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Post #61 Posted: Thu May 16, 2013 5:04 pm 
Honinbo
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( For beginners. ) Both sides don't understand the big shared vital point (a):
Click Here To Show Diagram Code
[go]$$Bm21
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . X , . O X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 8 . . . . . . O . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . a . X . . . . . , X . . |
$$ | . . . O . . . O X . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ -----------------------------------------[/go]
bgrieco wrote:
Standard response [ :w28: ]. If white (sic) invades corner I'll try to connect to my wall (somehow)
Bgrieco had a typo there; he meant if Black invades the corner.
Trying to connect to his center White group is a strange idea -- what is the purpose?

Instead, if W takes the big shared vital point of :w1: first,
then if B tries to start a fight with something like the double approach of :b2:,
then White can handle the fight because of his super thick center group:
Click Here To Show Diagram Code
[go]$$W
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . X . . . . . . O . O . . . . |
$$ | . . . O . . . . X , . O X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 2 . . . . . . O . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . 1 . X . . . . . , X . . |
$$ | . . . O . . . O X . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ -----------------------------------------[/go]


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 Post subject: Re: #216 Quietimes vs BGrieco
Post #62 Posted: Thu May 16, 2013 8:39 pm 
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To observers:
Guys, since using editors to help reading/experiencing was ok, I used CGoban (KGS) to estimate the score and it calculated w+26 points.
Should I make this info public ?
Was it cheating somehow ?
I believe my opponent has access to the same stuff and he is using it also.

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Post #63 Posted: Fri May 17, 2013 6:04 am 
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bgrieco,
bgrieco wrote:
Guys, since using editors to help reading/experiencing was ok, [ Excuse ]
I used CGoban (KGS) to estimate the score and it calculated w+26 points.
Should I make this info public ? Was it cheating somehow ?
First, you two should have agreed on exactly what is OK and what is not OK before you started the game.

Second, are you trying to improve at Go or to win ? Count for yourself! :evil:

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #64 Posted: Fri May 17, 2013 7:23 am 
Judan

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@bgrieco

bgrieco wrote:
To observers:
Guys, since using editors to help reading/experiencing was ok, I used CGoban (KGS) to estimate the score and it calculated w+26 points.
Should I make this info public ?
Was it cheating somehow ?
I believe my opponent has access to the same stuff and he is using it also.


:lol: :lol: . You are definitely allowed to pick random numbers out of a hat to "help" you play, and for a board position like this doing that and using the KGS score estimator are equivalent.


This post by Uberdude was liked by 5 people: Amelia, Bantari, Bill Spight, Boidhre, Phoenix
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Post #65 Posted: Fri May 17, 2013 9:48 am 
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For observers:
My name is Phoenix and I approve EdLee's posts! :mrgreen:

Also, for beginner-to-intermediate players...

Click Here To Show Diagram Code
[go]$$Wcm21 Inefficient!
$$ ---------------------------------------
$$ | . . . ? ? ? ? ? ? ? ? ? ? ? ? . . . . |
$$ | . . . ? x x x x x ? ? ? ? ? ? . . . . |
$$ | . . . x . X . . . x x ? W ? W . . . . |
$$ | . . . O . . . . X , . W X X W X X . . |
$$ | . . . . . . . . . . . . . W X . . . . |
$$ | . . . O . . . . . . O . . W X . . . . |
$$ | . . . . . . . . . . . . . W X . . . . |
$$ | . . . . . . . . . . . . . W . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . a . X . . . . . , X . . |
$$ | . . . O . . . O X . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


In Go, one of the determining factors for victory is efficiency. It's about how much value (of use) you can squeeze out of each stone. Leaving a (which is HUGE) aside for the moment, consider White's play to connect his corner to his wall.

Suppose he manages to do so along the little line marked x. He would then be using eight more stones, in gote, to complete barely over twenty points of territory (a few more if you count the dead Black stones). This is a total of less than three points per stone in gote, a pittance even in the endgame stages, worth much less in the opening!

Worse than this, however is the fact that the marked stones, which have forgone territory for outward strength, will now be completely wasted. They will simply stand there with no purpose. I count eight such stones (marked). In extreme parlance, this is like SKIPPING YOUR TURN EIGHT TIMES IN THE OPENING.

If Black can avoid this huge a blunder, and with equal play, the game should clearly favor him at this point. Should he take the point a and settle his stones at the top, the game will be over immediately.

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #66 Posted: Fri May 17, 2013 2:26 pm 
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Wow, Phoenix, I haven't disagreed so much with someone's analysis in a while! :-)

First of all, I think you might be confusing the temperature of a positions with the average efficiency of a position. In general, trading fourth-line territory for fifth-line influence is considered to be very good, even in the opening. Fourth-line territory is efficient to the tune of slightly less than three points per stone. (Of course, each stone played in the pushing battle will be worth much more than 3 points, because it threatens to bend around or jump ahead of the opponent's stones.)

