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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #241 Posted: Tue Jun 08, 2010 1:23 pm 
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Click Here To Show Diagram Code
[go]$$Wcm180 Moves 180-181 - W: 2, B: 1
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . . . . . X . . |
$$ | . . X O . . . . . . . 2 X . . . . . . |
$$ | X . X X X O . . . . . . 1 . . . . . . |
$$ | . X . . O . . . . . O O . . O . X . . |
$$ | O X O X O . . . . X . X . O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X . . X . . . . |
$$ | . . O O X . . . O O O O . O . O O O O |
$$ | . O X X . X . X X X X X O . . O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]


I'll assume this is what you meant :)

Strategy and Thoughts
Not the way I thought he'd respond. But I can push deeper into his moyo now, so no hard done.

If he doesn't respond, I can do a one space jump even deeper or something along those lines.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #242 Posted: Tue Jun 08, 2010 1:46 pm 
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topazg wrote:
Zwergesel wrote:
topazg, would you like to play a game against me, when this one is finished?
I'm around 3k on KGS now, so proper handicap would be 3 stones, but I'd prefer to play with reverse komi like in this game or just me playing black with no komi, because that feels more like a normal game.
Handicap isn't important as long as I can learn from you :)


That sounds good. I really want to play a completely even game with completely open comments next - so observers and players can all read everything. Is that likely to be ok ?


Isn't that a bit like playing yourself, since I can use your tactical analysis to maneuver through complicated fights!? Unless of course you deliberately post wrong sequences to lure me into traps and I trust you mindlessly because you're stronger than me :D
Well, if you want to play it that way, I won't object. It will certainly be interesting to see how it works out! :)

For observers:
I liked black 79, but now it seems that white can cut it off like this:
Click Here To Show Diagram Code
[go]$$Wc
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . 3 2 . . X . . |
$$ | . . X O . . . . . . . X X 1 5 . . . . |
$$ | X . X X X O . . . . . . O 4 6 7 . . . |
$$ | . X . . O . . . . . O O . . O . X . . |
$$ | O X O X O . . . . X . X . O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X . . X . . . . |
$$ | . . O O X . . . O O O O . O . O O O O |
$$ | . O X X . X . X X X X X O . . O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]


If :b2: at :b4: , white can play :w5: with the same result!

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #243 Posted: Tue Jun 08, 2010 1:55 pm 
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Thanks, yeah, that's what I'd meant :)

Click Here To Show Diagram Code
[go]$$Wcm182 Move 182 - W: 2, B: 1
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . . . . . X . . |
$$ | . . X O . . . . . . . X X 1 . . . . . |
$$ | X . X X X O . . . . . . O . . . . . . |
$$ | . X . . O . . . . . O O . . O . X . . |
$$ | O X O X O . . . . X . X . O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X . . X . . . . |
$$ | . . O O X . . . O O O O . O . O O O O |
$$ | . O X X . X . X X X X X O . . O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]


Strategy and Thoughts

And now the two stones die ...


Tactics and Variations

Some possibilities:

Click Here To Show Diagram Code
[go]$$Wcm182 The hane
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . 3 2 . . X . . |
$$ | . . X O . . . . . . . X X 1 5 . . . . |
$$ | X . X X X O . . . . . . O 4 . . . . . |
$$ | . X . . O . . . . . O O . . O . X . . |
$$ | O X O X O . . . . X . X . O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X . . X . . . . |
$$ | . . O O X . . . O O O O . O . O O O O |
$$ | . O X X . X . X X X X X O . . O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]


Click Here To Show Diagram Code
[go]$$Wcm182 The crosscut
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . . 3 . . X . . |
$$ | . . X O . . . . . . 9 X X 1 . . . . . |
$$ | X . X X X O . . . . . 5 O 2 7 . . . . |
$$ | . X . . O . . . . . O O 4 6 O . X . . |
$$ | O X O X O . . . . X . X 8 O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X . . X . . . . |
$$ | . . O O X . . . O O O O . O . O O O O |
$$ | . O X X . X . X X X X X O . . O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]


