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 Post subject: AQ v4.0.0
Post #1 Posted: Mon May 11, 2020 9:57 am 
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https://github.com/ymgaq/AQ/releases
Both the Japanese and Chinese rules are now supported.
Lizzie display is now supported.
Network files learned in the GLOBIS-AQZ project.
Network optimization is now possible with TensorRT.

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 Post subject: Re: AQ v4.0.0
Post #2 Posted: Mon May 11, 2020 11:00 am 
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only CUDA version?

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 Post subject: Re: AQ v4.0.0
Post #3 Posted: Mon May 11, 2020 11:12 am 
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Vargo will you make a test match?

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 Post subject: Re: AQ v4.0.0
Post #4 Posted: Tue May 12, 2020 7:23 am 
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Sorry, for the moment, I can't make it work... :sad:

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 Post subject: Re: AQ v4.0.0
Post #5 Posted: Tue May 12, 2020 7:48 am 
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thank! maybe a simpler version will be released :)

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 Post subject: Re: AQ v4.0.0
Post #6 Posted: Wed May 13, 2020 10:25 pm 
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Some very quick AQ v4.0.0 tests :

gogui-twogtp 1.5.1
1xGTX 1080
1s/move for AQ, no pondering
chinese rule, komi 7.5

AQ v. GnuGo
AQ wins 10-0
(6 times by resignation, 4 times by 30-40 points, average length 269 moves, average time AQ=143s/game, Gnu=50s)

AQ v. KG 1.4.2 g170e-b20c256x2-s4384473088-d968438914 (limited to 1po)
AQ wins 10-0
(10 times by resignation, 1 duplicate game, average length 89 moves, average time AQ=48s/game, KG=0.3s)

AQ v. KG 1.4.2 g170e-b20c256x2-s4384473088-d968438914 (1s/move)
KG wins 20-0
(20 times by resignation, 0 duplicate game, 0 error, average length 174 moves, average time AQ=94s/game, KG=84s)

But there's something strange:
In AQ v. Gnu, the time looks ok :
AQ has 100% gpu time and 0% cpu time, GnuGo has 100% cpu time
Attachment:
aq_gnu.jpg
aq_gnu.jpg [ 114.82 KiB | Viewed 2276 times ]
In AQ v. KG ,
KG has sometimes 0% cpu time, and sometimes not ???
Attachment:
AQ_KG.jpg
AQ_KG.jpg [ 193 KiB | Viewed 2276 times ]



So... Idon't know :scratch: ;-)


This post by Vargo was liked by 2 people: And, mb76
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 Post subject: Re: AQ v4.0.0
Post #7 Posted: Thu May 14, 2020 3:24 am 
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Three AQv4.0.0 games (gpu: 1x1080, Sabaki 0.51.1 from the AI-baduk megapack)

AQv4.0.0 : no pondering, 5s/move, chinese rule, komi 7.5, resign threshold 0.02 (and 0.00 for the handicap game)

AQ wins by resignation against GnuGo at H5 (Maybe AQ isn't designed to play handicap go ?)


AQ wins several games (here as B) by resignation against Zen7 9d (zen 9d parameters from the baduk megapack, about time parity)


AQ loses several games (here as W) against LZ best network (#271 I guess, LZ parameters from the baduk megapack, about time parity)


Attachments:
AQZ_Z7_9dan.sgf [1.35 KiB]
Downloaded 557 times
AQ_LZbest.sgf [1.87 KiB]
Downloaded 549 times
AQ_GNU_H5.sgf [882 Bytes]
Downloaded 558 times

This post by Vargo was liked by: mb76
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 Post subject: Re: AQ v4.0.0
Post #8 Posted: Thu May 14, 2020 5:22 am 
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Vargo wrote:
KG has sometimes 0% cpu time, and sometimes not ???

I also have. task manager shows CPU utilization when KataGo thinks. somewhere error.
thanks for the tests!

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 Post subject: Re: AQ v4.0.0
Post #9 Posted: Thu May 14, 2020 5:49 am 
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I think I know the issue. Please ignore the cputime value for KataGo right now and just pay attention only to the normal total time - I'll fix the issue next release (which might be a little while, unless you think this error is important).

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 Post subject: Re: AQ v4.0.0
Post #10 Posted: Thu May 14, 2020 8:46 pm 
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it's not important at all, thanks.

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 Post subject: Re: AQ v4.0.0
Post #11 Posted: Fri May 15, 2020 4:05 am 
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Is the project version of the program for android closed?

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 Post subject: Re: AQ v4.0.0
Post #12 Posted: Sat May 16, 2020 12:48 pm 
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looks like this

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 Post subject: Re: AQ v4.0.0
Post #13 Posted: Sun May 17, 2020 6:31 am 
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Vargo with what parameters do you run AQ?

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 Post subject: Re: AQ v4.0.0
Post #14 Posted: Sun May 17, 2020 9:04 am 
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config:
--num_gpus=1
--num_threads=4
--rule=0
--repetition_rule=0
--komi=7.5
--main_time=0.0
--byoyomi=5.0
--byoyomi_margin=0.0
--batch_size=2
--search_limit=-1
--node_size=32768
--use_ponder=off
--resign_value=0.02
--save_log=off
(it's mainly the default values)

Against Zen, I guess AQZ should have used --rule=1 --komi=6.5, because Zen is a japanese program, but the results would probably have been the same.

