To prove that I am trying to think hard this game, I will try to make an effort to elaborate on every move (maybe with the exception of if it is something very obvious).
My first thought was that I do not want to get sealed in. I thought about this move:
I guess I would play around the marked intersection, next... But I can't help but feel that my stones are just floating, and white seems to have about as much influence as I do in the local area - with more territory.
White gets a framework on the left. So what? Black got a bigger one on the right.
agree, i follow the same style: 'ok, i take this and it is big enough. now you show me, what will you do about it'. i think i would have played sanrensei even instead of black's unusual kakari. (not that it would be the only right approach how to play.)
i wonder how will Kirby do. his comments make me worry for black since the very beginning (just my feeling)
His move is interesting. I kind of like it. I think that selecting this particular move was not that hard. If I play elsewhere, black gets enclosed, and it can't be good:
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Tryphon,
Tryphon wrote:
Why is it so bad to jump ?
The jump is a very natural move. I'd probably jump too. But since this is a handi game, Magicwand is looking for complications; he might peep the jump to make B heavy, hopefully making it into a target.
I still fail to see why jumping is bad, but ok I accept it.
But then what is a good alternative to jump?
I guess it is not trying to live locally
What about tenuki? But then what happens to c9 stone? If you leave it alone, is the aji created thereby good enough to compensate for abandoning that stone?
Maybe another kind of jumping like keima at e10?
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You could always ask magicwand what he's looking forward too.
But he also might not be saying that the jump is a bad move. Rather, it complicates the game, which is what he wants. Of course, he might also think it is a bad move.
Ugh, sorry for leaving that message out in the open.
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I should explain the reason I was considering the first. Namely, if I play the first option, I am able to defend the corner - which has the primary purpose of keeping white weak - while not allowing my stone to get easily enclosed. In other words, I was aiming for something like this: From that, I came up with two proposed solutions:
In the diagram above, it is not that easy for white to capture the marked black stone directly, and in the future, the marked white stones have potential for becoming weak.
The other option I had been considering was to simply play in the corner first: From that, I came up with two proposed solutions:
Now, it's even harder for white to capture the marked black stone, so it has even more future potential. In other words, the marked black stone, above, is not really dead, necessarily. It has a lot of potential. Further, white has incentive to pull it out, because if I jump out, now. The marked white stones, below, have much greater potential to become weak: From that, I came up with two proposed solutions:
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