Click Here To Show Diagram Code
[go]$$Wcm182 More crosscut - 185 at 186 reverts - 188 at 189 may work too
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . 3 5 . . X . . |
$$ | . . X O . . . . . . . X X 1 4 . . . . |
$$ | X . X X X O . . . . . 7 O 2 0 . . . . |
$$ | . X . . O . . . . . O O 6 8 O . X . . |
$$ | O X O X O . . . . X . X 9 O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X . . X . . . . |
$$ | . . O O X . . . O O O O . O . O O O O |
$$ | . O X X . X . X X X X X O . . O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #244 Posted: Tue Jun 08, 2010 1:58 pm 
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Click Here To Show Diagram Code
[go]$$Wcm180
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . 5 4 . . X . . |
$$ | . . X O . . . . . . . 2 X 3 7 . . . . |
$$ | X . X X X O . . . . . . 1 6 8 9 . . . |
$$ | . X . . O . . . . . O O . . O . X . . |
$$ | O X O X O . . . . X . X . O X , . X X |[/go]

Click Here To Show Diagram Code
[go]$$Wcm180
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . 4 5 . . X . . |
$$ | . . X O . . . . . . . 2 X 3 . . . . . |
$$ | X . X X X O . . . . . . 1 6 7 . . . . |
$$ | . X . . O . . . . . O O . . O . X . . |
$$ | O X O X O . . . . X . X . O X , . X X |[/go]

Black is playing hastily. I think he should have read this after seeing :w80:. He can't imagine white was going to casually stand aside while you destroy all that territory.

If your opponent plays something you did not expect, there's a chance they know something you don't, particularly if they're stronger than you. Take the time to read it out carefully.


Edit:
I guess I need to speed up my diagram making!

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #245 Posted: Tue Jun 08, 2010 2:05 pm 
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Zwergesel wrote:
Isn't that a bit like playing yourself, since I can use your tactical analysis to maneuver through complicated fights!? Unless of course you deliberately post wrong sequences to lure me into traps and I trust you mindlessly because you're stronger than me :D
Well, if you want to play it that way, I won't object. It will certainly be interesting to see how it works out! :)


Sure, but winning from a blunder or outread isn't fun. I want to win because I played perfect go. If our comments help each other, we just have to work even harder to outplay the opponent!

And, on this game:

Further thoughts

Hmmmm.... maybe not so good:

Click Here To Show Diagram Code
[go]$$Bcm191 The crosscut - continued
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . . O . . X . . |
$$ | . . X O . . . . . . O X X O . . . . . |
$$ | X . X X X O . . . . . O O X O . . . . |
$$ | . X . . O . . . . . O O X X O . X . . |
$$ | O X O X O . . . . X . X X O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X 1 3 X 4 . . . |
$$ | . . O O X . . . O O O O 2 O 5 O O O O |
$$ | . O X X . X . X X X X X O 7 6 O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #246 Posted: Tue Jun 08, 2010 3:58 pm 
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topazg seems to misread the crosscut. However, he indicates that he has seen something fishy (although I don't know why he seems not to notice the additional cut he has open), so there is hope that he will still find the better response to the crosscut.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #247 Posted: Tue Jun 08, 2010 5:32 pm 
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Harleqin wrote:
topazg seems to misread the crosscut. However, he indicates that he has seen something fishy (although I don't know why he seems not to notice the additional cut he has open), so there is hope that he will still find the better response to the crosscut.


Isn't the extension at P13 the simplest and cleanest answer to the crosscut?

