It is currently Fri May 16, 2025 11:15 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 58 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #21 Posted: Wed Mar 30, 2011 7:55 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . , . X . 2 . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


Man, my Japanese 9x9 rival doesn't open tengen a lot.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #22 Posted: Wed Mar 30, 2011 8:02 pm 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
It's my only opening as black.

Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . 1 . . |
$$ | . . , . X . O . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #23 Posted: Wed Mar 30, 2011 8:55 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . X . . |
$$ | . . , . X . O . . |
$$ | . . 4 . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


I`m going to pretend I played that contact move.

Do you mind me chattering inanely during the game ? It's my bad habit, as best explained in haiku.

Chatter at the game
Xiangqi board frowns from his frame:
He's cold, wanting use.

(My xiangqi board, as is common, has "A gentleman awaits his move in silence" in Chinese along one edge).

I much prefer 3-4s in 9x9. Also now my right hand stone looks like a probe against an extra-high enclosure that I have played before.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #24 Posted: Wed Mar 30, 2011 9:41 pm 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . X . . |
$$ | . . , . X . O 5 . |
$$ | . . O . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


Go is supposed to be a social game, right? In a at most tangentially related note, I had a dream last night that I was in New Zealand, visiting Shaddy who was a foreign exchange student there. I'm still not sure if it was a nightmare.
He ignored my contact, so I take my local (hehe local on 9-9 is the entire board) profit. If I find time, I'll dig out some of my OGS games starting with this opening. I play a couple of 9x9 games there each week.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #25 Posted: Wed Mar 30, 2011 9:47 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . X . . |
$$ | . . , . X . O X . |
$$ | . . O . . . 6 . . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


A month ago New Zealand was a nightmare for exchange students (lots were in the bad part of our earthquake). Hm, grim.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #26 Posted: Wed Mar 30, 2011 9:51 pm 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . . X . . |
$$ | . . , . X . O X . |
$$ | . . O . . . O 7 . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


You know what I really like about 9x9. It gets interesting very quickly. It's also quite difficult to adapt to after playing a bunch of 19x19.
This space intentionally left blank.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #27 Posted: Wed Mar 30, 2011 10:06 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . 8 X . . |
$$ | . . , . X . O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


Yeh, I like how sometimes the game degenerates into a single mad, scrappy and vulgar fight sometimes. "Sometimes".

On the tactical front, after he cuts I will pick up the forcing atari and then sacrifice one side. He has a lot of input into how the rest of the game goes. Specifically, I will try and sacrifice the two stones with an eye to a split-down-the-middle board. A split-down-the middle board in which komi is huge.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #28 Posted: Wed Mar 30, 2011 10:29 pm 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . , . . |
$$ | . . . . . O X . . |
$$ | . . , . X 9 O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


You mean like now?

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #29 Posted: Wed Mar 30, 2011 10:49 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . 0 . . |
$$ | . . . . . O X . . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


You started it (that's my story and I'm sticking to it).

Click Here To Show Diagram Code
[go]$$Wm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 7 5 6 1 . . |
$$ | . . . 3 4 O X 2 . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . 8 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]

My reckoning is that a line like this is good for me, but tricky enough that I might miss something. Also I would like to find something for my two stones to do as zombies. I would like to read a bit further, but I might as well just see his moves, because I dislike the alternative;

Click Here To Show Diagram Code
[go]$$Wm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . 2 . . |
$$ | . . . . . O X 1 . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , 3 . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


Which, hmm. Seems possible, the ball is very much in black's court with the forcing moves.

A little worried about wishful thinking 'cause of the fast play (knock wood), but as I'm seeing a lot of good lines for me, I'm happy to keep the fast pace up.

Edit (grammar)

Edit 2: Metastrategy. Actually, it is my next move that requires thought, not his. So, perhaps playing my next move quickly is a mistake, even though d6 looks very nice to me. I should examine alternatives. It is of course possible that he has gone to bed and is not going to continue our 20 minute move recent schedule.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #30 Posted: Thu Mar 31, 2011 6:57 am 
Gosei
User avatar

Posts: 2060
Location: Texas
Liked others: 546
Was liked: 173
Rank: KGS 3k
GD Posts: 264
KGS: Chew
Redundant wrote:
You know what I really like about 9x9. It gets interesting very quickly. It's also quite difficult to adapt to after playing a bunch of 19x19.

Do you find the reverse to be true as well?

edit: Now I REALLY want to play some 9x9 =)

_________________
Someday I want to be strong enough to earn KGS[-].

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #31 Posted: Thu Mar 31, 2011 8:38 am 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Click Here To Show Diagram Code
[go]$$Bm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . O . . |
$$ | . . . . . O X 1 . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


Come on ... you were begging for the cut.
Chew Terr wrote:
Redundant wrote:
You know what I really like about 9x9. It gets interesting very quickly. It's also quite difficult to adapt to after playing a bunch of 19x19.

Do you find the reverse to be true as well?

edit: Now I REALLY want to play some 9x9 =)


Nah, the big difficulty for me in 9x9 is figuring out how to play the first couple moves, which is very different from playing on 19x19, so I find the difficulty to be mostly one way.

