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 Post subject: KGS ranking system is nonsense
Post #1 Posted: Mon Feb 24, 2014 6:10 am 
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I made a new account and played a few games, went to rank x and then after losing another game dropped to rank y eventually. So far so good.

Now the KGS system kicked in:
Since I just dropped to y, I'm obviously pretty close to x, in case I can manage to win a few games I should go back to x.
However, first I lose 3 more games at rank y. Then I waited for about 2 weeks or so and then won 6 games in a row!
Result? Still super solid rank y.

So we can debunk myths about KGS system:
-It's definitely not going up as easily as it goes down
-Even if you only played a couple of games and that was about 2 weeks ago, and then you play twice as many games, the effect upwards will still be LESS than half of that amount of games downwards, even from 2 weeks ago.

This, gentlemen, is the reason why people have always been forced to create new accounts in the brilliant KGS system.

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 Post subject: Re: KGS ranking system is bs
Post #2 Posted: Mon Feb 24, 2014 6:22 am 
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not enough data.

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 Post subject: Re: KGS ranking system is bs
Post #3 Posted: Mon Feb 24, 2014 9:16 am 
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I have just started on Tygem, so far I have been very pleased with the rating system, though I haven't found it documented anywhere, I guess it is based on a binomial window of wins, which makes sense, to me and is somewhat more transparent than a machine learning weighting system. I started as a 5kyu, then played on IGS for a while, and went back to Tygem and within maybe ten games it had figured out I was significantly stronger and bumped my rank down to 4kyu. I think I like it better than IGS. The "threshold of changing" thing gets old when you are trying to rank up, and even with the threshold, you have maybe three or four games to win at your new rank, before you slide back. It isn't a problem at the lower ranks, since you improve so quickly, but as your rank increases that slows down, so instead of yo-yo-ing every other game from 3kyu to 4kyu and playing tight games you find yourself yo-yo-ing between playing at rank that is too difficult and a rank that is too easy for five to ten games at a stretch, which is kind of annoying, and overall an artificial construct that detracts from playing the game.

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 Post subject: Re: KGS ranking system is bs
Post #4 Posted: Mon Feb 24, 2014 9:30 am 
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Some other guy wrote:
I made a new account and played a few games, went to rank x and then after winning another game went up to rank y eventually. So far so good.

Now the KGS system kicked in:
Since I just rose to y, I'm obviously pretty close to x, in case I can sadly lose a few games I would go back to x.
However, first I win 3 more games at rank y. Then I waited for about 2 weeks or so and then lost 6 games in a row!
Result? Still super solid rank y.

So we can debunk myths about KGS system:
-It's definitely not going down as easily as it goes up
-Even if you only played a couple of games and that was about 2 weeks ago, and then you play twice as many games, the effect downwards will still be LESS than half of that amount of games upwards, even from 2 weeks ago.

This, gentlemen, is the reason why people have always been forced to create new accounts in the brilliant KGS system.
Sadly for you, the KGS rank algorithm is described on the website. And I put more faith in our collective ability to understand how that algorithm works than anything I might conclude from your story.

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 Post subject: Re: KGS ranking system is bs
Post #5 Posted: Mon Feb 24, 2014 10:03 am 
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raptor wrote:

Now the KGS system kicked in:
Since I just dropped to y, I'm obviously pretty close to x, in case I can manage to win a few games I should go back to x.


These two assumptions are not true, this is likely where much of your confusion about how the rating system stems from.

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However, first I lose 3 more games at rank y. Then I waited for about 2 weeks or so and then won 6 games in a row!
Result? Still super solid rank y.


So it sounds like you are 6-4 at your present rank (assuming you haven't handwaved additional details)...That would appear to me that you are properly ranked.

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 Post subject: Re: KGS ranking system is bs
Post #6 Posted: Mon Feb 24, 2014 10:15 am 
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raptor wrote:
This, gentlemen, is the reason why people have always been forced to create new accounts in the brilliant KGS system.


How do you know that is doesn't have problems because people keep trying to cheat the system by creating new accounts? A plethora of random accounts with few games is likely to lead to greater uncertainty in those accounts and hence greater randomness in the ratings.

It is not possible to produce reliably conclusions from small sample sizes so unless you have several dozen games under your belt against solidly ranked players then any rating it may give for you is at best a guess. If you have multiple accounts with few games, as you appear to have, then all are likely to be useless as predictors until you have played more game.

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 Post subject: Re: KGS ranking system is bs
Post #7 Posted: Mon Feb 24, 2014 12:22 pm 
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if you're strong enough, you'll win enough, and you'll be at your proper rank
what's the problem?

just play more.