Click Here To Show Diagram Code
[go]$$Wcm182 Move 182 - W: 2, B: 1
$$ ---------------------------------------
$$ | . O X . O X . . . . . . . . . . . . . |
$$ | . O O X O X O O . . . O . X . X . . . |
$$ | . O X X . X O X X . O X . O X . X . . |
$$ | . O O X X O . O . , . O X . O X . . . |
$$ | X O X O . O . O . . . O O X X . . . . |
$$ | . X X O . O O . . . . . . . . . X . . |
$$ | . . X O . . . . . . . X X 1 3 . . . . |
$$ | X . X X X O . . . . . . O 2 . . . . . |
$$ | . X . . O . . . . . O O . . O . X . . |
$$ | O X O X O . . . . X . X . O X , . X X |
$$ | X O O . O X O O . . . X . O X . X . O |
$$ | . X O O . . . . . X . . . O O O X . O |
$$ | . O . . . X . . O X . X . . X . . . . |
$$ | . . O O X . . . O O O O . O . O O O O |
$$ | . O X X . X . X X X X X O . . O X X O |
$$ | O O X , . . . X O X O O X X X X . X O |
$$ | O X . . . X X O O X O X O O . X . . X |
$$ | X X . . X X O O . O O X O . O X . X . |
$$ | . . . . X O O . . . . . . O X X . . . |
$$ ---------------------------------------[/go]


I don't see any reason not to play simply ...

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #248 Posted: Sun Jun 13, 2010 10:46 pm 
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I resign. Thanks for the game.

Sorry for the long wait just to see me say that, but I kept thinking there should be something there. But if there is I couldn't find it.

I'm going back to read comments.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #249 Posted: Mon Jun 14, 2010 1:03 am 
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Numsgil wrote:
I resign. Thanks for the game.

Sorry for the long wait just to see me say that, but I kept thinking there should be something there. But if there is I couldn't find it.

I'm going back to read comments.

Thanks for the great game, guys. It's been one of my favorites to follow. Always disappointed when it went on "break" for a little while. :)

I look forward to some of your post-game thoughts (from both players!). ;)

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 Post subject: Re: Malkovich #27 - topazg (1d) vs Numsgil (8k)
Post #250 Posted: Mon Jun 14, 2010 1:09 am 
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Kirby wrote:
I think Numsgil is playing a bit better than earlier in the game. Maybe it's just my feeling, but maybe he's improving a bit.


My KGS rank went up at least 1 stone while playing this game. Not necessarily because of the game, but just because it was over a month and a half long. I have a whole library of go books I read on the train to and from work, so I've been improving a bit. And of course putting read out variations to "paper" forced me to read deeper than I normally would, and I think that improved my reading ability a bit.

...

Anyway, I've done a once-over of everyone's comments. A quick post game analysis for my moves:

1. Just for observers to be aware, when I play handicap games I don't play passively or aggressively, I play normally. I noticed comments that I was playing passively, and the assumption being that I was playing that way because of the komi. Actually I was playing the first ~70 moves as if it was an even game (my philosophy for handicap games is that if the handicap is reasonable both players can play normally and have a 50/50 chance of winning. Interesting to contrast this with topazg's philosophy that the stronger player should complicate things).

While I probably played a bit more passively since I knew topazg would rip apart any weaknesses, looking over most of my moves they seem to "flow" with my internal gut. Which tells me that I probably play too passively in general. Which is interesting because I was definitely looking for places to take sente.

So something to work on. How do you actually work on this? My guess is becoming comfortable with local follow-up moves if a local move is ignored. eg: I'm not at all comfortable with ignoring a monkey jump, but there's definitely cases where a monkey jump should be ignored to take a larger point elsewhere.

2. I played a joseki on the top left that I did not "understand". This game is an excellent example of "memorize joseki and become two stones weaker". I don't know if I would have been better off just playing from my gut (I'm more confident doing this than I was a month ago), but certainly playing joseki you do not understand (in terms of weaknesses of the groups on the board) is a recipe for disaster, especially against a skilled opponent.

The joseki in the top left is like a tower of jenga blocks. Everything is very specifically balanced. Not something to be manhandled.

3. Separating groups of stones does not magically give profit. I think this is a dawning realization cemented by reading topazg's comments.

This is similar to chasing weak groups, in that chasing weak groups doesn't magically give profit.

So the moral of the story is, of course, don't force moves if you don't gain an advantage by doing so. I thought I understood this lesson, but clearly not.

