Life In 19x19
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KataGo Distributed Training and new networks
http://www.lifein19x19.com/viewtopic.php?f=18&t=17944
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Author:  And [ Thu Jul 07, 2022 3:45 am ]
Post subject:  Re: KataGo Distributed Training and new networks

10 sec/move katago b40-s118 - b20-s530 15:5 (b40 won 7 Black, 8 White. KataGo - Eigen AVX2, numSearchThreads = 1)
b20 won the shortest and longest game with white:




Attachments:
40b-20b-0.sgf [878 Bytes]
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40b-20b-9.sgf [1.91 KiB]
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Author:  And [ Thu Jul 07, 2022 3:52 am ]
Post subject:  Re: KataGo Distributed Training and new networks

b40 also won the shortest and longest game with white:




Attachments:
20b-40b-0.sgf [1.91 KiB]
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20b-40b-9.sgf [657 Bytes]
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Author:  And [ Fri Jul 22, 2022 6:22 am ]
Post subject:  Re: KataGo Distributed Training and new networks

KataGo b60c320-s632 maxPlayouts 1, numSearchThreads 1 - CS Zero 9d H5


Attachments:
CS Zero - KataGo.sgf [2.37 KiB]
Downloaded 900 times

Author:  And [ Wed Sep 28, 2022 2:12 am ]
Post subject:  Re: KataGo Distributed Training and new networks

KataGo b60c320-s647 maxPlayouts 1, numSearchThreads 1 - CS Zero 9d



Attachments:
katago - CS Zero.sgf [504 Bytes]
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Author:  And [ Thu Nov 03, 2022 11:58 am ]
Post subject:  Re: KataGo Distributed Training and new networks

new 18 block network
https://cdn.discordapp.com/attachments/ ... r05.bin.gz
does not work on KataGo 1.11.0: "This neural net requires a newer KataGo version."
https://discord.com/channels/4170221623 ... 2637639690

Author:  And [ Mon Nov 07, 2022 8:50 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

New Go-playing trick defeats world-class Go AI—but loses to human amateurs

Last week, a group of AI researchers published a paper outlining a method to defeat KataGo by using adversarial techniques that take advantage of KataGo's blind spots
https://arstechnica.com/information-tec ... -amateurs/

Author:  Harleqin [ Thu Nov 10, 2022 1:48 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

Ugh. According to the article, this just exploits that they implemented the rules as »two passes end the game«, but KataGo by itself doesn't know this. I wonder whether the authors even understand Go.

Author:  And [ Thu Nov 10, 2022 4:01 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

I think the end is the most interesting:

"The research shows that AI systems that seem to perform at a human level are often doing so in a very alien way, and so can fail in ways that are surprising to humans," explains Gleave. "This result is entertaining in Go, but similar failures in safety-critical systems could be dangerous."
Imagine a self-driving car AI that encounters a wildly unlikely scenario it doesn't expect, allowing a human to trick it into performing dangerous behaviors, for example. "[This research] underscores the need for better automated testing of AI systems to find worst-case failure modes," says Gleave, "not just test average-case performance."
A half-decade after AI finally triumphed over the best human Go players, the ancient game continues its influential role in machine learning. Insights into the weaknesses of Go-playing AI, once broadly applied, may even end up saving lives.

Author:  And [ Sat Nov 19, 2022 4:28 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

who compiled the version for Windows with support for the new 18b network, upload please!

Author:  PC_Screen [ Mon Nov 21, 2022 4:22 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

Drop this katago.exe file in a working katago v1.11 OpenCL folder and have it replace the old katago.exe and it should work. The new 18b net is actually a bit faster and stronger than the old 40b net despite being "smaller" (it's a new architecture) and it's still mid-training so it should grow stronger over the following weeks/months.

https://drive.google.com/file/d/1-uWOZS ... SDRQt/view

Author:  And [ Wed Nov 23, 2022 10:00 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

@PC_Screen
thank you! it works, but KataGo throws an error on the second move (in Sabaki and on the command line). probably not enough video memory.
Code:
Uncaught exception: CL_OUT_OF_RESOURCES <possibly ran out of GPU memory?>

EDIT yes, there is not enough video memory - 7x7 works
could you make an eigenavx2 version?

Author:  hope366 [ Thu Nov 24, 2022 5:02 am ]
Post subject:  Re: KataGo Distributed Training and new networks

Thanks for uploading the engine files.
I tried "katago.exe" which was put on Google Drive.
I've tried with Lizzie and LizzieYzy, but I get an error and the engine doesn't work. The error message said something like "If you have ucrtbased.dll, it will work", so I got it from the internet and put it in the folder where katago.exe is located.

I wasn't expecting much, but this worked.
It's working with Lizzie and LizzieYzy, but it's noticeably slower compared to 40 blocks.
It is about 60 to 70% of the speed of 40 blocks.
I thought it was a problem related to FP16, so I tried changing the FP16 setting in the configuration file from "auto" to "true", but there was no change in speed.
Any good ideas?

Author:  And [ Thu Nov 24, 2022 9:34 am ]
Post subject:  Re: KataGo Distributed Training and new networks

I managed to run KataGo 18b on 19x19, and the speed has increased significantly! how I did it:
1 started tunning with a 10b network
2 renamed the resulting file to "tune8...x19_y19_c384_mv11.txt "
and that's it! :D

EDIT will it work for you? ... :)

Author:  PC_Screen [ Thu Nov 24, 2022 11:50 am ]
Post subject:  Re: KataGo Distributed Training and new networks

Katago Eigen, same process, drop it inside the katago 1.11 eigen folder and replace the old katago.exe.

https://drive.google.com/file/d/18XJHc8 ... sp=sharing

As for the speed being lower, try running the benchmark in the command prompt (./katago.exe benchmark -model <NEURALNET>.bin.gz) and adjust the number of search threads based on it

Author:  And [ Thu Nov 24, 2022 1:29 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

KataGo (18b, playouts 1) - CS Zero 9d



Attachments:
KataGo - CS Zero.sgf [1.27 KiB]
Downloaded 524 times

Author:  hope366 [ Thu Nov 24, 2022 5:00 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

>EDIT will it work for you? ... :)

I tried that method, but unfortunately I didn't see any speed improvement.
I also ran a benchmark test and it's slower than 40 blocks due to false FP16 relationships.

CUDA version or TensorRT version will enable FP16 and speed will be faster.
The katago.exe provided by @PC_Screen seems to be the OpenCL version.

Author:  And [ Thu Nov 24, 2022 9:06 pm ]
Post subject:  Re: KataGo Distributed Training and new networks

second game KataGo (18b, playouts 1) - CS Zero 9d



Attachments:
KataGo - CS Zero.sgf [823 Bytes]
Downloaded 520 times

Author:  And [ Fri Nov 25, 2022 8:44 am ]
Post subject:  Re: KataGo Distributed Training and new networks

Similarly replaced the tuning file for the 40b network, the time to move 40b is 20% longer than that of 18b (playouts 1, gt 610)

Author:  And [ Fri Nov 25, 2022 9:25 am ]
Post subject:  Re: KataGo Distributed Training and new networks

KataGo 18b, playouts 10 - 40b, playouts 10



Attachments:
18b - 40b.sgf [576 Bytes]
Downloaded 496 times

Author:  And [ Fri Nov 25, 2022 10:07 am ]
Post subject:  Re: KataGo Distributed Training and new networks

second game KataGo 18b, playouts 10 - 40b, playouts 10
(40b-s118)



Attachments:
18b - 40b.sgf [1.28 KiB]
Downloaded 506 times

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