dust wrote:
kvasir wrote:
I recon than that the top players have learned a lot from studying with computers but exactly what might be something they have to tell themselves
I wonder if what they have learned might be mostly improved assessment and understanding of certain specific positions rather than new concepts and theories. In which case, the SL page on 'Missing Concepts' is sadly still going to remain fairly empty.
Probably many small things and that is just my observation. Possibly they have learned so many things about shape that quantity led to a change in quality. Even that could be something that started before AI, but top pros do appear to play more solid shapes then they did couple of decades ago. That is solid as in it is harder to get a defensive move from the shape. They also appear to have learned many things about soba go
It's things that you'd never have thought top pros could learn anything new about.
Or it could be the other way around. Maybe they did learn how to evaluate some positions better and this led to a change in how they play other aspects of the game. On the other hand, it could be the seed that fell on a good soil, those that found it remarkable how AI evaluates some positions then learned something entirely different. Which is how it plays up to those positions.
Something that is usually overlooked could be more important. It is that when you play something novel and it doesn't work out your opponent and your so called friends (because we don't have anything better) will never let it go and trash you and your move for years to come. And if it works out it is all the same
I don't remember his name but there was a pro that always played a normal approach move to Kobayashi fuseki. He didn't see what it was he was supposed to be avoiding. Which makes sense when you can find games were Lee Changho(?) only managed to punishing it because he is Lee Changho. Nowadays, he could just have showed them! That is showed them how AI evaluates the move