4. The 1-2-3 principle. I thought this was something I understood but there are clear cases in this game where I make a sequence of moves a-b-c, where I'd be better off just playing c. I need to be more mindful of this.

5. Still need to get better at reading. I think strategically I did okay, but I was out tactic-ed at least a half dozen times. So more go problems :)

If anyone has any other specific areas/ideas they think I should work on please let me know.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #251 Posted: Mon Jun 14, 2010 2:28 am 
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Thank you very much for the game. I enjoyed it, particularly the first 100 moves and trying to handle such a large komi. I think I was lucky to be successful, but it was an educational experience for me - my game against fwiffo greatly helped me plan this one.

I found a bunch of comments amusing and insightful - "Ah, he's a mind reader! Demon! Witchcraft!" - and a number instructive (unkx80's post 17 for example - obvious to me now he's said it, but a bad habit of mine beforehand).

In response to your comments Numsgil:

1) I agree, I don't think you played passively at all. You played to cut and split, and you tried to make the top left messy. There were no "I need to live so I'll make this eye inside my own group" things going on. You were unfortunate in that 2 big fights in the top left turned very bad for you, but it wasn't through playing with the wrong spirit.

2) Agreed here as well. This is also a particularly complicated joseki, and one I've become fond of as a result. I think if I can ever make a recommendation that equips your happiness with choosing from, and deviating from, josekis, it's The Direction of Play book. It's got quite a steep learning curve and much of it is high level thinking, but it helps in situations like the lower left -> your comment that O3 was a mistake because it doesn't look like a joseki was somewhat amusing - I'm 70 points behind, so ask yourself why I'd play a move like that, what am I aiming for etc.

3) I agree, and this was, in my mind, your biggest thought error throughout the game. Looking at ladder / loose ladder sequences for M5 were almost madness, simply because even saving that cutting stone doesn't do anything for you when White is happy on both sides. In fact, merely trying to save it will give White ammunition as it becomes a heavy group to chase quite quickly. Also, don't ever think that a long knight's corner enclosure is thickness (post #44) ;)

4) Agreed, although you really only did this badly once, at the bottom of the board.

5) This is something which is always hard when the strengths are mismatched. The top left fighting was a very good example of it. Moves like 61 were big, but you should be settling without needing to read. Something like:

Click Here To Show Diagram Code
[go]$$Bcm61 Move 61
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . O O X . X O O . . . . . . . . . . . |
$$ | . O X X . X O X X . . . . . . . . . . |
$$ | . O O X X O X O . , . . . . . X . . . |
$$ | . O X O . O X O . . . . . . . . . . . |
$$ | . C X O . O 6 . . . . . . . . . . . . |
$$ | . . X O . . . . . . . . . . . . . . . |
$$ | . . X X . 3 . 5 . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 2 . . . . . , . . . . . , . . . |
$$ | . . . . . . 4 . 7 . . . . . . . . . . |
$$ | . . . O . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . X . . . . . . . |
$$ | . . . 1 . . . . . . . . . O . O O . . |
$$ | . . . . . . . . . . . X O . . . X X . |
$$ | . . X , . . . . . . O O X X X . . . . |
$$ | . . . . . X . . . . O X O O . X . . . |
$$ | . . . . . . . . . . O X . . O X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Now you can build your own attack, neutralise my influence, and never have to play at the circled point.

Life and Death will help, as will tesuji work (and in my opinion, probably more so). I get a lot of the value out of L+D problems by learning to read for throwins, eye-shape stealing moves and so on that are actually learnable as shape points and tesujis without doing the L+D problems themselves. Either way, this does make good sense.

Also, as I mentioned in that paragraph, don't underestimate the value of good shape. Move 139 is a great example of a move designed to protect something, but in the wrong way. At that point, you should be concerned about A3, C3, B2, D3, and F2. All these moves offer potential for problems, even if some are reliant on others working out before they are effective. In the end, you picked a move that made C3 and D3 slightly less effective, and that's all. Playing a move like C2 yourself would have completely fixed A3, C3, B2, almost completely fixed D3, and made F2 overplay. Sure, you lose a point or so of territory that you got with your move 139, but you gain it back with interest in the corner itself, and for endgame you can now play at D6 instead for even more points. This was a small mistake, but significant from the point of the way you thought about the move.

