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28. Shaddy (1d) vs. Marcus (4k) http://www.lifein19x19.com/viewtopic.php?f=37&t=340 |
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Author: | Marcus [ Thu Apr 29, 2010 8:15 am ] |
Post subject: | 28. Shaddy (1d) vs. Marcus (4k) |
Greetings again, all you folks! I will once again be starting one of these crazy games. For those who don't know me, I am Marcus316 on KGS, and the same on GD. I took the opportunity to drop the 316 from my moniker upon joining L19. There can be only one, right? ![]() Anyways, I wanted to play another of these games. I find them entertaining, even if they do make me paranoid sometimes. Shaddy has offered me a challenge I could not refuse, so here goes nothing! Game details: Code: Black: Marcus, 4k White: Shaddy, 1d Handicap: 0 Komi: -40.5 Details: No game databases or joseki dictionaries allowed. Without further ado, I shall start this game. EDIT: Unhidden as safe Let's go! I'm going to have to keep my eyes open for traps. That reverse komi is HUGE, though. My opponent will likely need to bully me into making very passive moves, or fool me into huge mistakes. The former is not likely to work very well on me, I don't think. It's always possible I'll over-think things and play passively anyways, but I'm pretty good with responding solidly. As for the other, well, I'm a MASTER at fooling myself into huge defeats. This is likely where my game will fall apart. Recently, my opening seems to have become a little awkward. My style of play is changing again, so I won't know what kind of game I'm aiming for until my opponent makes a few moves. I know that for a little while I would always be playing for similar style openings (mostly Kobayashi or Mini Chinese). Maybe I'll play something like that again. We'll see. |
Author: | topazg [ Thu Apr 29, 2010 8:17 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Good luck both, it's nice to see another big reverse komi game ![]() |
Author: | Shaddy [ Thu Apr 29, 2010 8:50 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
So, the 3-4 point! My decision for the first move was between this and the 3-5 point, so I'll first explain why I didn't pick the 3-5. Since it's a high reverse komi game, I can't afford to give a lot of territory away. I must complicate, and the 3-5 point doesn't have a lot of really complicated joseki. There's the taisha, but it's really easy to play a simple variation that take the corner and leaves me with only influence, like 6 must protect the cut. This has already given W ~8 points in the corner, and I don't have anything yet. It's playable, but I'd feel really uncomfortable fast. My best bet, I think, is to play pincers and complicate the game with a lot of groups and kill something. As for why I picked the top left, I plan to allow black to play a diagonal opening if he likes. That would suit me perfectly in this game, since it leads to more fighting. (note after: hah, that was stupid) Oh, and I'll go for the mini-chinese opening if I can, I think it makes people uncomfortable. Anything that does that is good in my book. edit: uh.. my diagrams aren't showing up, which is weird since I copy-pasted marcus's diagram code. Anyone know what's going on? |
Author: | Marcus [ Thu Apr 29, 2010 9:01 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
EDIT: Unhidden as safe Doesn't this look familiar? Oh yeah! This is how Malkovich #9 opened! I'm pretty good at remembering moves from my own games. White then took the 3-3, and I made a two-space high approach in the upper left. I think I'll try for a Mini Chinese opening. Who knows? Maybe my opponent will let me do so. It's a very loose formation of stones, so it might offer an opportunity to my opponent to mix me up and create the chaos needed to regain that crazy 40 points. |
Author: | Shaddy [ Thu Apr 29, 2010 9:15 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Fixed it |
Author: | fwiffo [ Thu Apr 29, 2010 9:54 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Out of curiosity, what did you have to change to make your diagrams work? |
Author: | Shaddy [ Thu Apr 29, 2010 10:13 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
When I copied them, each line of diagram was preceded by four spaces. I got rid of the spaces |
Author: | Marcus [ Thu Apr 29, 2010 10:17 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
