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85: Magicwand (4D) Vs. Andd (3K) http://www.lifein19x19.com/viewtopic.php?f=37&t=2536 |
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Author: | Andd [ Tue Dec 07, 2010 7:48 am ] |
Post subject: | 85: Magicwand (4D) Vs. Andd (3K) |
I will be taking black against Magicwand with a komi of -45. Have a nice game.
This should be educational ![]() |
Author: | Magicwand [ Tue Dec 07, 2010 7:53 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
45 is big komi. if i fail to kill his group it is very hard to win. |
Author: | Andd [ Tue Dec 07, 2010 8:02 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
This is an opening I've been using quite a bit. Against a Nirensei I like to approach, the lower left, aiming for the Mini Chinese If white plays a komoku I usually approach his open corner rather than make a shimari, I like my fuseki a little cut up ![]() |
Author: | Magicwand [ Tue Dec 07, 2010 8:12 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
i will start the game with fighting since i am a stronger player. i selected this approach because it has more chance of giving me an influence which will help me create his weak group. also this approach is something he is not really used to (i think). edit: just some comment on my move.. when you make approach first as i did you usually have an advantage. basically i am screaming to my opponent "bottome is mine and if you come in you will be attacked and lose the game" which is not really true... but even stronger players feel that way and get intimidated by that false statement. intresting how you can scream my laying one stone on the board. |
Author: | Horibe [ Tue Dec 07, 2010 8:41 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
A Magicwand Malkovich! Just what the place needs to breathe some life back into it. I must say, however, I am not a big fan of this sort of reverse komi - it produces a distorted game I think. Much rather see a handicap game. Black needs to be quite strong for his rank for this komi to be enough. |
Author: | Andd [ Tue Dec 07, 2010 9:14 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
I thought about replying to White's approach locally but it seems like it is loose enough that I can take the empty corner which seems like the bigger point. What white can do with sente in the bottom right is a little worrisome, but I feel that his stone is loose enough that I can weather his severest attack on my corner stone. I chose a komoku in the upper left in order to tempt white to play the kakari inside the top
This sort of direction I think would benefit me if I can keep groups strong locally and play conservatively, white will have to fight hard to make up the reverse komi. |
Author: | Bill Spight [ Tue Dec 07, 2010 9:19 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
Magicwand wrote:
45 is big komi. if i fail to kill his group it is very hard to win. FWIW, there is an argument for taking the diagonally opposite corner. By doing so White can force a parallel fuseki if each side takes a corner. If White takes an adjacent corner, Black can also force a parallel fuseki (again, assuming that each side takes a corner). Given that assumption, a parallel fuseki is equitable. If White plays in an adjacent corner instead, Black can make a diagonal fuseki, which may be favorable for Black. To Magicwand: Giving only 45 komi, I think that you have the advantage. ![]() |
Author: | Dusk Eagle [ Tue Dec 07, 2010 10:08 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
Quote: A Magicwand Malkovich! Just what the place needs to breathe some life back into it. I agree. Despite the naysayers, Magicwand's Malkovich games are almost always fun to watch. However, I also think Magicwand and Andd have settled on too low of a komi. Oh well, it should be entertaining either way. |
Author: | Bill Spight [ Tue Dec 07, 2010 10:18 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
Prediction:
Edit: Unhidden. |
Author: | Chew Terr [ Tue Dec 07, 2010 10:27 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
Bill Spight wrote: Prediction:
Bill, mind sharing your recommended response to your prediction?
My first few thoughts look too good for white. I suppose something like the second could be okay, if B takes something like 'a' for safety. |
Author: | Perception [ Tue Dec 07, 2010 11:56 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
This is the sequence given in Modern Joseki and Fuseki volume 2. continuation:
The book also shows this as a simpler variation:
I like this for black since he has the stone in the upper right. |
Author: | Magicwand [ Tue Dec 07, 2010 1:44 pm ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
bill: i rather have 7 stone than 45 points. if they play solid game it is easier for them to win with 45 points in my experience. reason why handycapped stone is easier is that 3-3 point is always opened for invasion and it is hard to find a way or timing to secure the corner. but reverse komi has advantage of not playing starpoint therefore it is more secure. anyway..he took 3rd corner. i will play my influence game as i planned. as i stated many times before when playing handycapped game white should try to stay away from conflict in the beginning. that is why i am useing this unusual approach on both corner. i played this approach in top corner instead of continuing lower rt corner is for the reason that i want to limit his points before they get out of control. i assume he continue as below but it is better for me to play as below then closer approach. i will think about tenuki after he plays below.
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Author: | Andd [ Tue Dec 07, 2010 2:28 pm ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
I think 7 is the appropriate move for me here, Since Black is playing influence oriented approaches I think I want to play in a way that keeps him light.
Both points at A would give me fast cash but let W develop some powerful thickness. Since I'm already ahead in raw points I think the calm B7 is the appropriate move. It begins to aim at the left side which I feel is the right direction for me since my hoshi in the upper right can develop either the top or right. |
Author: | Magicwand [ Tue Dec 07, 2010 2:33 pm ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
not what i expected but it's ok. below is what i expect. if he choose to pincer...i will make him sorry he did.
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Author: | Andd [ Tue Dec 07, 2010 3:35 pm ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
I think that this move is the best in the situation
This feels to passive considering my prospects in the lower right. Developing the right will be very hard with my stones high and isolated.
A pincer at a,b,c leaves too harsh a follow up on the pincer stone, and allows white's top to gain shape while attacking. Playing a pincer this light I'm expecting a double kakari from white. To which I will reply by playing san-san
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Author: | Magicwand [ Tue Dec 07, 2010 3:54 pm ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
below is what i planned for his pincer. yes it is an overplay but...it is not easy to answer on his level. let me see how he answer this...
edit: if i was black i would fight as below.. this will be very complicated fight. i am also taking a risk but chances are that he will play suboptimal sometimes so i really dont worry about this variation. after everything is settled 'a' and 'b' are very good place for me.
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Author: | Andd [ Tue Dec 07, 2010 7:34 pm ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
I expect either a tenuki at a or a 1 space jump with b to isolate my stone |
Author: | Magicwand [ Tue Dec 07, 2010 8:02 pm ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
as i explained before |
Author: | Magicwand [ Wed Dec 08, 2010 5:48 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
one comment about answering my cap. there is saying "you answer cap with knight move there are 4 knight move that is possible. a~d
conclusion: to answer my cap he should not answer knight move. many times cap is an overplay but to play a handycapped game white has no other choice but to cap. for one to get strong one must master answering cap correctly. when i play a game aginst professional i feel closed in if i get capped. it is not easy subject to master. to overcome this cap one must be well rounded in fighting, avoiding fight, reading, counting, ending, joseki, etc. hope above lecture help kyu leveled players. |
Author: | Koroviev [ Wed Dec 08, 2010 7:01 am ] |
Post subject: | Re: 85: Magicwand (4D) Vs. Andd (3K) |
Thanks for the in-depth here comments here, magicwand, very interesting, even at my level. |
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