Life In 19x19
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Sayuri
http://www.lifein19x19.com/viewtopic.php?f=18&t=18794
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Author:  And [ Sat Nov 18, 2023 3:47 am ]
Post subject:  Re: Sayuri

Zenith Go - Sayuri
Zenith Go 9 dan
Sayuri p 200


Author:  And [ Sat Nov 18, 2023 3:53 am ]
Post subject:  Re: Sayuri

Sayuri - Zenith Go
Zenith Go 9 dan
Sayuri p 200


Author:  And [ Sat Nov 18, 2023 10:10 am ]
Post subject:  Re: Sayuri

Zenith Go - Sayuri
Zenith Go 9 dan
Sayuri p 300


Author:  And [ Sat Nov 18, 2023 10:13 am ]
Post subject:  Re: Sayuri

Sayuri - Zenith Go
Zenith Go 9 dan
Sayuri p 300


Author:  And [ Sat Nov 18, 2023 10:18 am ]
Post subject:  Re: Sayuri

CS Zero - Sayuri
CS Zero 9 dan
Sayuri p 100


Author:  And [ Sat Nov 18, 2023 10:26 am ]
Post subject:  Re: Sayuri

Sayuri - CS Zero
CS Zero 9 dan
Sayuri p 100


Author:  And [ Sat Nov 18, 2023 10:31 am ]
Post subject:  Re: Sayuri

CS Zero - Sayuri
CS Zero 9 dan
Sayuri p 200


Author:  And [ Sat Nov 18, 2023 10:34 am ]
Post subject:  Re: Sayuri

Sayuri - CS Zero
CS Zero 9 dan
Sayuri p 200


Author:  And [ Sat Nov 18, 2023 10:40 am ]
Post subject:  Re: Sayuri

CS Zero - Sayuri
CS Zero 9 dan
Sayuri p 300


Author:  And [ Sat Nov 18, 2023 10:45 am ]
Post subject:  Re: Sayuri

Sayuri - CS Zero
CS Zero 9 dan
Sayuri p 300


Author:  And [ Sat Nov 18, 2023 2:39 pm ]
Post subject:  Re: Sayuri

Sayuri - Zenith Go
Zenith Go 3 dan
Sayuri p 1


Author:  And [ Sat Nov 18, 2023 3:08 pm ]
Post subject:  Re: Sayuri

help

Code:
Arguments:
        --quiet, -q
                Disable all diagnostic verbose.

        --analysis-verbose, -a
                Dump the search verbose.

        --ponder
                Thinking on opponent's time.

        --reuse-tree
                Will reuse the sub-tree.

        --early-symm-cache
                Accelerate the search on the opening stage.

        --friendly-pass
                Do pass move if the engine wins the game.

        --capture-all-dead
                Try to remove all dead strings before pass. May be not safe for
game.

        --cache-memory-mib <integer>
                Set the NN cache size in MiB.

        --playouts, -p <integer>
                The number of maximum playouts.

        --const-time <integer>
                Const time of search in seconds.

        --gpu, -g <integer>
                Select a specific GPU device. Default is all devices.

        --threads, -t <integer>
                The number of threads used. Set 0 will select a reasonable numbe
r.

        --batch-size, -b <integer>
                The number of batches for a single evaluation. Set 0 will select
a reasonable number.

        --lag-buffer <float>
                Safety margin for time usage in seconds.

        --score-utility-factor <float>
                Score utility heuristic value.

        --lcb-reduction <float>
                Reduce the LCB weights. Set 1 will select the most visits node a
s the best move in MCTS.

        --resign-threshold, -r <float>
                Resign when winrate is less than x. Default is 0.1.

        --weights, -w <weight file name>
                File with network weights.

        --book <book file name>
                File with opening book.

        --logfile, -l <log file name>
                File to log input/output to.

Author:  And [ Mon Nov 20, 2023 1:28 am ]
Post subject:  Re: Sayuri

Sayuri v0.5.0 with a network zero-80k.bin, 1 playouts plays about 15k
CS Zero 15k - Sayuri


Author:  And [ Mon Nov 20, 2023 11:52 am ]
Post subject:  Re: Sayuri

Sayuri - CS Zero 15k


Author:  And [ Sun Nov 26, 2023 10:47 pm ]
Post subject:  Re: Sayuri

CS Zero 13k - Sayuri


Author:  And [ Sun Nov 26, 2023 10:51 pm ]
Post subject:  Re: Sayuri

Sayuri - CS Zero 13k


Author:  And [ Mon Nov 27, 2023 11:40 pm ]
Post subject:  Re: Sayuri

do you think Sayuri's game is similar to a human game?

Author:  And [ Mon Nov 27, 2023 11:43 pm ]
Post subject:  Re: Sayuri

Zenith Go - Sayuri
Zenith Go 9 dan
Sayuri p 100, zero-swa-2200k.bin.txt


Author:  And [ Mon Nov 27, 2023 11:47 pm ]
Post subject:  Re: Sayuri

Sayuri - Zenith Go
Zenith Go 9 dan
Sayuri p 100


Author:  And [ Sat Mar 02, 2024 10:01 pm ]
Post subject:  Re: Sayuri

Release v0.7.0
https://github.com/CGLemon/Sayuri/releases/

Since v0.7.0, we will provide the full Windows version exe file. The exe file should work well on the Windows 10/11. If you want to compile the code on you local device, please see this section

    Changes in v0.7.0
  • Support Japanese-like rule. Add the flag --scoring-rule territory to enable the rule. But we don't have the executable weights now. The weights will be coming soon.
  • Support the rank AI style. Add the flag --relative-rank <int> to adjustment engine strength. The ideal is from the katrain.
  • Some bugfixes, the self-play process should be better.

    The 3rd Run
    Coming soon.

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