EDIT: Unhidden as safe Well, so much for Mini Chinese. Not a big deal, though. I can be flexible. Two 3-4 points to approach. Either one would be fine. I chose to approach the upper left because I should be able to get it to work well with a possible shimari in the lower left for me. Lately, most of my 3-4 approaches have been 1 point high approaches. I'm more comfortable with them, I guess. There are a lot of variations possible, and likely this is going to get pincered. I've begun some joseki studying in the last few months. One of my favourite things to do is examine a joseki line and figure out why other moves might not work as well as the recommended line. An example is a new-ish pincer joseki I've been playing around with lately: So, Black plays at ![]() I have been taught that this is a good result for Black. It does tend to look pretty good. White looks squished. So, how about the proper continuation? Well, I don't really know it. I suppose it could be transposed into something more familiar (at least, I think the following is a joseki shape): I'm not sure how to evaluate this one, as the joseki shape we end up in is not one I'm very familiar with. For reference: White has options at a, b, and c ... possibly even d. I don't know enough about this particular Joseki, so that might be harder to play against. Going back to this other joseki position, here's the continuation I know a little better: White really needs to defend at ![]() ![]() There are probably a number of other variations. I don't know them yet. I've only just begun to look at this joseki. Notes on Joseki for Beginners: Learning joseki is not about memorizing moves. I'm sure you've all heard that before, but it should be emphasized. If you simply memorize joseki, you will not be prepared to punish opponents' mistakes or recognize opportunities to deviate for profit. Do not memorize joseki. Instead, break a joseki down and examine each move. Joseki are a beautiful series of moves, honed through thousands of games played by top players around the world. Each move has meaning. Each move has purpose. For those just starting to look at joseki, I would recommend examining a joseki from various angles. You can examine the shapes in a joseki, looking at: cutting points, extensions, contact moves, and sacrificial stones. You can examine forcing moves, experimenting with tenuki at various points in the joseki. You can examine the size of the territory given to each player, or the influence. Joseki study is HARD. Many players recommend new players do not even consider looking at joseki until they are quite a bit stronger. While I don't agree with the idea of NO joseki for beginners, It is not something to simply dive into and expect good results. Start slow. Learn one or two ... but LEARN them instead of memorizing them. Get help from stronger players. Joseki can help teach a beginner about all the concepts above, so long as they recognize that just knowing the joseki moves is not enough. Ask questions, and examine every move. ![]() Anyways, that's my Rant for Beginners. |
Author: | Shaddy [ Thu Apr 29, 2010 12:11 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Sorry, can't unhide this yet. |
Author: | Marcus [ Thu Apr 29, 2010 1:18 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
EDIT: Unhidden as safe Okay, no pincer. White is playing a calm game, and is looking to settle things. Here's what I expect: Nothing unusual to say here. I don't know many continuations after ![]() I expect an approach to my 3-4 in the lower left after this. More Discussion for Beginners: The above mentioned Joseki is fairly basic. Let's break it down a little bit and talk about how to think about joseki. White's first move, ![]() ![]() If Black doesn't respond, what can White do? Here's one possibility. White makes a formidable wall, and can either extend along the top or take the corner, both with easy access to the center for the late-middle game fighting. Another possibility. White can take a huge corner, effectively in sente. So, neglecting ![]() Why play the attachment? We could try other alternate moves: Here, Black gives up a huge corner. White is alive. Black still needs to add some moves to make his stones strong. This is too passive for Black, giving White way too much. Building a wall, but giving the entire corner and a chunk of the top side to White in the process. White is again strong, while Black can be easily attacked. You can try any number of alternate moves, to see what results you get. The reason the attachment is played is to make more space for Black to live, and give some access to the corner. So, ![]() This looks too good for Black, given that Black did not start out in this corner. White's two stones are now weaker than Black's group. You can see how there are reasons for each move in the joseki. Experiment yourself with alternate moves, different ideas, and see what the result is. Get help from a stronger player if you're unsure about anything, and look for familiar shapes and formations that occur in your own games. |
Author: | Shaddy [ Thu Apr 29, 2010 3:03 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
trigger: |
Author: | Marcus [ Thu Apr 29, 2010 4:24 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Trigger accepted. EDIT: Unhidden as safe Just slightly different from my expectations. Now we will probably see White approach the lower left. I don't have anything more to say for now. Let's see what his plan is. |
Author: | Shaddy [ Thu Apr 29, 2010 6:35 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Author: | Marcus [ Fri Apr 30, 2010 7:32 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
