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 Post subject: Re: GoUniverse (New KGS client)
Post #221 Posted: Mon Jul 10, 2017 3:42 am 
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Version 1.5.6

1. Added German translation. (Thanks to Ember)
2. Implemented rengo challenges and ability to play rengo games.
3. Fixed several minor bugs.


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 Post subject: Re: GoUniverse (New KGS client)
Post #222 Posted: Fri Aug 11, 2017 1:37 am 
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Online playing schedule: A schedule..? When hell freezes over... maybe. ^^;
Since we returned from the EGC in Oberhof I've been using the client more actively again. In the last 2 days I noticed several times that during byoyomi the time for the player who just played his move vanishes and only reappears after it's his turn again. I saw this both while observing and while playing. Most interestingly, black seems to be affected more often.. Could you please look into that?

And another thing that actually drives me a little crazy while playing: Could you make it optional to have the tenths of a second displayed? I appreciate the idea, but this constant movement on the right which causes the whole countdown to move is kind of distracting... ^^;

EDIT: One more bug after playing a few more games: It seems that after the game no chat is displayed. E.g. if I write "thanks for the game", I can only read it if I leave the game and come back in again. I also don't see my opponents messages. I thought at first it might be because of lag, but that's not the case.

EDIT2: Today I played a game and I noticed that about 7 minutes before byoyomi my clock began to stop running. Well, it did run, but all I saw was 59:59:9 for de person that had to move next, the other person had 0:00 (1) or something like that. That was really... tricky.. :-/ I do hope that you'll be back to fix that.. >_<;

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 Post subject: Re: GoUniverse (New KGS client)
Post #223 Posted: Mon Aug 21, 2017 10:38 am 
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Ember wrote:
And another thing that actually drives me a little crazy while playing: Could you make it optional to have the tenths of a second displayed? I appreciate the idea, but this constant movement on the right which causes the whole countdown to move is kind of distracting... ^^;


I'm thinking about to leave countdown only for last 3 seconds. Would it be ok?

Ember wrote:
EDIT: One more bug after playing a few more games: It seems that after the game no chat is displayed. E.g. if I write "thanks for the game", I can only read it if I leave the game and come back in again. I also don't see my opponents messages. I thought at first it might be because of lag, but that's not the case.


I can't reproduce it, can you describe more precisely all circumstances like was the game ended by points/time/resign, was there review after game or not, did opponent left the game room right after game ends.

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 Post subject: Re: GoUniverse (New KGS client)
Post #224 Posted: Tue Oct 03, 2017 2:39 pm 
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Version 1.5.8

1. Added latest version of the GoProject library (0.10.9). So if you had graphical issues with the board and the stones, then it will be fixed.
2. Milliseconds now appears only for 3 last seconds of the byo-yomi and for 10 last seconds for absolute time settings.
3. From now you can privately load your private games in any room.


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 Post subject: Re: GoUniverse (New KGS client)
Post #225 Posted: Fri Jan 26, 2018 11:07 am 
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Hello,
I like GoUniverse, a very complete client.
I wanted to use it with another browser than Chrome, then I installed the latest version + latest version of goproject on my web server.
But when I click on the button "Play on KGS", it says : Server is unavailable. Try again later.
However, if I am connected to KGS with CGoban prior to clicking the button, I'm immediately disconnected with a message like "Another user just connected with your account".
What can I do ? :scratch:
Thx in advance.

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 Post subject: Re: GoUniverse (New KGS client)
Post #226 Posted: Sat May 12, 2018 7:28 am 
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Hello,
As mentioned in the post below, is there a way to get a link to open a KGS game directly in GoUniverse?
I know this links are inside the client already but do they work from the outside?

https://www.lifein19x19.com/viewtopic.php?p=230853#p230853

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 Post subject: Re: GoUniverse (New KGS client)
Post #227 Posted: Thu May 17, 2018 1:35 am 
Oza
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KOCMOHABT wrote:
Version 1.5.1

For all users of GoUniverse i've added a little surprise (it's related with "Future Go summit"). I'm not going to spoiler here, so check it by yourself and tell me what do you think about it.


It's a year later, and I just found your surprise :lol: I think it is fantastic! Any plans to add more books?

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 Post subject: Re: GoUniverse (New KGS client)
Post #228 Posted: Thu May 17, 2018 2:19 am 
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Ah, I never thought of clicking the little book icon before. Quite a nice surprise.

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 Post subject: Re: GoUniverse (New KGS client)
Post #229 Posted: Sun Sep 30, 2018 11:11 am 
Oza
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One comment: After a game ends, it would be nice if the chat kept functioning. As it is, I can't thank my opponent after a game, and if he or she thanks me, I don't see it.

Other than that, I do wonder if anyone still uses the java client. This one is just so much nicer.

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Post #230 Posted: Wed Oct 03, 2018 1:25 pm 
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Is there any plan to make GoUniverse HTML5-compliant, browser-independent, add-on-free, java-free, like shin.GoKGS.com ?

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 Post subject: Re: GoUniverse (New KGS client)
Post #231 Posted: Fri Oct 19, 2018 2:19 pm 
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daal wrote:
One comment: After a game ends, it would be nice if the chat kept functioning. As it is, I can't thank my opponent after a game, and if he or she thanks me, I don't see it.


I will try again to study this problem. Earlier, I tried to repeat this error several times, but it never worked for me.


EdLee wrote:
Is there any plan to make GoUniverse HTML5-compliant, browser-independent, add-on-free, java-free, like shin.GoKGS.com ?


I had such a plan, but last year I had too little time. I hope this winter i will have more free time for further developing. Btw GOUniverse is already HTML5-compliant, browser-independent, java-free but not addon-free. The only difference btw GoU and Shin is what Shin has it's own server with runned ShinKGS on it. I was hoping that KGS will run own server for web-based clients and i wouldn't have to do it by my own, but it's seems like this aren't gonna happen.

