It is currently Fri May 03, 2024 6:52 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 4 posts ] 
Author Message
Offline
 Post subject: SmartGo Kifu - Guess Move, Odd Notation
Post #1 Posted: Fri Jun 24, 2011 2:56 pm 
Lives in sente
User avatar

Posts: 932
Location: New York, NY
Liked others: 146
Was liked: 150
Rank: KGS 1k
Universal go server handle: judicata
I've been using SmartGo Kifu's feature that allows players to guess the next move in pro games (and I use it to study my recollection of my own games also). The problem is, once I guess a move or go through a game, the next time I review the game, the next move is always marked with a weird diamond-shaped symbol with a green circle. This happens regardless of whether I have the "next move" option selected (which puts an 'a' where the next move is; when I have it turned on, it appears over the diamond symbol.

Is there a setting to disable this somewhere, or is it a bug? Screenshot:

Attachment:
photo.PNG
photo.PNG [ 866.67 KiB | Viewed 3340 times ]

Top
 Profile  
 
Offline
 Post subject: Re: SmartGo Kifu - Guess Move, Odd Notation
Post #2 Posted: Sat Jun 25, 2011 10:33 pm 
Dies with sente
User avatar

Posts: 110
Liked others: 11
Was liked: 120
Rank: AGA 3 dan
Tap the gear button in the lower left, then the button next to the Guess Next Move icon to erase all those marks. (Sorry about the clunky UI, is on the list of features that need improvement,)

_________________
Anders Kierulf
@smartgo


This post by smartgo was liked by: judicata
Top
 Profile  
 
Offline
 Post subject: Re: SmartGo Kifu - Guess Move, Odd Notation
Post #3 Posted: Fri Aug 26, 2011 1:32 am 
Lives in gote

Posts: 335
Location: Germany
Liked others: 41
Was liked: 97
GD Posts: 351
Just to chip in two worn out memory cells: I'd be happy for a way to scroll back and forth a game record in "guess the next move" mode without the next move being marked with a diamond. :) It's indeed a little clunky to constantly have to switch on/off the mode when memorizing pro games.

By the way, do you plan on improving the AI a little? Not in terms of strength, but to make it play a bit less "artificially"? It seems to be a "bare bones" MC engine with all the annoying traits of it: aims for .5 wins and if that fails, it makes completely nonsensical 30kyu moves. As far as engines on the iPad go, Footland's is the only one that plays somewhat like a human.

SmartGo Kifu is nevertheless a fantastic app and absolutely worth the money.

Top
 Profile  
 
Offline
 Post subject: Re: SmartGo Kifu - Guess Move, Odd Notation
Post #4 Posted: Fri Aug 26, 2011 5:14 pm 
Dies with sente
User avatar

Posts: 110
Liked others: 11
Was liked: 120
Rank: AGA 3 dan
Mivo wrote:
I'd be happy for a way to scroll back and forth a game record in "guess the next move" mode without the next move being marked with a diamond.

Agree. When you have guessed some moves, the diamond highlights the correct move. But just going to the next move should not trigger that.

Mivo wrote:
By the way, do you plan on improving the AI a little? Not in terms of strength, but to make it play a bit less "artificially"? It seems to be a "bare bones" MC engine with all the annoying traits of it: aims for .5 wins and if that fails, it makes completely nonsensical 30kyu moves.

You're right, the Monte Carlo engine needs some work. Other priorities first, though.

_________________
Anders Kierulf
@smartgo

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group