EDIT: Unhidden as safe So, he decided to approach my 4-4 stone at Q16 instead. No need to force things into crazy complications. I will play calmly and make the standard Knight's Move response to his approach. The reason I prefer to play this is to make sure that my opponent doesn't make a double approach. An approach like this is solid and works well with the upper left for White. I feel like this makes White's stones work better together than Black's stones on the whole board. White is playing very flexibly, but also solidly. It will be hard to attack any of White's groups for profit. So, I really need to keep an eye on my own groups. As soon as one of my groups is weak enough to attack, White will jump all over it. All in all, though, I like White's approach to this heavily reverse-komi game. It feels like White wants to build some solid groups to be able to attack from when an opening arises. As a stronger player, he's likely to be building more efficient shapes in the opening, and if the game had a smaller komi I would be forced to attack early. The downside to this strategy is that I have the advantage of both moving first as Black and a large komi bonus, meaning that White will want to complicate things earlier in the game. Looking at the opening, I'm a little surprised that my opponent has played so calmly, allowing me to make the obvious and simplifying responses to his moves. My opponent offered a diagonal fuseki, which I took advantage of, since it makes it more difficult to build a large moyo. Without a large moyo to make up the 41 extra points my opponent needs, I would expect some heavy fighting, and joseki choices that take advantage of my lack of knowledge, compared to the 1d player. Since I'm not pincering his approach stone, I suspect that White will now make a Mini Chinese formation on the right. If this is White's plan, I can approach it in a number of ways. My most likely approaches are a, b, and c (though I don't rate them in that order; I'm least likely to play at a since I know it the least). There are problems with playing each of these, and we're starting to get into the area where White can make complications I'm not as familiar or comfortable with. a) I just don't know enough continuations from this move. White will likely swallow the group whole and rip me apart. This would be a true test of my reading skills. However, it does limit White's expansion along the bottom edge. b) I usually play this type of approach against traditional Chinese openings. However, I'm not sure I can blindly play at b without considering responses that I never see from opponents of my own rank: I usually see either a or b, and whichever point my opponent takes, I take the other. It's worked out well for me in the past. However, White also has c as a response to B15 ... and I don't know how best to deal with that. c) Sometimes, against a Chinese opening, I'll jump in and make a small cramped group: I think something like this is typical. This might work out, but it relies heavily on my opponent playing out the sequence I expect. That's a dangerous assumption. Anyways, all that hinges upon White playing Mini Chinese. We'll have to wait and see what White actually plays. Beginner Notes: Let's talk a bit about strong and weak groups in the opening. In this game, White is making groups of stones that are not easy to attack. They are strong groups. I see a lot of weaker players playing very loose moves in the opening, trying to hold on to as much of the board as possible. While there are many "big" moves on the board to take in the opening, leaving one or two stones in little groups across the board is not a good way to begin the game. Like most aspects of go, there's a balance that needs to be struck between "fast" moves that develop quickly, and "solid" moves that protect your groups. The balance can be tricky, as a move that's "fast" is likely to be called "weak" or "disconnected", and a move that's too "solid" is just "slow". Let's look at moves 10 and 11 again: I could have played at a instead of B11. Why did I choose to jump as far as I did? B11 leaves a weakness at x for White to exploit later. Comparatively, White's group in this corner is stronger. W10 leaves very little place for Black to attack. Yet neither W10 nor B11 is wrong, in my opinion. W10 is a "solid" move, protecting both the D18 cut and the F16 stone. B11 can be considered a "fast" move, extending further at the expense of a little bit of safety for the group. There are many of these choices to make in the opening. Understanding your opponent's choices can give you something else to use in judgment for your own moves. B11 was chosen because White made a very compact group. I took the opportunity to play a little faster. However, now that I have a weakness to worry about, I want to be careful on the rest of the board so I don't build up numerous weaknesses that White can eventually attack severely to gain numerous points. So, points to consider for this lesson: 1) Balance your opening moves between "fast" and "solid" moves. Try to minimize the number of weaknesses you leave behind, so you don't have to always come back and fix things. 