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Post #232 Posted: Sat Oct 20, 2018 9:51 am 
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Quote:
GOUniverse is already HTML5-compliant, browser-independent, java-free but not addon-free.
That's nice, thanks.

Shin seems to be addon-free -- is this true ? ( maybe because it has its own server ? )
Quote:
I was hoping that KGS will run own server for web-based clients and i wouldn't have to do it by my own, but it's seems like this aren't gonna happen.
Very disappointing.

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 Post subject: Re: GoUniverse (New KGS client)
Post #233 Posted: Sun Oct 21, 2018 1:07 pm 
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KOCMOHABT wrote:
daal wrote:
One comment: After a game ends, it would be nice if the chat kept functioning. As it is, I can't thank my opponent after a game, and if he or she thanks me, I don't see it.
I will try again to study this problem. Earlier, I tried to repeat this error several times, but it never worked for me.


Interesting. It happens to me every time. Does it happen to others as well?

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 Post subject: Re: GoUniverse (New KGS client)
Post #234 Posted: Mon Oct 22, 2018 12:07 pm 
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KOCMOHABT wrote:
I had such a plan, but last year I had too little time. I hope this winter i will have more free time for further developing. Btw GOUniverse is already HTML5-compliant, browser-independent, java-free but not addon-free. The only difference btw GoU and Shin is what Shin has it's own server with runned ShinKGS on it. I was hoping that KGS will run own server for web-based clients and i wouldn't have to do it by my own, but it's seems like this aren't gonna happen.


I needed help with setting it up which I emailed you the errors when I had it. I have no problem still doing it.

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 Post subject: Re: GoUniverse (New KGS client)
Post #235 Posted: Mon Oct 22, 2018 1:31 pm 
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daal wrote:
I needed help with setting it up which I emailed you the errors when I had it. I have no problem still doing it.


I know, but I'm not too familiar with this technology, and I had little time to look at it more deeply, so I could not help you

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 Post subject: Re: GoUniverse (New KGS client)
Post #236 Posted: Tue Oct 23, 2018 6:26 am 
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Just found this ( :oops: heh...).

Amazing :bow:.

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 Post subject: Re: GoUniverse (New KGS client)
Post #237 Posted: Thu Oct 25, 2018 5:54 am 
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daal wrote:
KOCMOHABT wrote:
daal wrote:
One comment: After a game ends, it would be nice if the chat kept functioning. As it is, I can't thank my opponent after a game, and if he or she thanks me, I don't see it.
I will try again to study this problem. Earlier, I tried to repeat this error several times, but it never worked for me.


Interesting. It happens to me every time. Does it happen to others as well?


I've tried to reproduce it several times, doesn't work for me. Can you describe the circumstance when this happens? Like, what was the result of the game (resign/time/fortfeit/scores), did the opponent left before you have tried to send a message, could you send a message before the end of the game, could you see the opponent messages after the end of the game, what was the type of the game (free/rated/simulation). Thank you.

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 Post subject: Re: GoUniverse (New KGS client)
Post #238 Posted: Mon Oct 29, 2018 2:59 am 
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EdLee wrote:
Is there any plan to make GoUniverse HTML5-compliant, browser-independent, add-on-free, java-free, like shin.GoKGS.com ?


KOCMOHABT wrote:
I had such a plan, but last year I had too little time. I hope this winter i will have more free time for further developing. Btw GOUniverse is already HTML5-compliant, browser-independent, java-free but not addon-free. The only difference btw GoU and Shin is what Shin has it's own server with runned ShinKGS on it. I was hoping that KGS will run own server for web-based clients and i wouldn't have to do it by my own, but it's seems like this aren't gonna happen.


If you need a web server for hosting Go Universe, I can provide it freely.
Just tell me. :salute:


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 Post subject: Re: GoUniverse (New KGS client)
Post #239 Posted: Sun Nov 04, 2018 9:02 am 
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Online playing schedule: A schedule..? When hell freezes over... maybe. ^^;
I'd really appreciate it a lot if I could use GoUniverse on any device like my smartphone or tablet, too! I'd never use anything else again. :)

Oh, and I had that mistake in my last games, too, where after the game ends the new chat isn't displayed. Whatever you write is in the game file all right, but it is not displayed in the chat window - neither what you write yourself nor what your opponent has written. Can't say anything about chat during the game During the game it works perfectly fine, but it's something that always happens to me after the game. It would be great if that could be fixed because it looks really stupid if you simply ignore your opponent's chat... ^^;

One more edit: A warning would be nice maybe 2 minutes before you get disconnected. Is that possible? :)

And one last edit: A sound notification when your automatch game starts would be great, too, like in the Java client.

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Last edited by Ember on Sat Nov 10, 2018 9:38 am, edited 1 time in total.
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 Post subject: Re: GoUniverse (New KGS client)
Post #240 Posted: Fri Nov 09, 2018 1:48 pm 
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lambic wrote:
EdLee wrote:
Is there any plan to make GoUniverse HTML5-compliant, browser-independent, add-on-free, java-free, like shin.GoKGS.com ?


KOCMOHABT wrote:
I had such a plan, but last year I had too little time. I hope this winter i will have more free time for further developing. Btw GOUniverse is already HTML5-compliant, browser-independent, java-free but not addon-free. The only difference btw GoU and Shin is what Shin has it's own server with runned ShinKGS on it. I was hoping that KGS will run own server for web-based clients and i wouldn't have to do it by my own, but it's seems like this aren't gonna happen.


If you need a web server for hosting Go Universe, I can provide it freely.
Just tell me. :salute:


If you can make it work, kgs can also host it.


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