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#177 The Intrepid vs. uranther http://www.lifein19x19.com/viewtopic.php?f=37&t=6562 |
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Author: | The Intrepid [ Fri Oct 05, 2012 12:53 pm ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
uranther wrote: Recently I've been visiting the Go Club in Denver. Players of all ages (15k-1d) attend the club meetings -- each lasting 4-5 hours -- held in a local & organic café powered by the Wind and Sun. Members give lessons over recent game scenarios; books are consulted for best practices and josekis; and games are deliberated over by the spectators and players. Last time we watched a 1d (who has at least been to the 2004 US Go Congress, judging from the shirt) overwhelm his elder 1k opponent. The match turned into a giant fight which spread across the board, and in the end they were trading prisoners because all the ko fights exhausted their stones. Interesting match! Needless to say, I learn a lot every time I go -- and I drink delicious café beverages while I'm at it! That sounds awesome! I'll be sure to check it out when I'm in town.It may take me some more time to make my next move. Tough decision. I am trying to decide between "a" and "b".
I thought I found a way for Black to live after "a", but now I found a flaw in that variation. "b" looks enticing, as well. A difficult choice ahead. In any case, even though uranther correctly recognized that his top group is in imminent danger, I don't think his move was the best way to reinforce this group. My right and top groups still have weaknesses, so it would have been better for Black to play a move which would seek to exploit these weaknesses--in addition to protecting his group. I haven't looked too closely at the various possibilities but "c" and "d" seem interesting:
Instead, uranther seems to be trying to run! Running isn't the best idea for him, however. First of all, I don't think it's possible to run just yet.
Moreover, if he does end up being able to run, I could get to play the following:
This would cut off Black's right group and would also give me additional strength for invading Black's moyo on the left. Incidentally, Black's right group can live locally via the following variation, so it is not critical for this group to have the ability to run:
In any case, following uranther's last move, I expect to gain a profit. The only question is whether that profit will take the form of my killing his entire top group or not. Time for some more reading. |
Author: | The Intrepid [ Sun Oct 07, 2012 11:20 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
In addition to the two possibilities I mentioned previously, I also looked at the following move:
This move not only prevents Black's top group from running, but also threatens to kill Black's right group with if Black fails to respond to . However, I decided to wait with this move. It will still be there after I'm done with Black's top group. In addition to this, if uranther tries to run with his top group, I may very well end up playing naturally. Let me return to a diagram I mentioned in my previous post:
Here, I concluded that Black gets cut off because e and f can't be protected simultaneously. However, I should not play like this as this carries unnecessary risk for me:
White's center stones get separated and White needs to be extremely careful. However, I have better options available to me than this if uranther tries running with his top group. Finally, as far as the choice between the move in the game and the alternative I was suggesting earlier (at O15), Black lives in both cases. If I played O15, Black has the following:
Next, either
or
Black lives after (the move in the game), as well, but the move nets me a few more points than O15 does. That said, O15 leads to more complicated variations. Therefore, if I were behind in the game and needed to kill something big to win, I would play O15. However, overplays are not required here. |
Author: | uranther [ Mon Oct 08, 2012 8:37 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
I think White should connect:
So I think I should respond nearby with a counter-attack.
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Author: | The Intrepid [ Mon Oct 08, 2012 5:41 pm ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
uranther made his move unexpectedly quickly. This indicates that he might not have given much thought to sacrificing the ataried stone. I believe he should have. If he played the following instead, his group should not have had too much difficulty living:
Now, even though Black's group should still be able to live, the task of doing so will be difficult. Even if the group survives, I expect to gain a larger profit of points than I did a move ago. If I played the following instead of the move in the game, uranther could, once more, choose to sacrifice the few stones and live:
This would represent a nice profit for me in sente, but I hope to gain more ... much more! Mua-ha-ha-ha-ha-ha-ha! ... Ahm. |
Author: | uranther [ Thu Oct 11, 2012 7:15 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
I'll play this move first, before Q17 to try to get more eye-space. This move also looks to be more sente than Q17. |
Author: | The Intrepid [ Fri Oct 12, 2012 3:46 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
I tried hard to make the following work for White:
However, all such attempts proved futile. With White's group split into two and lacking eyes, White would have to spend moves to reinforce the weak groups. This, in turn, would allows Black to settle his group comfortably and, in addition, reduce White's territory. More importantly, one of the two White groups could actually die. Thus, as much as I'd like to kill the Black group straight away, ignoring uranther's last move is not the way to do so. |
Author: | topazg [ Fri Oct 12, 2012 3:58 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
For observers: The Intrepid wrote: I tried hard to make the following work for White:
However, all such attempts proved futile. With White's group split into two and lacking eyes, White would have to spend moves to reinforce the weak groups. This, in turn, would allows Black to settle his group comfortably and, in addition, reduce White's territory. More importantly, one of the two White groups could actually die. Thus, as much as I'd like to kill the Black group straight away, ignoring uranther's last move is not the way to do so. I find this fascinating. The very idea of allowing here makes me so upset as White that I'd never give it a second thought .. in fact, it seems so clearly bad straight away that I would never spend the time to think through any further continuations. I wonder how much of our strength is simply determined by our ability to quickly weed out the clearly bad ideas in a real game - it has less impact in a Malkovich game, but I'm sure if a professional could see my brain's processing over the course of the game, he'd summarise with something like "You had 30 minutes thinking time in this game, but you spent 29 minutes just thinking about complete nonsense - this is why you are weak". |
Author: | illluck [ Fri Oct 12, 2012 6:51 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Should I be worried that I DID consider something similar (with the p18 keima instead of the push)? XD I'd probably play it if the p18 area were important for living and that M10 cut weren't there. |
Author: | Splatted [ Fri Oct 12, 2012 6:56 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Quote: The very idea of allowing here makes me so upset as White that I'd never give it a second thought .. in fact, it seems so clearly bad straight away that I would never spend the time to think through any further continuations. I feel the same way and I'm several stones weaker than intrepid, so maybe it just wasn't his finest moment. That being said though, during the big brother Malkovich games it was surprisingly common for big brother 1 to correct a move only to have it changed back by big brother 2, so maybe reassessing these "obviously bad" moves is a natural part of getting stronger. Quote: I wonder how much of our strength is simply determined by our ability to quickly weed out the clearly bad ideas in a real game If that were the case it would mean increasing the amount of thinking time per move would have a direct effect on how well we played, but I don't really think that's the case, at least for me. It is useful to have time to think things through, but more often than not I end up playing the same move I would have anyway. I think the time wasted on bad moves is more a symptom of my inability to differentiate good from bad, rather than a problem in itself. |
Author: | uranther [ Fri Oct 12, 2012 8:33 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
I don't think there's any tricky moves I can play here... Just trying to live |
Author: | jts [ Fri Oct 12, 2012 10:36 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Topazg - I agree that the move he was considering is bad style, and I would flinch away from playing it here myself; I probably couldn't bring myself to think seriously about it in a face to face game. But why are you convinced that thinking about it is bad? I see four options. Either the cut helps B live, or it doesn't; and either the extra move on the top side affects B's status, or it doesn't. Permitting the cut is good if it doesn't help him live and the extra move affects his status; otherwise, it's bad. I'm not sure which of these is supposed to be the ridiculous thing that a pro would never think about. |
Author: | The Intrepid [ Mon Oct 15, 2012 2:48 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Sorry, it may take me several more days to make my next move. I need to finish working on a big project this week. |
Author: | EdLee [ Mon Oct 15, 2012 3:15 am ] |
Post subject: | |
If W has read out completely that W can kill B, then I think it's OK to ignore . Permitting the broken shape is OK for W, as long as the global result is good for W (i.e., B dies.) Conversely, it would be a grave mistake (a big miss!) for W to reply to without also considering that W can kill B. (Of course, if W ignored and B still lived, then W would've suffered a big loss.) Both B and W also had to consider the variation if B pushes with (instead of atari with (a)), because maybe it's better for B to save the choice between atari (a) and peep (b), until later: (I haven't been following this game, but I just glanced at a few recent comments; I dunno what I'm talking about! )
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Author: | Splatted [ Mon Oct 15, 2012 11:34 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Just to be clear, I wasn't criticising Intrepid for considering allowing the cut, I was just interested in the questions it raised about positional judgement. Like I said, reassessing moves you normally dismiss as bad may well be an important part of getting stronger, and obviously if you can read out that a bad looking situation leads to a good position then it doesn't matter that it looked bad, but you can't read out everything so there has to be some kind of heuristic process. I think there are many ways in which we cut down on the amount of reading necessary, and one of them is discarding a path once it starts to look bad. The fact that Intrepid spent a long time examining a path that me and Topazg both would have discarded immediately seemed interesting, though on further thought there are so many possible reasons for it that it's probably not worth bothering with. |
Author: | The Intrepid [ Wed Oct 24, 2012 2:06 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