2) Be aware of the weaknesses in groups and shapes. My suggestion for improving on this is to take the opening of one of your games you play and examine each group (both colors) after every tenuki. You can also take a higher rank game or pro game and do the same thing. 3) Try not to attack your opponent's weak groups immediately. It is better to keep the weak points in your opponent's position in mind while you make your own position solid. It is always better to attack from a position of strength. This is not easy, of course. Finding the right balance of "fast" and "solid" takes practice and experience. Identifying weaknesses takes study. Knowing when to attack takes both study and experience. Likely you will play many games where any or all three of these eludes you (I've played many in a row for days sometimes). Don't get discouraged! We're all on the same learning path, and we all have our stumbles. |
Author: | Shaddy [ Fri Apr 30, 2010 11:07 am ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Ok, new plan. I realized if I play the mini-chinese and let him enclose that corner, it's too slow - black will have too much solid territory. I'm now going to try to get sente in the bottom left to return and get the mini chinese on the right. |
Author: | topazg [ Fri Apr 30, 2010 12:09 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Author: | Redundant [ Fri Apr 30, 2010 12:28 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
@Topazg |
Author: | fwiffo [ Fri Apr 30, 2010 12:32 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Author: | topazg [ Fri Apr 30, 2010 12:41 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
@Redundant |
Author: | Marcus [ Fri Apr 30, 2010 1:20 pm ] |
Post subject: | Re: Malkovich #28 - Shaddy (W, 1d) vs Marcus (B, 4k) - 0H -4 |
Anyone who has questions or wants me to elaborate on anything, please feel free to ask. Of course, if you wish me to continue to ramble on the way I've been doing, that's fine as well. EDIT: Unhidden as safe General Thoughts: Ah, White has begun to play a little more aggressively. This is where I need to evaluate the board and start planning. Let's examine the board: We should try and find the big and urgent moves. ![]() ![]() ![]() ![]() ![]() So, I would say there are no urgent moves on the board at this point, but plenty of big moves. Look at all those possibilities. Let's trim it down a bit. My next move could: 1) Defend the lower right corner (no pincer) 2) Pincer W14 3) Approach the lower right 4) Attack the white stone in the upper right Right away, I'm going to eliminate my 4th option, since it's not as big a move as approaching an unfinished corner (in the lower right) or responding to an approach (in the lower left). I can save that option for later if White does not come back to fix it. The three remaining possibilities are all big plays. Let's eliminate another. I don't think option 1 works well for this game. The problem with all 3 of these options is that Black has spent so many moves on the left. White's stones have a good balance across the board. Black should have no less, otherwise the game is no longer balanced. So, either I play a pincer in the lower left or I make my own approach in the lower right. If I make another approach in the lower right, White then has two Black stones to attack. I don't think I want to split my stones up so much like that. I guess it's time to break out the variations ... Variations: Which pincer? These two pincers are the pincers I am most familiar with, but I really don't know them as well as I'd like. There are so many variations, and I've only just begun to study them on my own. Option a) I can see White playing one of 3 ways here. a) Haha, awesome. Not likely, though ... Is this even reasonable for White? I don't know enough variations for this yet. b) Maybe W16 is not reasonable here? I don't know. c) Ugh ... maybe not B21-23. Better. What about the other pincer I'm considering? I'd say these 5 are all somewhat likely (though I've been told d is sub-optimal, so White is unlikely to play it. Of these, I know how to deal with b and d, and some of how to deal with a and b. However, there's always the possibility that my opponent will play c, forcing me into a fight where I'm not as familiar with all the tricks. I'd like to avoid that, so the first pincer is my choice! Beginners: A couple points to talk about here. First, balance in all things. White has spread his stones out across the board. Relative to White, Black is very concentrated on the left side. That's not necessarily bad, but a balanced game requires stones in all parts of the board. Especially in a diagonal opening, where there are usually more small groups of stones and fewer large frameworks. Be aware of the whole board and find moves that spread your influence. To balance this, of course, you want to make sure your stones are not left too weak. In the current game, White has three lone stones, where Black has only one. I should be able to profit from that difference, if I'm careful and don't create too many weaknesses. |
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