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 Post subject: Re: Future projects on KGS
Post #41 Posted: Sat Jul 09, 2011 10:23 pm 
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EeveeM wrote:
so.. from what I understand. Is it safe to say that when using a mac, you could use Control C and Control V to copy and paste instead of command? That's something I didn't understand when I first started using a mac so that would explain why I've been confused.

If this is correct, then my problem is solved on that level ^^

but is there a way to fix the buddy thing on a mac? or why is it different on a mac than a normal pc? could someone explain that?


EeveeM wrote:
One of my friends on kgs menyioned that one idea for improving kgs is to have an opponents list next to the buddies list. I wanted to throw this out here if anyone liked it enough to think it could be something one could add to kgs



I'm going to go ahead and take a shot in the dark and say that the Buddy list issue started around the time the player notes feature was added? One change that happened is that when you are on the buddies list you now not only need to type in the name of the player you want to buddy, you also need to type a note about that player (actually, you can leave the note blank, but you at least need to move the cursor to the note box and press enter). The notes feature may also take care of your second request, since you can add the "opponents" to your buddy list and then put a player note on them labeling them (the player notes appear when you mouseover the buddy on the user list).

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 Post subject: Re: Future projects on KGS
Post #42 Posted: Sun Jul 10, 2011 12:32 am 
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a feature to mute the stone sound will be great since it is really noisy the TAK TAK TAK during KGS+ lessons :bow: :bow: :bow:

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 Post subject: Re: Future projects on KGS
Post #43 Posted: Sun Jul 10, 2011 12:44 am 
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Kaliwan wrote:
a feature to mute the stone sound will be great since it is really noisy the TAK TAK TAK during KGS+ lessons :bow: :bow: :bow:



File menu-> set preferences -> "Sound enabled?" can take off the stone sound for your computer-- However this won't be effective if the lecturer has the sound on their computer and it is coming over the microphone (=

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 Post subject: Re: Future projects on KGS
Post #44 Posted: Fri Jul 15, 2011 10:00 am 
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[mof quote]

I'm going to go ahead and take a shot in the dark and say that the Buddy list issue started around the time the player notes feature was added? One change that happened is that when you are on the buddies list you now not only need to type in the name of the player you want to buddy, you also need to type a note about that player (actually, you can leave the note blank, but you at least need to move the cursor to the note box and press enter). The notes feature may also take care of your second request, since you can add the "opponents" to your buddy list and then put a player note on them labeling them (the player notes appear when you mouseover the buddy on the user list).[/quote]

Thank you mef :) I didn't know this before, I'll give it a try, sounds like a cool feature

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 Post subject: Re: Future projects on KGS
Post #45 Posted: Fri Sep 16, 2011 7:35 am 
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wms wrote:
My upcoming projects:

#1 - Finish the current release. Mostly it will be extra support tools for admins. Also includes one feature for users, not a huge one.
#2 - A better client for Android tablets. Right now the tablet client is very much like the phone client, which is kind of stupid because the phone client tries hard to leave out stuff in order to fit everything into a 4" screen.
#3 - Move to new hardware. Probably at a new ISP. My current ISP has been bought twice since I first moved to them, and their prices are now astronomically higher than their competitors.
#4 - Major change which I'd rather not talk all that much about. It does relate to what I've discussed before here, in that it is a big modernization of the client.

However there is something else on the horizon that may or may not happen, and if it does, it will mean reworking this list a lot. We'll see.

KGS is not done. But progress on it does move slowly.



@#2: The android client got me into the smart phone market, and as soon as a tablet optimized kgs is released, I'll definitely go there as well. Any news on this?

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 Post subject: Re: Future projects on KGS
Post #46 Posted: Fri Sep 16, 2011 9:24 am 
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MadsS wrote:
wms wrote:
My upcoming projects:

#1 - Finish the current release. Mostly it will be extra support tools for admins. Also includes one feature for users, not a huge one.
#2 - A better client for Android tablets. Right now the tablet client is very much like the phone client, which is kind of stupid because the phone client tries hard to leave out stuff in order to fit everything into a 4" screen.
#3 - Move to new hardware. Probably at a new ISP. My current ISP has been bought twice since I first moved to them, and their prices are now astronomically higher than their competitors.
#4 - Major change which I'd rather not talk all that much about. It does relate to what I've discussed before here, in that it is a big modernization of the client.