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 Post subject: Re: KGS ranking system is bs
Post #8 Posted: Mon Feb 24, 2014 1:28 pm 
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often wrote:
if you're strong enough, you'll win enough, and you'll be at your proper rank
what's the problem?

just play more.


In my experience, this is not really true. People respond to positive feedback. If a player starts winning games, but the challenge doesn't increase, it's easy for a player to lapse into bad habits.

Likewise, a player who experiences variation in style and challenge of games has more to learn from and improves faster.

KGS tries to reach a state where the rank is stable. I believe that's a mistake. A player should have a reasonable random walk around their rank. That random walk needs to be large enough that the challenge per game varies. That's not going to happen as long as the variance of a rating is contained inside a single pair of rating bars.

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 Post subject: Re: KGS ranking system is bs
Post #9 Posted: Mon Feb 24, 2014 2:07 pm 
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shapenaji wrote:
People respond to positive feedback. If a player starts winning games, but the challenge doesn't increase, it's easy for a player to lapse into bad habits.


Except his problem is he thinks he should be at rank X instead of rank Y. If he was really a X player then he should win a majority of his games when he is at rank Y, so he'll naturally get a higher rank.

Your opinion is like saying a real 1d player will go into such bad habits if he plays with only 8k players on KGS that he will never get a 1d rank if he started from a solid 8k rank.

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 Post subject: Re: KGS ranking system is bs
Post #10 Posted: Mon Feb 24, 2014 2:12 pm 
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often wrote:
shapenaji wrote:
People respond to positive feedback. If a player starts winning games, but the challenge doesn't increase, it's easy for a player to lapse into bad habits.


Except his problem is he thinks he should be at rank X instead of rank Y. If he was really a X player then he should win a majority of his games when he is at rank Y, so he'll naturally get a higher rank.

Your opinion is like saying a real 1d player will go into such bad habits if he plays with only 8k players on KGS that he will never get a 1d rank if he started from a solid 8k rank.


It's not just about beating players your own level though. Stronger players will "show" you moves you didn't consider and weaker players will play moves you didn't consider for different reasons. In both cases you end up with different situations and reading exercises than you get when playing people your own level.

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 Post subject: Re: KGS ranking system is bs
Post #11 Posted: Mon Feb 24, 2014 2:21 pm 
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often wrote:
Except his problem is he thinks he should be at rank X instead of rank Y. If he was really a X player then he should win a majority of his games when he is at rank Y, so he'll naturally get a higher rank.


What I assume shapenaji is saying is that on KGS, you can win a lot of games and not move up as well as lose a lot of games and not move down. The KGS rating goal is stability but the end result can also be stagnation on some accounts. At least it's temporary, but it is a reason why people will create new accounts.


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 Post subject: Re: KGS ranking system is bs
Post #12 Posted: Mon Feb 24, 2014 2:37 pm 
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oren wrote:
What I assume shapenaji is saying is that on KGS, you can win a lot of games and not move up as well as lose a lot of games and not move down. The KGS rating goal is stability but the end result can also be stagnation on some accounts. At least it's temporary, but it is a reason why people will create new accounts.




One clarification here -- it is incorrect to say that that the KGS rating system has stability as a goal. The rating system has accuracy as a goal. The purpose of the rating system is to do the best job it can of predicting the outcome of a game that has yet to be played between any two given players rated by the system.

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 Post subject: Re: KGS ranking system is bs
Post #13 Posted: Mon Feb 24, 2014 10:25 pm 
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oren wrote:
What I assume shapenaji is saying is that on KGS, you can win a lot of games and not move up as well as lose a lot of games and not move down. The KGS rating goal is stability but the end result can also be stagnation on some accounts. At least it's temporary, but it is a reason why people will create new accounts.


I don't see how this is a bad thing. Who would want a rank that auto changes if you have a few bad games in a row? If i have a bad swing and lose 4 games in a row i don't want to lose 1-2 ranks, so why should the opposite happen?

Believe me, if you win 20 games in a row, no matter how "stagnant" your rank is, you'll be getting closer and closer to a higher rank anyway.

People just want to think they're stronger than they really are. Your rank is just a number that people get way too tied up over. Its not like not like anything will really change if you're "stronger". There is no secret KGS menu for a KGS 7d that we know of yet.

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 Post subject: Re: KGS ranking system is bs
Post #14 Posted: Mon Feb 24, 2014 10:27 pm 
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often wrote:
I don't see how this is a bad thing. Who would want a rank that auto changes if you have a few bad games in a row? If i have a bad swing and lose 4 games in a row i don't want to lose 1-2 ranks, so why should the opposite happen?


