I already had Jedo's suggestion as one of my possible moves... so of course I like it. But here is something different for an extra choice...... White will likely respond with a or b..
So far this has progressed as our esteemed captain professed, so I will continue to suggest what he said, and I will leave it to the more accomplished team members to come up with other ideas, lazy as I am.
Chew, why did you have to steal my only good idea? Now I have to think about something else interesting to suggest.
Suggestion
Took me a bit, but I'll suggest this. It's thinner than tj's suggestion, but also more ambitious. The cut isn't an immediate concern, but I'll give Topaz the chance to evaluate the aji.
I really want to kill the aji of marked stone as completely as possible, and leave few cuts. We want to carry on chasing that group, and there are other interesting look moves we can play. Black still has to bend and jump, so we should get the chance to return to the top left corner hopefully. Quick question, does this work for us?
I think the turn is the right way to go. Leaning on the stronger right side with a seems natural, but it doesn't seem to require a response at all. There's also the kosumi, but it's one of those in-between moves that doesn't feel like it's doing anything particularly well. The turn has a nice feel to it.
As I mentioned before, our lower right group only has a purpose if it can threaten white's group. To do this, we either attack directly with 'a' or 'c', or strengthen our group with 'b' in sente and then come back and attack.[/hide]
Fwiffo took the bend so I decided on the extension.... I like to play aggressive moves and attach stones to begin fights.... My second choice would have been (a), but I decided it was too passive...
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I agree with Fwiffo.
_________________ "There are no limits. There are plateaus, but you must not stay there, you must go beyond them. If it kills you, it kills you. A man must constantly exceed his level." -- Bruce Lee
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Haha fine. I had a friend staying over, so I wanted to post a move so as to not delay the game anymore. After further inspection I still think that Fwiffo's move is best. However as an alternate suggestion, I say N3.
_________________ "There are no limits. There are plateaus, but you must not stay there, you must go beyond them. If it kills you, it kills you. A man must constantly exceed his level." -- Bruce Lee
Let's look at the direction of play for several of the relevant groups.
Our lone stone on R8 has been assumed to be a stone that can run out, first playing something like 'a' or 'b', then 'c' or 'd', and thereby not only invading white's territory, but threatening two white groups.
So the direction of play for this stone is changing. It is now aimed more at the right side, either to live low and small against the right side, or to die while threatening to connect low to the north and low to the south:
Next, let's look at the direction of play for the big white group: ( and note that I refer to it as one group, for it can connect in gote, and if we try to split it, our splitting stones probably die. )
It can attack the eyeless white group in the lower middle with 'a', or it can block the expansion of the white group on the right side with 'b'. Either is a good thing for black to do.
White's group in the lower middle has three possibilities: it can run northward with 'a', it can run eastward with 'b', or it can go for eyes to the southeast with 'c':
Ideally, it would like to go with 'a', especially if we can play 'b' or 'c' to accompany it. A lesser possibility is 'd', or even 'e' if it must run for its life.
The general flow ( with possible tenukis ) would be that black attacks with 1 ( an acceptable direction for that group ), white runs with 2 ( also an acceptable direction for it ), black defends with 3 ( a second best direction for black ), then white threatens to enclose with 4 ( a favored direction for white ), black runs with 5 ( an acceptable direction ), then the sequence in the lower right is eventually played which gets the possibility of eyespace for black's lower right group. But now that white has played 10 at S5, the preferred direction of play for R8 is stymied.
From black's point of view, there are two 'family feuds'. First, by playing M7, black encourages white to come across the top of black's possible territory, making the K3 stone go in its second-best direction. Second, by letting the fight in the lower right corner slide too far to the right, black encourages white to cramp - and probably kill - the R8 stone. In summary: several groups get acceptable directions, one white group gets its favored direction, and two black groups get inferior directions. This seems like a bad result for black.
If we get rid of the excess stones, and sorta square things up, the approximate shape of the board is like this: ( yes, I've take serious liberties with proportion, but topology and direction are undisturbed )
White can take the huge tenuki with 4, and then running with 6 is sente because it threatens 'a'. And 'b' is still available. So white gets 4 for free, and his lower side group lives.
My preferred solution to the direction issue is to make a move that is sente and prevents white from starting the mass westward movement:
If white tries to push westward with his lower side group, we can ignore it because we have miai of 'a' and 'b' to keep our lone stone alive. Then we can tenuki to the big point in the upper left:
In summary, this move grabs a lttle eye space, prevents white's weak group from sliding into that space and making its own eye, and it at least temporarily prevents the general flow of the game from going toward the west.
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To observers: I added a lot of analysis that suggests future moves. The same question again: are Topazg and I offering about the same amount of advice?
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WIC:
Keeping black separated would be fine, if we had any hope of attacking K3 in the future. However, as it is now, and as Red pointed out, we are much more likely to become attacked first. Therefore running out seems more viable option, but the question is what is the best move. If we run with L7, black may well choose to tenuki instead of connecting in gote. Perhaps K5/K6 would threaten attacking K3 more thus making it more likely to be in sente?
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