After the left had settled nicely, you were still leading the game, but move 125 was the game loser for Black Connecting underneath with L18 works, and is the only move I think you could want to play. Removing a bit of aji from one of my stones and letting me swallow up the top was huge.

----

I'm reasonably happy with my play in this game. I made a few reading errors in the top left, and I completely messed up the top right. For unkx80 and Daniel, I didn't play the top right just to get M15 in sente. I played the top right to get a good result, and, having failed, played M15 rather than make my mess worse ;)

Thanks very much to everyone for their interest and comments, and particularly to unkx80 who picked up on a number of errors in my moves that are clearly signs of my own bad habits :)

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #252 Posted: Mon Jun 14, 2010 7:10 am 
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Both of you played a good game. Even though Numsgil lost, he played with the right kind of spirit. The game is largely lost in the upper left corner, but this is mainly attributable to reading mistakes due to strength difference.

I don't have anything else to add apart from what other and I have said.

@topazg: This game spanned quite a long time - I had to trudge through this huge mass of posts just to recall what I have posted!

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #253 Posted: Mon Jun 14, 2010 10:03 am 
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advice to Numsgil:
in my opinion you are over thinking.
many many variation you drew are unnecessary.
think simple variation.
if you make your game simple that is a sign that you are improving.
people think that stronger people make things complicated but truth is that they keep everything simple.

remember that when you are outnumbered you dont fight and take care of your stones.
if you see my handycap games i try my best to take care of my group until i outnumber my opponents. you must learn to wait till the time is right.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #254 Posted: Mon Jun 14, 2010 11:50 am 
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Magicwand wrote:
advice to Numsgil:
in my opinion you are over thinking.
many many variation you drew are unnecessary.
think simple variation.
if you make your game simple that is a sign that you are improving.
people think that stronger people make things complicated but truth is that they keep everything simple.

remember that when you are outnumbered you dont fight and take care of your stones.
if you see my handycap games i try my best to take care of my group until i outnumber my opponents. you must learn to wait till the time is right.


Outnumber? You mean more stones locally? Or winning point-wise?

If by playing simply you mean not considering unnecessary variations I think that comes from internalizing heuristics after doing thousands of problems and games. Not something you can just "do". Also somewhat dangerous since, as you learn, you have to self consciously apply new ideas and techniques that feel unnatural. Sort of like learning to play guitar: you have to go through an awkward phase learning finger placement before you can just play comfortably. If I just play by gut I'll play like a 10k, since that's how strong my gut is. That is, my gut is wrong quite often and I have to manually read out variations to correct it.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #255 Posted: Mon Jun 14, 2010 11:56 am 
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It's a lot easier to juggle well than to juggle badly. But before you can juggle well, you have to spend a lot of time juggling badly. I think this applies to reading in go, too.

Additionally, I think new players through 5k (and sometimes me, too) are unable to read deeply because they think of too many (bad) options (not enough pruning). But I think at my level (1k) it's more common to read incorrectly because we miss a good move (too much/incorrect pruning).

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #256 Posted: Mon Jun 14, 2010 12:46 pm 
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Numsgil wrote:
Outnumber? You mean more stones locally? Or winning point-wise?


MW can correct me if I'm mistaken, but I'm pretty sure he means locally. Assuming neither player has horrible shape or anything, the player who has the most supporting stones locally will come tend to come out ahead in local fights. It's like a cross-cut. If you already have a stone near enough to act as an extension from the cross-cut, then it's as though you got a free move in the fight.

By simplicity, I think he is talking part about pruning, and part about ignoring simple good moves for needlessly complex variations. For example, if someone peeps at your wall, it is usually best to connect, even if you CAN do something different. If the alternative plan isn't better than the obvious for some clear and definable reason, then stick with the logical, straightforward response.