But conversely, it doesn't make sense to count all 20 of the marked points for white! The points around o18, for example, are probably white's already, in virtue of his strength around there.

But then on the third hand, you don't give white credit for other points that the hypothetical stones get him. F18, E18 and D17 alone would be worth at least 10 points in the corner. All the marked stones together would be worth around 20 points in the center-top area (the area containing the now-dead stones at F17 and J16).

Now, would that be enough to win if W played the marked 8 moves while B played 8 moves elsewhere? Perhaps not, but W might only need two plays there to effectively connect his groups. He only needs to add extra stones if B strengthens himself locally.

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Post #67 Posted: Fri May 17, 2013 3:52 pm 
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Let's compare combs. Should White respond in the top left corner or on the bottom side.

Click Here To Show Diagram Code
[go]$$Bc
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . X . . . . . . O . O . . . . |
$$ | . . . O . . . . X , . O X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . W . . . . . . O . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . B . X . . . . . , X . . |
$$ | . . . O . . . O X . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ -----------------------------------------[/go]


Click Here To Show Diagram Code
[go]$$Bc
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . X . . . . . . O . O . . . . |
$$ | . . . O . . . . X , . O X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . B . . . . . . O . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . W . X . . . . . , X . . |
$$ | . . . O . . . O X . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ -----------------------------------------[/go]


One way to compare plays is to give White one play and Black the other, and vice versa.

IMO, the reply in the top left is better. The stand on the bottom side is good for both territory and thickness, but the reply in the top left not only makes a base for White and sketches out a framework, it threatens to attack the Black group. Yes, White can handle the attack if Black makes the double kakari, but why make trouble for yourself? (In the first diagram White can easily sacrifice the hane'd stone.)

Besides, having eaten the two Black stones in the top right, White is a little bit ahead. Why complicate the game?

_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.


Last edited by Bill Spight on Fri May 17, 2013 11:10 pm, edited 1 time in total.

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Post #68 Posted: Fri May 17, 2013 6:15 pm 
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Bill,
Bill Spight wrote:
Let's compare combs.
What's a comb? :)
Attachment:
toki4sun2.jpg
toki4sun2.jpg [ 38.91 KiB | Viewed 8387 times ]

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #69 Posted: Fri May 17, 2013 6:32 pm 
Oza
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@Ed - he means combination.

@Bill - this question bears some similarity to the opening of a game I played a week or two ago. Would you care to comment?

Click Here To Show Diagram Code
[go]$$c This is a label for the diagram.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . 7 . . . . . . . . 9 . . . . . |
$$ | . . 3 , . . . . . , . . . . . 2 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 1 . . . . . , . . . 0 . 4 . . . |
$$ | . . . . . . . . . . . 6 . 5 8 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Thoughts on 9 and 10?

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Post #70 Posted: Fri May 17, 2013 7:10 pm 
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jts, thanks.

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #71 Posted: Fri May 17, 2013 8:28 pm 
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jts wrote:
@Ed - he means combination.

@Bill - this question bears some similarity to the opening of a game I played a week or two ago. Would you care to comment?

Click Here To Show Diagram Code
[go]$$c This is a label for the diagram.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . 7 . . . . . . . . 9 . . . . . |
$$ | . . 3 , . . . . . , . . . . . 2 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 1 . . . . . , . . . 0 . 4 . . . |
$$ | . . . . . . . . . . . 6 . 5 8 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Thoughts on 9 and 10?


I like black on this board.
After he double approaches white looks like he is all on one side and 6 is really close.

As far as this game. I would respond to the kick since there is a lot of space between the kicking stones and their friends.

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #72 Posted: Sat May 18, 2013 7:11 am 
Oza

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jts wrote:
@Ed - he means combination.

@Bill - this question bears some similarity to the opening of a game I played a week or two ago. Would you care to comment?

Click Here To Show Diagram Code
[go]$$c This is a label for the diagram.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . 7 . . . . . . . . 9 . . . . . |
$$ | . . 3 , . . . . . , . . . . . 2 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 1 . . . . . , . . . 0 . 4 . . . |
$$ | . . . . . . . . . . . 6 . 5 8 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Thoughts on 9 and 10?


I read something by Yilun Yang (I think it was one of his Workshop Lectures books) that said a stone in the fuseki outnumbered as 3-1 is normally too costly to try to save (normally) and that tenuki was nearly always the correct response as spending another move to completely subdue the stone was too slow at that stage of the game for your opponent so you normally come out with some aji. This may or may not help you.