I did not finish my project, yet, and I will likely need the rest of the week to do so. However, I decided to make a move anyway because, obviously, Go is more important. Before anything else, I need to say this: what the hell? topazg makes a post, the post immediately gets liked, and then a bunch of other people chime in. This suggests I might have missed something in the past or am missing something in the current position. Of course, it could also be that topazg simply decided to share with the observers a Youtube video of his cat, or something, and did not comment on the game at all. By the way, if I was induced into reviewing the entire game because of a cat video, the cat better be super spectacular--jumping through hoops, playing the piano, and saying "I love you" all at once. Just saying... [By the way, we need additional "angry" emoticons. The "mad" and "evil or very mad" ones do little justice to the range of expressions which ire encompasses. For example, it would be nice to have a red-faced smiley with steam coming out from the ears. Moderator, make it happen! ] Having looked through my past comments, I counted three mistakes--one which I already knew about and two which I did not know about before. The one that I found previously relates to the following diagram (truncated here) from post #17:
As for the other two mistakes, first, post #10 contains the following diagram (truncated here):
The final mistake is much more serious in nature than the aforementioned two. Namely, after (post #24), Black had a way to save his bottom group as follows:
If Black tries to save his group via the same method in the current game position, White can prevail as follows:
Finally, as to my move in the game, uranther ought to be able to save his group, but he has many options to choose from--and, therefore, many ways to go wrong. He could end coughing up a bunch of points along the way. It should be fun! |
Author: | uranther [ Sat Nov 10, 2012 11:06 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Continue making eyespace on top, and I don't want white to play here. |
Author: | The Intrepid [ Sat Nov 10, 2012 10:14 pm ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
uranther's last move is a mistake, lest I am not seeing something. After my response, my reading tells me that the Black group needs to run to live. Naturally, as it runs, I gain strength against the other weak group. In post #42, I said that the following sequence kills Black's right group:
Thus, uranther's position is becoming more perilous with each new move. I am starting to think the game might end before I get the chance to invade Black's moyo on the left. That would be a shame, for I am looking at some very evil invasions up there. |
Author: | topazg [ Sun Nov 11, 2012 4:20 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
jts wrote: Topazg - I agree that the move he was considering is bad style, and I would flinch away from playing it here myself; I probably couldn't bring myself to think seriously about it in a face to face game. But why are you convinced that thinking about it is bad? I see four options. Either the cut helps B live, or it doesn't; and either the extra move on the top side affects B's status, or it doesn't. Permitting the cut is good if it doesn't help him live and the extra move affects his status; otherwise, it's bad. I'm not sure which of these is supposed to be the ridiculous thing that a pro would never think about. You've actually more illustrated my point than I did. I didn't say thinking about it is bad (ideally, I think you'd consider every move tree to its conclusion on the whole board if you could), I'm saying it's so inherently yucky looking I wouldn't consider it. I think strength largely comes from learning how to prune and adapt your instincts so you quickly ignore the rubbish moves and focus on greater depth on the interesting moves (even AI engines work this way), and it's curious to introspectively see myself do it so strongly when I have malkovich comments to compare my thoughts to. However, I also expect I'll miss a bunch of important moves in the process, and how to learn which prunings are good ones and which are bad is beyond me, let alone knowing how to actually force myself to reconsider my instincts. I do suspect that improvement is more often around this process (revisiting and updating our instincts by testing) than we often talk about, that's all. As an aside, I think this is just as true at professional level as it is at ours - Kageyama was considered the "amateur's professional" (to his chagrin I think) precisely because he often didn't play the "obvious only move" and instead tried to create his own moves that made more sense to him. The scientist in me thoroughly approves with the approach of rejecting conventional wisdom in the attempt to test it by fire so to speak, but this also smells rather of the same pruning issue - the critical professionals were relying on this insta-prune to make good moves quickly, and Kageyama was spending considerably more time and effort trying to make an improvement on the initially obvious response. |
Author: | uranther [ Mon Nov 12, 2012 5:46 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Monkey jumP! I need to counterattack, and this move follows from my last one. Still looking for eyespace though. |
Author: | The Intrepid [ Mon Nov 12, 2012 7:59 am ] |
Post subject: | Re: #177 The Intrepid vs. uranther |
Wow! uranther said "enough's enough" and decided to try to kill one of my groups for a change. Awesome! I did see the possibility of the monkey jump and the fact that the jump reduces the eye-space of my top group. However, having played K13 on move , my group does not need to live locally any more--it can run, if need be. Therefore, if we end up in a situation where his group does not have two eyes and is disconnected from the outside, I will win even if my group does not have two eyes either. I'll do some more reading before posting my next move. Assuming the reading I did previously was not flawed, I should be able to kill much (if not all) of uranther's group with the following move (or some other such move which denies Black group's access to the center): [
Worst case scenario: I made a reading error, uranther's group lives, and I suffer a loss of ~10 points on top. That is not all that bad. If I don't fail in invading uranther's moyo on the left, I will end up being comfortably ahead on points anyway. |
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