Advice aside (as I'm not really qualified to give any), this was a really good game. It was fun to watch someone around my level play 'even' against someone stronger. That top left is a really painfully confusing joseki fight, which I've learned in the Big Brother game. I really need to study it, but it's intimidating. Both players did really well, and I applaud the attitudes of both. Numsgil was the implacable legionare, unwilling to give ground against an intimidating force, and Topazg was Ender, seeing a swarm of ships form a cloud around a planet, thinking 'You mean I have to win THAT!?'

Great game, hard fought.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #257 Posted: Mon Jun 14, 2010 1:06 pm 
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outnumbered ~ locally
like i said...i do not start my handycap game with fighting.
i always wait till i am stronger.
you should do the same.

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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #258 Posted: Mon Jun 14, 2010 1:36 pm 
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daniel_the_smith wrote:
Additionally, I think new players through 5k (and sometimes me, too) are unable to read deeply because they think of too many (bad) options (not enough pruning). But I think at my level (1k) it's more common to read incorrectly because we miss a good move (too much/incorrect pruning).


Hmm...

So taking the number of different variations in my tactics and variations diagrams as an indication of how many different variations I consciously read out when I consider a move (how "wide" I read), is that more than most high kyu/dan players here do when they play a game?

Maybe as you grow from DDK through the SDK, your breadth of reading increases, but then there's some watershed point where you understand enough of the game on an intuitive level that the breadth actually decreases since you can weed out bad variations. Then reading becomes deeper instead of wider. But then as you say the danger becomes culling out moves without even considering them first.

Anyway, an interesting idea I hadn't thought about before.

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 Post subject: Re: Malkovich #27 - topazg (1d) vs Numsgil (8k)
Post #259 Posted: Mon Jun 14, 2010 2:32 pm 
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Numsgil wrote:
1. Just for observers to be aware, when I play handicap games I don't play passively or aggressively, I play normally. I noticed comments that I was playing passively, and the assumption being that I was playing that way because of the komi. Actually I was playing the first ~70 moves as if it was an even game (my philosophy for handicap games is that if the handicap is reasonable both players can play normally and have a 50/50 chance of winning. Interesting to contrast this with topazg's philosophy that the stronger player should complicate things).

While I probably played a bit more passively since I knew topazg would rip apart any weaknesses, looking over most of my moves they seem to "flow" with my internal gut. Which tells me that I probably play too passively in general. Which is interesting because I was definitely looking for places to take sente.

So something to work on. How do you actually work on this? My guess is becoming comfortable with local follow-up moves if a local move is ignored. eg: I'm not at all comfortable with ignoring a monkey jump, but there's definitely cases where a monkey jump should be ignored to take a larger point elsewhere.


I think there are two distinct intentions to the phrase 'as if in an even game', and that you may have the wrong one.

The wrong way is to play as if in an even game locally. These moves may be good locally, but actually be rubbish becuase they ignore the handicap nature of the game. I think these may be the moves perceived as passive, perhaps because your even game play is actually not good - too passive even *in* an even game (though I didn't look at the game in detail, so I'm not sure).

The correct way is to play as if in an even game over the whole board - which in this case means attacking. To the even game mentality, Christmas has come early, and Santa has brought some free moves. For the stronger player, it means complicating things; when well behind but still playing, this *is* the correct way to play. It does *not* mean overplaying, just playing normally in a way that encourages mistakes from the opponent.

EDIT: To play less passively, ignore your opponents moves. This doesn't have to be in a big way, or in particularly complex sequences. For example, ignore the 4-2 slide to your 4-4 point. I think it's good to get in the mentality of making your opponent work for you, not working for them, and that these simple things will help you get a feel for doing the same thing in more complex situations.


This post by amnal was liked by 2 people: daniel_the_smith, topazg
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 Post subject: Re: 27. topazg (1d) vs. Numsgil (8k)
Post #260 Posted: Mon Jun 14, 2010 2:36 pm 
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Glanced at the game.

Topagz! Stealing my ideas and sequences... *hoards more tricks*

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