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 Post subject: KGS updated...
Post #1 Posted: Tue Nov 04, 2014 6:40 am 
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the clicks are back, baby!

Be careful though, your settings will be reset. So for example, I didn't get byo yomi beeps in my first game.

Thanks for fixing, wms!

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This post by wineandgolover was liked by 2 people: Bonobo, ez4u
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 Post subject: Re: KGS updated...
Post #2 Posted: Tue Nov 04, 2014 1:23 pm 
Gosei

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Happy days are here again

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 Post subject: Re: KGS updated...
Post #3 Posted: Tue Nov 04, 2014 2:01 pm 
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What a remarkable achievement after so many years of nothing. :salute:

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 Post subject: Re: KGS updated...
Post #4 Posted: Tue Nov 04, 2014 2:25 pm 
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I noticed a bug. Name ordering by rank won't be saved on exit. Every room has to be switched independently. Was this feature changed from "global" setting?

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 Post subject: Re: KGS updated...
Post #5 Posted: Wed Nov 05, 2014 9:13 pm 
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Another possible bug, in lecture style presentation when you have a list of games, the player names are no longer populated into the chat area when a game is selected. I was hoping the update would make the names and move times actually display in the player name fields, but it still just shows this for the first game.

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 Post subject: Re: KGS updated...
Post #6 Posted: Thu Nov 06, 2014 4:06 am 
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Hong Ny wrote:
What a remarkable achievement after so many years of nothing. :salute:


Tsk. Be more generous of spirit. It's only been thirty-one months since version 3.5.11 was released, according to the public change log. Now we're at 3.5.20, although the seven minor versions in between don't appear to have been released.

All these players who like to say how much they want progress and bugs fixed and improvements and change - I wonder how many of them would contribute to a Kickstarter to pay for enough of wms' time to do all these things?

And I wonder how much money would it be worth to wms to do this full time?

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 Post subject: Re: KGS updated...
Post #7 Posted: Thu Nov 06, 2014 5:29 am 
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A kickstarter for a well maintained Go server/program. I would donate for sure.

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 Post subject: Re: KGS updated...
Post #8 Posted: Thu Nov 06, 2014 7:43 am 
Oza

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Rowen wrote:
A kickstarter for a well maintained Go server/program. I would donate for sure.


Wasn't this the model behind Kaya?

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 Post subject: Re: KGS updated...
Post #9 Posted: Thu Nov 06, 2014 8:07 am 
Oza

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Rowen wrote:
A kickstarter for a well maintained Go server/program. I would donate for sure.

KGS Plus


This post by xed_over was liked by: Redbeard
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 Post subject: Re: KGS updated...
Post #10 Posted: Thu Nov 06, 2014 8:52 am 
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xed_over wrote:
Rowen wrote:
A kickstarter for a well maintained Go server/program. I would donate for sure.

KGS Plus


Doesn't KGS Plus use the same program free uses do? I haven't considered KGS Plus because I didn't want to pay for something that did not appear to be continually updated. Not to mention the bad press I've read about admin abuse.

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 Post subject: Re: KGS updated...
Post #11 Posted: Thu Nov 06, 2014 10:44 am 
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ahd wrote:
Tsk. Be more generous of spirit.


I am. :) My time is well spent on OGS, where the Admins are user-friendly, the developers work on constant progress and everything for free. :mrgreen:


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 Post subject: Re: KGS updated...
Post #12 Posted: Thu Nov 06, 2014 10:53 am 
Oza

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wineandgolover wrote:
the clicks are back, baby!

Be careful though, your settings will be reset. So for example, I didn't get byo yomi beeps in my first game.

Thanks for fixing, wms!


Excuse my ignorance, what what exactly do you mean by clicks?

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 Post subject: Re: KGS updated...
Post #13 Posted: Thu Nov 06, 2014 12:09 pm 
Gosei

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Some people were unable to hear any sound when they played a stone.

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 Post subject: Re: KGS updated...
Post #14 Posted: Thu Nov 06, 2014 2:18 pm 
Oza

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Javaness2 wrote:
Some people were unable to hear any sound when they played a stone.


Ah, yes. Forgot about that. I always have my speakers muted unless I am watching a video.

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Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).

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 Post subject: Re: KGS updated...
Post #15 Posted: Tue Nov 25, 2014 3:27 pm 
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KGS: egb
Universal go server handle: egb
Online playing schedule: kgs ~22:00 utc quick,tired
I like strength ordering on KGS - this has changed (and 'no chat' - but this was always 'chat' default; so I always change)
WMS has done (for me, at least) a great server - just little bits are not what I like, but I can accept it is trouble to change.
Always there-ish; universal-ish rank; happy play.
I know noone, so strength order is good. I have managed to log on to this thing to say this; so it is worthwhile for me to have a sticky ordering for KGS rooms (and; as I am here; I like no chats as it takes me ages to correct the words if I try to chat....)
Thanks, egb
WMS (pic) - I have 3 sons - now 30, 28, 25 but still my children :-)

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 Post subject: Re: KGS updated...
Post #16 Posted: Mon Dec 01, 2014 7:46 pm 
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I think this will just lead to people complaining about some previously ignored bug on KGS, or everyone will start complaining about escapers even more.

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