BillQuote:
General comment. Knotwilg pointed out that when you do tenuki you usually choose the best place to go to. Given the rest of your game, you should probably tenuki a lot.
Thank you

I'll try!

at R-14. Wow. That's something that's not on my radar (yet). Also interesting point about the 5 stones on one side of the board. Though I'd feel quite uneasy about my lone stone there. But you're right that white can get a lot more going with another free move if black really wants that stone, and that stone is still not so easy to kill, like you said.

at F-05 would be powerful indeed!

actually I hadn't really thought about the ko

I really don't have a lot of experience with ko and I'm probably a bit behind in my development concerning ko. (and especially when & why do you make ko)

felt like an okay move because it 1) connects my 2 groups on a grand scale and 2) cuts white into two. But I see that the connection is unnecessary concerning strength and that black has 2 strong groups as well. Also, it's more or less a neutral point. So I see your point in hindsight
dfanQuote:
Well done! In general I think your tenukis were well chosen. Here are some comments on the beginning. I tried to only mention things I think a 10k should do better.
Cool, thanks! I'll try to work on the things you point out and become one step closer to SDK!
invasion point after

yes this is something I know but probably messed up by being too casual in my review

In game I would invade at the right point, though!

at F-07 is a great move! Although I feel K15 was somewhat decisive in the game, too.

got it. Still a leftover from my 20kyu past that lingers on. Had some real trauma with things on the first line
About the moyo-thing. I think you're definitely right and the games where things get fight-y are probably the ones I learn most from (whether I win or lose). Yet I also feel that I need games like this. I like this style of play and Go is also "play the move you want to play". Of course, you should always aim to get better and you are right that I'll need those games to get there. And I will occasionally play games where I do "pick fights" to learn. But I also feel the journey is important and I want to play games that I fully enjoy, too. For me, that's variation and flexibility. I always look for the best move in the opening (not saying I'll find it, but I always look for it) and then see what kind of game it turns into and adapt to that. It's a bit uneasy for me to start a "fighting" game when it's not really necessary. I rarely do it, but you're right that it is necessary for improvement.
Thanks both for your (quick) comments and help