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #73 Posted: Sat May 18, 2013 7:47 am 
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jts wrote:
@Ed - he means combination.

@Bill - this question bears some similarity to the opening of a game I played a week or two ago. Would you care to comment?

Click Here To Show Diagram Code
[go]$$c This is a label for the diagram.
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . 7 . . . . . . . . 9 . . . . . |
$$ | . . 3 , . . . . . , . . . . . 2 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . 1 . . . . . , . . . 0 . 4 . . . |
$$ | . . . . . . . . . . . 6 . 5 8 . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Thoughts on 9 and 10?


IMO, Black is better off here as W6 looks overconcentrated and missplaced. I believe the problem was actually W8, which I would have played at Q6 or R6 locally.

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #74 Posted: Sat May 18, 2013 10:11 am 
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Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 8 . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 9 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


My first thought is to hit here on the left side (above). Go low to get a base. If I go to the fourth line I fear there would be a cut under. If I went above the white stone (below) I don't feel there is as much of an opportunity. Same to more risk with less potential.

Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 8 . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . 9 . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


The last thought that hit me was to go on the lower left side (below)

Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 8 . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . 9 . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


However that would not maintain a sente like pressure. So I discarded it. Likley will close up the lower left side after I divvy up the lower left. Hit tengen eventually.


Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 8 . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 9 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #75 Posted: Sat May 18, 2013 2:28 pm 
Dies with sente

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KGS: bgrieco
IGS: bgrieco
Online playing schedule: at night 21:00 - 00:00 UTC-3
Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 8 . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 9 . . . . . . . . . . . . . . . . |
$$ | . . 0 . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #76 Posted: Sat May 18, 2013 2:38 pm 
Judan

Posts: 6725
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KGS: Uberdude 4d
OGS: Uberdude 7d
@bgreico:
What is the purpose of your last move? Attack? Defend? Make territory? Make influence? Cut? Connect? Something else?

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #77 Posted: Sat May 18, 2013 4:33 pm 
Dies with sente

Posts: 100
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@Uberdude
I suppose it's to protect the corner.
I thought it was obvious.

You all may go on now posting the millions of variants that would yield a better result :grumpy:

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #78 Posted: Sat May 18, 2013 4:39 pm 
Oza

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Universal go server handle: Boidhre
bgrieco wrote:
@Uberdude
I suppose it's to protect the corner.
I thought it was obvious.

You all may go on now posting the millions of variants that would yield a better result :grumpy:


@bgrieco

Well, the question is more about why you chose that way to do it, what you hope to gain etc. Seeing people's thinking behind moves is what makes these games interesting after all! :)

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #79 Posted: Sat May 18, 2013 4:59 pm 
Judan

Posts: 6725
Location: Cambridge, UK
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Rank: UK 4 dan
KGS: Uberdude 4d
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@bgrieco
bgrieco wrote:
@Uberdude
I suppose it's to protect the corner.
I thought it was obvious.

You all may go on now posting the millions of variants that would yield a better result :grumpy:


Yes it's obvious that move is going for the corner, but I wanted to see what you attitude was. Are you attacking or defending (or a bit of both)? As you said "protect" it seems you are in a more defensive mode. What I was thinking you might say is you are attacking white, and then I could explain that, in general, you should not contact a weak stone if you want to attack it as contact moves make both sides get stronger (DontAttachWhenAttacking). Your last move has 3 liberties, as does black's stone, but it is his turn so just in that one-on-one fight he has the advantage (of course you have stones a bit further away that help). Here's just one variant that also protects the corner, but doesn't contact black's stone:

Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 9 . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . 0 , . . . . . X . . . . . , X . . |
$$ | . . . O . . . O X . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

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 Post subject: Re: #216 Quietimes vs BGrieco
Post #80 Posted: Sat May 18, 2013 6:33 pm 
Dies with sente

Posts: 121
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Click Here To Show Diagram Code
[go]$$Bcm31 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . X . . . . . . O . O . . . . |
$$ | . . . O . . . . X , . O X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . O . . . . . . O . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . 1 . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . X . . . . . . . . . . . . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . X . . . . . , X . . |
$$ | . . . O . . . O X . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


This close quarters combat always frustrates me. I have done this tsumego enough times I should be better at it. Shoud and could are spelled differently. Anyways. I'm going to go low, await his response, likely pillar up two in a row. Then I will do the same and he will cut under from the opposite side. grrrrr

I also see attacking D5 or B5 however white will simply walk in from behind after an influence building defensive move. I could extend to D6 and try to keep some semblence of access to the center however I worry about no base. As it stands I will go with my move to put a minimum of investment into my C6 stone.

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