妙手.

Enjoy the new version!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #144 Posted: Wed Jan 29, 2020 7:10 am 
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Bought this a few days ago. Also looking forward to the future development!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #145 Posted: Wed Jan 29, 2020 7:15 am 
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Satorian san,

Thank you for purchasing my app and your cheers!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #146 Posted: Wed Jan 29, 2020 3:20 pm 
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Dear y_ich,

your continued attention to your users here has played a major role in the purchase decision. Well done, both on the app and supporting your users!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #147 Posted: Fri Jan 31, 2020 4:02 am 
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y_ich san,

Is the KataGo 15b weight file not capable of 9x9 and 13x13 as the 10b and 20b are?
Or is it a glitch in the gui of the app? Because when one select the smaller boards the 15b weight file disappear as a choice in the settings window.

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #148 Posted: Fri Jan 31, 2020 5:02 pm 
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Limeztone san,

I uploaded KataGo weights for 9x9 and 13x13.
The URLs are,

9x9: https://github.com/new3Rs/a_master_of_g ... _fp16.json

13x13: https://github.com/new3Rs/a_master_of_g ... _fp16.json

Regards,

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #149 Posted: Sun Feb 02, 2020 2:44 pm 
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There is a game where KataGo in your app seems to get confused about which moves are legal or illegal.

Please see the game
Attachment:
KirbyZhang_vs_daeroval.sgf [5.72 KiB]
Downloaded 28 times
.

Using the latest version of the app and KataGo g170b20, If I go to move 221, then tap the right triangle to go to 222, then go to 223 (where Black takes the ko in the upper right), I get a message "This is an illegal move". But when I dismiss it, I can indeed go to the next move.

The same thing happens when trying to go from move 229 to 230.

And there is something else that is odd, though I have not been able to reproduce it.

In the attached (hidden) screenshot, it is Black's move. White has just played atari on the four stones in the lower left. But KataGo shows the blue move, which really is an illegal move.

Attachment:
IMG_0045.png
IMG_0045.png [ 987.42 KiB | Viewed 1191 times ]


Can you reproduce these things?

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #150 Posted: Sun Feb 02, 2020 5:00 pm 
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Grünauer san,

Thank you for reporting the issues.

I could not reproduce either.

About the latter case, the screenshot shows "0nps", which indicates that the engine have stopped.
The candidates must be for some previous position.

I am not sure whether it is related, KataGo engine was unstable when suspending and resuming.
I fixed it in the next version(5.0.3) and have just released the version now.

Thank you for your cooperations!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #151 Posted: Mon Feb 03, 2020 3:43 am 
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And new 15 blocks net to!

You are a hero y_ich san!

PS Marcel, I could not reproduce your errors (iPad Air 2019 ios 13.3).

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #152 Posted: Mon Feb 03, 2020 5:59 am 
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y_ich san,

I noticed that the .json files for the new 15 block net you uploaded has the wrong board size for the 13x13 and 9x9 nets.

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #153 Posted: Mon Feb 03, 2020 6:09 am 
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Limeztone san,

Thank you for pointing out the mistakes!

I modified them.

P.S.
Real heroes are DeepMind, Leela Zero team, and lightvector san. Not me^^

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #154 Posted: Tue Feb 04, 2020 11:09 am 
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I've been using this app for months and it is very handy. However, I found the Korean translation somewhat suboptimal. Can I help regarding this?

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #155 Posted: Tue Feb 04, 2020 9:24 pm 
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inbae san,

Thank you for your proposal of help!
I will appreciate you very much.

You can download files for Korean localization in https://github.com/new3Rs/a_master_of_g ... s/ko.lproj.

Thank you!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #156 Posted: Tue Feb 04, 2020 10:35 pm 
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Could you upload Japanese and English versions as well? I can run the app to figure out which strings are used for which occasions, but I would prefer to retain their original meanings.

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #157 Posted: Wed Feb 05, 2020 1:43 am 
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inbae san,

You can access files for Japanese and English at the URLs below.

https://github.com/new3Rs/a_master_of_g ... s/ja.lproj
https://github.com/new3Rs/a_master_of_g ... s/en.lproj

My e-mail address is new.three.rs@gmail.com.
Thank you!

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #158 Posted: Wed Feb 05, 2020 7:15 am 
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y_ich san,

I kind of can reproduce Marcels "error" in post 149 now.

It happens when you moves forward and backward *a lot* alternating multiple and single moves in a sgf-file. Usually when the board is quite full, when it happens.

It seams that the app fail to note that some stones are played in the multiple move action. The most common way the error shows is that KataGo gives percentage to a point where the is a stone already. I am sure the you can reproduce it by jumping forward and backward *like crazy* in a sgf file. Good luck!


This post by Limeztone was liked by: Marcel Grünauer
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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #159 Posted: Wed Feb 05, 2020 7:46 am 
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y_ich san,

I have looked into the "error" a bit more closely.
I can only reproduce it with KataGo, but both with the 20b, the 15b and the 10b net.
But I have not yet been able to reproduce it with eg the Elf net.

I have a sgf file with 373 moves and move to the end of the file only using the forward double arrow (multiple move forward). Something odd seams to happen when one reach the end of the file. But it does only shows if you jump back in the file a bit anD then moves and then step forward again towards the end.


PS I now noticed that if I move to the end of the file with double arrow and then steps back one single step the move counteR goes up instead of down. But just for the first move. Actually that happens for the Elf net to. But it does not seam to cause any "error" for the Elf net.

I hope this is enough for you to find the bug. Else I might need to post the sgf.

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 Post subject: Re: A Go AI app for iOS with that strong neural network
Post #160 Posted: Wed Feb 05, 2020 8:08 am 
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y_ich san

This is the file.

If I double-arrow to the end of the file (with KataGo).
And then double-arrow one time back.
And then single step (single arrow) forward multiple times.
Problems occurs.


Attachments:
ERROR.sgf [5.14 KiB]
Downloaded 33 times
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