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Redstone - Topazg vs. Dusk Eagle http://www.lifein19x19.com/viewtopic.php?f=38&t=5533 |
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Author: | Dusk Eagle [ Mon Feb 20, 2012 2:59 pm ] |
Post subject: | Redstone - Topazg vs. Dusk Eagle |
My naive feeling is to be more biased toward the corners in this game. Hidden from topazg until after he moves: |
Author: | topazg [ Mon Feb 20, 2012 3:52 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Let's do this, have a great game |
Author: | illluck [ Mon Feb 20, 2012 3:53 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
*grabs popcorn* |
Author: | Dusk Eagle [ Mon Feb 20, 2012 5:14 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Split the board up. |
Author: | topazg [ Tue Feb 21, 2012 2:24 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Some vague effort at symmetry, because why not? |
Author: | Dusk Eagle [ Tue Feb 21, 2012 6:33 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
I actually looked in a joseki dictionary before playing this move. I deserve to be mocked in the comments. |
Author: | Bill Spight [ Tue Feb 21, 2012 9:00 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
BTW, about the pie rule. IMO, komi is better, and my somewhat educated guess is that proper komi for Redstone on the 9x9 and larger boards is around 3. To implement it, just allow White 3 passes. |
Author: | MarkSteere [ Tue Feb 21, 2012 9:16 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Bill Spight wrote: just allow White 3 passes. I'm game. |
Author: | Dusk Eagle [ Tue Feb 21, 2012 10:38 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Author: | luigi [ Tue Feb 21, 2012 11:17 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Bill Spight wrote: BTW, about the pie rule. IMO, komi is better, and my somewhat educated guess is that proper komi for Redstone on the 9x9 and larger boards is around 3. To implement it, just allow White 3 passes. I don't have much experience with Redstone, but I suspect that would be too much. 3 passes for White would mean that he can afford to have 2 or 3 (depending on parity) eyes less than his opponent and still win. It seems that the number of eyes is roughly equivalent to the surrounded territory divided at least by 4, so 3 passes may be equivalent to an 8-12 komi, or even more, in Go. |
Author: | topazg [ Tue Feb 21, 2012 12:59 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Ok, let's try the 3 passes thing. It certainly equates to 3 points in traditional Go scoring, which is equivalent to 3 komi, but whether it's equivalent in Redstone I've no idea. Bill's more likely to be the expert than me, and I must confess, I was kicking myself for not invoking the pie rule in this game, as I think moving first is likely to be a big advantage without a deliberately substandard move. |
Author: | Dusk Eagle [ Tue Feb 21, 2012 2:18 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Author: | Bill Spight [ Tue Feb 21, 2012 2:22 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
topazg wrote: Ok, let's try the 3 passes thing. It certainly equates to 3 points in traditional Go scoring, which is equivalent to 3 komi, but whether it's equivalent in Redstone I've no idea. Bill's more likely to be the expert than me, and I must confess, I was kicking myself for not invoking the pie rule in this game, as I think moving first is likely to be a big advantage without a deliberately substandard move. I think that luigi is more expert than I. And I do think that territory/4 is a reasonable estimate for eyes in the early endgame. However, such eyes are likely to produce more than one eventual eye. It may well be that proper komi is 1, but if so, I think that that would affect strategy (like preferring the second line). I would rather experiment with komi that is too high, as if that is right, it means a more go like strategy. Maybe 2 would be a good komi. |
Author: | topazg [ Wed Feb 22, 2012 2:18 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
You may be quite right, but the value of passing is surely biggest when it reaches the stage of filling your own eyespace later, and as a result, it feels like it will be more closely represented by territory at that stage. I could be wrong, as eyes <> points of territory, and frankly, this is all out of my expertise anyway |
Author: | Dusk Eagle [ Wed Feb 22, 2012 8:18 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Let's pressure your group a bit. |
Author: | topazg [ Wed Feb 22, 2012 9:06 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Let's defend it then |
Author: | Dusk Eagle [ Wed Feb 22, 2012 9:50 am ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
I guess that's allowed. |
Author: | topazg [ Wed Feb 22, 2012 12:20 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Author: | Dusk Eagle [ Wed Feb 22, 2012 1:00 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Author: | topazg [ Wed Feb 22, 2012 1:02 pm ] |
Post subject: | Re: Redstone - Topazg vs. Dusk Eagle |
Contact?? Hane!! |
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