If you want to start a 9x9 malkovich, I'd love to play another. 9x9 games are nice and snack sized for convenience :D
My past two moves were basically forced. I'll see what he does, and then read ... and read ... and read.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #32 Posted: Thu Mar 31, 2011 8:48 am 
Gosei
User avatar

Posts: 2060
Location: Texas
Liked others: 546
Was liked: 173
Rank: KGS 3k
GD Posts: 264
KGS: Chew
Redundant wrote:
If you want to start a 9x9 malkovich, I'd love to play another. 9x9 games are nice and snack sized for convenience :D


While I probably shouldn't commit to another Malkovich game, I'd be happy to play either of you one (or a series, depending) on OGS. My handle there's Chew.

_________________
Someday I want to be strong enough to earn KGS[-].

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #33 Posted: Thu Mar 31, 2011 9:32 am 
Lives in sente
User avatar

Posts: 1206
Liked others: 51
Was liked: 192
Rank: KGS 5d
KGS: Str1fe, Midorisuke
Quote:

Go is supposed to be a social game, right? In a at most tangentially related note, I had a dream last night that I was in New Zealand, visiting Shaddy who was a foreign exchange student there. I'm still not sure if it was a nightmare.


What, uh, the hell?

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #34 Posted: Thu Mar 31, 2011 10:07 am 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Shaddy wrote:
Quote:

Go is supposed to be a social game, right? In a at most tangentially related note, I had a dream last night that I was in New Zealand, visiting Shaddy who was a foreign exchange student there. I'm still not sure if it was a nightmare.


What, uh, the hell?


You decided to go to what may have been a catholic school in New Zealand ... I have no idea why.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #35 Posted: Thu Mar 31, 2011 1:35 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
Click Here To Show Diagram Code
[go]$$Bm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . O . . |
$$ | . . . 2 . O X X . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


Crazy in dreams how you just sort of accept some things as making fine sense, but then, when you try to relate them to someone else...

Conversely, when I was young and in North America my parents put me in a Catholic school.

I just really like this move. I think the ball is in Redundant's court to try to make a win happen.


I totally agree about the first few moves being tough. Once you get a side that's sort-of yours and a strange cut somewhere it's quite generic (but exclusively local, obviously) fighting, which I find more comfortable.

Can I look at the hidden posts from the start of our original game ? I'm fine with it, and can't really see a reason why not (other than my ridiculously elaborate plan on the second move).

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #36 Posted: Thu Mar 31, 2011 1:46 pm 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
It's fine if you look at what I said in the first game. Warning: I was much weaker at 9x9 back then ... I hope.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #37 Posted: Thu Mar 31, 2011 1:55 pm 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Click Here To Show Diagram Code
[go]$$Bm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . , . O . . |
$$ | . . . O 3 O X X . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]

Connecting doesn't work for him, as he just dies in the corner after I push through.

This is another idea, but white ends up too thin.
Click Here To Show Diagram Code
[go]$$Bm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . 6 . . . |
$$ | . . , . 4 5 O . . |
$$ | . . . O 3 O X X . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]



After this, the game turns into an endgame problem. I'll count out the game as best I can then.
Click Here To Show Diagram Code
[go]$$Bm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 4 , 5 O . . |
$$ | . . . O 3 O X X . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #38 Posted: Thu Mar 31, 2011 2:37 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
Click Here To Show Diagram Code
[go]$$Bm10
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 4 . . O . . |
$$ | . . . O X O X X . |
$$ | . . , . X X O X . |
$$ | . . O . . . O X . |
$$ | . . , . , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]


I hope my confidence in my reading last night was not misplaced. Our exchange here does seem to reinforce my top left and leave a large endgame ko. Wait, let me think about playing 13 directly one space to the left. Yes, I was intending to play here honte anyway. Black could play the cut for many forcing moves. GG confidence there. I think I still have good odds here now, though.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #39 Posted: Thu Mar 31, 2011 3:09 pm 
Lives in sente
User avatar

Posts: 924
Location: Pittsburgh
Liked others: 45
Was liked: 103
Rank: lazy
KGS: redundant/silchas
Tygem: redundant
Wbaduk: redundant
DGS: redundant
OGS: redundant
Click Here To Show Diagram Code
[go]$$Bm11
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 4 . . O . . |
$$ | . . . O X O X X . |
$$ | . . 6 5 X X O X . |
$$ | . . O . . . O X . |
$$ | . . , 7 , . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]

Let me know if you disagree.
I'm going to secure the bottom right a bit. The top still has holes, so I'm ok.


The cut doesn't work (abcd after I run out of numbers).
Click Here To Show Diagram Code
[go]$$Wm14
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 1 . . O . . |
$$ | . . . O X O X X . |
$$ | . . 3 2 X X O X . |
$$ | . . O 5 6 . O X . |
$$ | . . , 4 7 8 c . . |
$$ | . . . 0 9 a b . . |
$$ | . . . . . d . . . |
$$ +-------------------+[/go]


If he connects his stone in atari, I see ko, but will need to look deeper.

Top
 Profile  
 
Offline
 Post subject: Re: #68 Redundant vs Loons, 9x9
Post #40 Posted: Thu Mar 31, 2011 4:40 pm 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
I do agree here
You can stop biting your nails
What next, I don't know.

I am going to solve this board as an exercise.


My whole strategy:
Lose under Japanese rules.
Say, "NZ rules, right?"

Haiku! But also probably trivially relevant.

Spend thoughts on Haiku;
a good excuse for losing
after the game ends.

However my plan
Is to win with sweet yose
So it should be moot.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 58 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group