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 Post subject: Re: AQ v4.0.0
Post #15 Posted: Sun May 17, 2020 10:13 am 
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run in Sabaki like LZ?

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 Post subject: Re: AQ v4.0.0
Post #16 Posted: Sun May 17, 2020 12:10 pm 
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Yes, gogui-twogtp or Sabaki, everything is in the config file.
Attachment:
aq3.jpg
aq3.jpg [ 110.15 KiB | Viewed 1829 times ]
To install AQZ, I had to follow these 3 links (from readme.md)

## 2. Requirements
+ OS : Windows 10, Linux (64-bit)
+ GPU : Nvidia's GPU ([Compute Capability](https://developer.nvidia.com/cuda-gpus) >3.0)
+ [CUDA Toolkit](https://developer.nvidia.com/cuda-toolkit) 10.0 or 10.2
+ [TensorRT 7.0.0](https://docs.nvidia.com/deeplearning/sd ... index.html)

Edit : and I have been asked to install visual studio, along the way.

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 Post subject: Re: AQ v4.0.0
Post #17 Posted: Sun May 17, 2020 12:17 pm 
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thank! I assumed that it connects without problems, but now I can not check. I don’t understand why:
https://lifein19x19.com/viewtopic.php?p=256618#p256618
in q5go engines are easily connected!

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 Post subject: Re: AQ v4.0.0
Post #18 Posted: Sun May 24, 2020 3:00 am 
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DGS: embee
For fun I did a few match games in Sabaki to test the strength of GLOBIS-AQZ against different neural nets.
Out of 14 games GLOBIS-AQZ won 8 games!

My personal observation about the strength of GLOBIS-AQZ:
At fixed playouts AQZ is stronger than Leela Zero (#272) but weaker than KataGo 40b (#b40-s3708042240-d967) and Leela Zero (#273). Does not fear ladders (game C1) and takes on ko's.
Playing strength (Including the attached two bonus games): KataGo 40b > LeelaZero #273 > Globis-AQZ > Leelazero #272.
Ps. Maybe the conclusion will be different with a few thousand test games instead of only fourteen games :-)

Attached:
-Original games (.ZIP file)
-Analyzed games A t/m K with KataGo 40b (.ZIP file)
-Bonus games Leela Zero #273 vs Katago 40b (.ZIP file)

Games:
Game A1: -Result:AQZ wins -"White:SAI Zedirr-nn" -Playouts:Time -Comment:A double Ko starting from move 110.
Game B1: -Result:AQZ wins -"White:SAI Zedirr-nn" -Playouts:3200 -Comment:AQZ captures a big group (@ D11).
Game C1: -Result:AQZ wins -"White:SAI LZ 272" -Playouts: 3200 -Comment:LZ 272 starts a non-working ladder from move 46.
Game D1: -Result:AQZ loses -"White:KataGo 40b" Playouts:3200 -Comment:Game looks beautifully complicated.
Game E1: -Result:AQZ loses -"Black:KataGo 40b" -Playouts: 3200 -Comment:According to the analyzed sgf AQZ was winning till move 214 (loses due a ko at R15/16?).
Game F1: -Result:AQZ wins -"Black:SAI LZ 272" -Playouts: 3200 -Comment: The placement of move 60! looks like a tesuji. Check the moves till 96. Move 46 necessary?
Game G1: -Result:AQZ wins -"White:SAI 341" -Playouts: 3200 -Comment: To move 40 a nice looking joseki (bottem right).
Game H1: -Result:AQZ wins -"Black:SAI 341" -Playouts: 3200 -Comment: How to make two eyes starting from move 60!
Game I1: -Result:AQZ wins -"White:SAI LeelaMaster GX58" -Playouts: 3200 -Comment: Looks complicated!
Game J1: -Result:AQZ loses -"Black:SAI LeelaMaster GX58" -Playouts: 3200 -Comment: Surprisingly AQZ loses (because of the Ko starting from move 94?)
Game K1: -Result:AQZ wins -"Black:SAI LeelaMaster GX58" -Playouts: 6400 -Comment: Like the placement of move 99! is the bottem-left group captured?
Game L1: -Result:AQZ loses -"White:SAI LZ 273" -Playouts:3200 -Comment: Lots of epic moves
Game M1: -Result:AQZ loses -"Black:SAI LZ 273" -Playouts:3200 -Comment: Lots of epic moves
Game N1: -Result:AQZ loses -"White:SAI LZ 273" -Playouts:6400 -Comment: Lots of epic moves


Attachments:
Bonus SGF.zip [2.16 KiB]
Downloaded 26 times
Analyzed SGF.zip [866.37 KiB]
Downloaded 36 times
Original SGF.zip [14.24 KiB]
Downloaded 29 times
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 Post subject: Re: AQ v4.0.0
Post #19 Posted: Sun May 24, 2020 10:22 am 
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mb76 wrote:
At fixed playouts AQZ is stronger than Leela Zero (#272)
On my PC, at 3200 po , AQZ takes 2.4 times longer than LZ(272), and 1.5 times longer than KG(40b) ...

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 Post subject: Re: AQ v4.0.0
Post #20 Posted: Fri May 29, 2020 8:25 am 
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mb76 launched in q5go?

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