4 may be too much, but 5 losses or 5 wins on wbaduk can get you a rank difference. I do prefer a more volatile system which I've mentioned before. A bad swing can lose a rank and a good one can raise it. On KGS, with enough games, nothing happens.

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 Post subject: Re: KGS ranking system is bs
Post #15 Posted: Mon Feb 24, 2014 10:33 pm 
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oren wrote:
4 may be too much, but 5 losses or 5 wins on wbaduk can get you a rank difference. I do prefer a more volatile system which I've mentioned before. A bad swing can lose a rank and a good one can raise it. On KGS, with enough games, nothing happens.


If it's a difference in preference, then thats why there are other go servers.

I prefer KGS.

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 Post subject: Re: KGS ranking system is bs
Post #16 Posted: Mon Feb 24, 2014 10:51 pm 
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Mef wrote:
One clarification here -- it is incorrect to say that that the KGS rating system has stability as a goal. The rating system has accuracy as a goal. The purpose of the rating system is to do the best job it can of predicting the outcome of a game that has yet to be played between any two given players rated by the system.


The confusion here is because the KGS ranking model assumes that an accurate rank is a stable one. KGS model tries to converge to a stable rank, because the model interprets rank to work this way. This is debatable.

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 Post subject: Re: KGS ranking system is bs
Post #17 Posted: Tue Feb 25, 2014 2:29 am 
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shapenaji wrote:
A player should have a reasonable random walk around their rank.


I'd like to see something like this too*. One model that I like is brain workshop's n-back game. Here, after crossing a threshold to a new level a single loss (or in the case of n-back, failure to achieve a certain percentage of correct answers) will not get you demoted. Instead, you stay at the higher level until you have accumulated three losses. This sort of system allows you to get a taste of higher level play without fear of immediate demotion, and although your rank may not be quite as accurate for some of the games, you still get a chance to collect some valuable experience.

*Of course, you could just join the ASR where you play even games against both stronger and weaker players. :)

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 Post subject: Re: KGS ranking system is bs
Post #18 Posted: Tue Feb 25, 2014 3:15 am 
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often wrote:

I don't see how this is a bad thing. Who would want a rank that auto changes if you have a few bad games in a row? If i have a bad swing and lose 4 games in a row i don't want to lose 1-2 ranks, so why should the opposite happen?



Well, the typical method in club environments is to adjust handicap after 3 victories or 3 losses (Heck, I play 1-game kadoban with some of my closest rivals, we change the handicap after every game).

This creates reasonable challenges to reward improvement, but it also gives you consequences for losing.

Quote:
Believe me, if you win 20 games in a row, no matter how "stagnant" your rank is, you'll be getting closer and closer to a higher rank anyway.


The rank system does fine in making the large adjustments associated with someone who is so far off their rank that they can win 20 games in a row... it's much worse when the rank system is 1 stone off, and we're talking about a 60% win rate rather than a 50%.


Quote:
People just want to think they're stronger than they really are. Your rank is just a number that people get way too tied up over. Its not like not like anything will really change if you're "stronger". There is no secret KGS menu for a KGS 7d that we know of yet.


People thinking that they're stronger than they really are is how people get stronger. If you never believed that you were capable of more, you'd never try.

Also, Things absolutely change when you get stronger, even a difference in a rank or 2 can be a major difference in the primary focus of the games. Getting stronger is addictive for just that reason, you never know what's past the next rank horizon.

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 Post subject: Re: KGS ranking system is bs
Post #19 Posted: Tue Feb 25, 2014 3:17 am 
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daal wrote:
shapenaji wrote:
A player should have a reasonable random walk around their rank.


I'd like to see something like this too*. One model that I like is brain workshop's n-back game. Here, after crossing a threshold to a new level a single loss (or in the case of n-back, failure to achieve a certain percentage of correct answers) will not get you demoted. Instead, you stay at the higher level until you have accumulated three losses. This sort of system allows you to get a taste of higher level play without fear of immediate demotion, and although your rank may not be quite as accurate for some of the games, you still get a chance to collect some valuable experience.

*Of course, you could just join the ASR where you play even games against both stronger and weaker players. :)


Sounds similar to the Tygem system, of which I'm definitely a fan.

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 Post subject: Re: KGS ranking system is bs
Post #20 Posted: Tue Feb 25, 2014 7:52 am 
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shapenaji wrote:
...when the rank system is 1 stone off, and we're talking about a 60% win rate rather than a 50%.


For KGS, one stone off would be closer to 80%. I think this is another one of those things that often throws people off on their expectations of the rating system.

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