However there is something else on the horizon that may or may not happen, and if it does, it will mean reworking this list a lot. We'll see.

KGS is not done. But progress on it does move slowly.



@#2: The android client got me into the smart phone market, and as soon as a tablet optimized kgs is released, I'll definitely go there as well. Any news on this?
The client is now tablet optimized. It makes good use of the bigger space.

I'm in the process of #3. The server is provisioned, the database is there, the games are being copied as we speak (will take a week or two though). Then I need to run a beta copy of the server there to make sure all is right, then last flip the big red switch and we should be on the new server.

And I've announced what #4 is. It's an HTML client. Still a long ways off though.


This post by wms was liked by: MadsS
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 Post subject: Re: Future projects on KGS
Post #47 Posted: Fri Sep 16, 2011 9:42 am 
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wms wrote:
MadsS wrote:
wms wrote:
My upcoming projects:

#1 - Finish the current release. Mostly it will be extra support tools for admins. Also includes one feature for users, not a huge one.
#2 - A better client for Android tablets. Right now the tablet client is very much like the phone client, which is kind of stupid because the phone client tries hard to leave out stuff in order to fit everything into a 4" screen.
#3 - Move to new hardware. Probably at a new ISP. My current ISP has been bought twice since I first moved to them, and their prices are now astronomically higher than their competitors.
#4 - Major change which I'd rather not talk all that much about. It does relate to what I've discussed before here, in that it is a big modernization of the client.

However there is something else on the horizon that may or may not happen, and if it does, it will mean reworking this list a lot. We'll see.

KGS is not done. But progress on it does move slowly.



@#2: The android client got me into the smart phone market, and as soon as a tablet optimized kgs is released, I'll definitely go there as well. Any news on this?
The client is now tablet optimized. It makes good use of the bigger space.

I'm in the process of #3. The server is provisioned, the database is there, the games are being copied as we speak (will take a week or two though). Then I need to run a beta copy of the server there to make sure all is right, then last flip the big red switch and we should be on the new server.

And I've announced what #4 is. It's an HTML client. Still a long ways off though.


Really?! Oh no, I need to go invest again then. Sorry I didn't find out myself.
Does anybody have pictures or videos of it running on a tablet?

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 Post subject: Re: Future projects on KGS
Post #48 Posted: Fri Sep 16, 2011 10:14 am 
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MadsS wrote:
Really?! Oh no, I need to go invest again then. Sorry I didn't find out myself.
Does anybody have pictures or videos of it running on a tablet?
No, no pictures or videos. It looks a lot like the phone client except everything is bigger and arranged to fit the bigger screen, and the chat is next to the board instead of being a popup.

Also, make sure you get a Honeycomb tablet. Older tablets will not get these improvements, and will end up looking like a giant phone client.

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 Post subject: Re: Future projects on KGS
Post #49 Posted: Fri Sep 16, 2011 9:24 pm 
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MadsS wrote:

Really?! Oh no, I need to go invest again then. Sorry I didn't find out myself.
Does anybody have pictures or videos of it running on a tablet?



Since I just happened to have this picture handy....

Attachment:
2011-07-25.jpg
2011-07-25.jpg [ 95.44 KiB | Viewed 4303 times ]


This post by Mef was liked by 2 people: MadsS, wms
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 Post subject: Re: Future projects on KGS
Post #50 Posted: Sat Sep 17, 2011 12:36 am 
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Mef wrote:
MadsS wrote:

Really?! Oh no, I need to go invest again then. Sorry I didn't find out myself.
Does anybody have pictures or videos of it running on a tablet?



Since I just happened to have this picture handy....

Attachment:
2011-07-25.jpg



Just what I was looking for (including the bird). Thank you.

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