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Freaking irritating game
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Author:  Krama [ Tue May 06, 2014 11:02 am ]
Post subject:  Freaking irritating game

I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.



Now I think I should have connected at r5 but then again I get split in two... but then white would jump around n5 and then what??
It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:

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Author:  DrStraw [ Tue May 06, 2014 11:11 am ]
Post subject:  Re: Freaking irritating game

Krama wrote:
I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.

Now I think I should have connected at r5 but then again I get split in two... but then white would jump around n5 and then what??
It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:


W's moves appear to be working so, incorrect or not, they are appropriate against someone who cannot take advantage of them. Instead of complaining try to figure out why you lost and make sure you don't do it again. A good place to start would be a book on shape.

Author:  Krama [ Tue May 06, 2014 11:15 am ]
Post subject:  Re: Freaking irritating game

DrStraw wrote:
Krama wrote:
I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.

Now I think I should have connected at r5 but then again I get split in two... but then white would jump around n5 and then what??
It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:


W's moves appear to be working so, incorrect or not, they are appropriate against someone who cannot take advantage of them. Instead of complaining try to figure out why you lost and make sure you don't do it again. A good place to start would be a book on shape.



I am simply over with trying to play like this... I got my self the territorial style book and now I will stick to it. Shapes don't matter when you have solid stones and and territory that can't be invaded. Now I understand what a lot of people mean when they say pro players avoid playing on moyo and focus on territory, it is so much easier :)

Author:  mitsun [ Tue May 06, 2014 12:23 pm ]
Post subject:  Re: Freaking irritating game

At what point do you think you had a moyo or territory which was so secure that it would be rude for your opponent to invade? The W cut at O9 (move 72) looks entirely reasonable. In the fight from moves 82-106, both sides had two weak groups, and I dont think you should expect to be able to kill everything. At move 109, you had an opportunity to block at J5 and fight to the death, with good prospects in the capturing race.

Author:  Bill Spight [ Tue May 06, 2014 1:00 pm ]
Post subject:  Re: Freaking irritating game

Krama wrote:
I hate it when they play so rude and march in my place. I know it is wrong, I simply know it from the bottom of my heart that what these people play is incorrect and I never seem to be able to punish it.

{snip}

It seems that the only way to win in go is to play territorial games, since invading and living in opponent moyo is so easy, while trying to defend your moyo is extremely hard.
:grumpy:


Pardon me, but what moyo? The closest thing Black has to a moyo is on the top side, which remains untouched.

Author:  Uberdude [ Tue May 06, 2014 1:02 pm ]
Post subject:  Re: Freaking irritating game

Did you post the correct game? I don't see any black moyo.

Author:  DrStraw [ Tue May 06, 2014 1:09 pm ]
Post subject:  Re: Freaking irritating game

Krama wrote:
I am simply over with trying to play like this... I got my self the territorial style book and now I will stick to it. Shapes don't matter when you have solid stones and and territory that can't be invaded. Now I understand what a lot of people mean when they say pro players avoid playing on moyo and focus on territory, it is so much easier :)


Hhm! Last time I checked that would qualify as good shape.

Author:  skydyr [ Tue May 06, 2014 1:11 pm ]
Post subject:  Re: Freaking irritating game

Comments:


In general, black missed several key shape points and didn't really build a moyo or do much with the strength white have him early on. The thing with some of white's weird moves is not to get fazed by them and to play your own game. Just because white played elsewhere, that doesn't automatically mean that white's move is more sente than your move. Even if it is, sometimes kiai requires that you ignore it and fight back.

The other thing about this is that you don't need to punish all mistakes. Many mistakes are their own punishment, but can be turned into good moves if the opponent tries to "punish" too hard. If white's taking small areas, etc, then the punishment is that black naturally builds the bigger ones while white gets settled.

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Author:  Krama [ Tue May 06, 2014 2:05 pm ]
Post subject:  Re: Freaking irritating game

Skydyr, thank you for the review. Now I see a lot of mistakes that I made. Why do you think us weaker players do these kind of silly mistakes? Fighting where fighting is not needed, protecting something that requires no protecting, not protecting something that has a weakness?

When I want to play all solid and without aji I am left with little territory and no influence, and it seems that my opponent gets it all. This is why I mostly make my game an illusion. It all seems good territory and influence wise however I soon realize that my shapes have no value and they just all apart.

Author:  skydyr [ Tue May 06, 2014 2:11 pm ]
Post subject:  Re: Freaking irritating game

DrStraw wrote:
Krama wrote:
[
W's moves appear to be working so, incorrect or not, they are appropriate against someone who cannot take advantage of them. Instead of complaining try to figure out why you lost and make sure you don't do it again. A good place to start would be a book on shape.



I am simply over with trying to play like this... I got my self the territorial style book and now I will stick to it. Shapes don't matter when you have solid stones and and territory that can't be invaded. Now I understand what a lot of people mean when they say pro players avoid playing on moyo and focus on territory, it is so much easier :)


Hhm! Last time I checked that would qualify as good shape.[/quote]

I must agree here. Playing territorially is often a matter of having solid groups that look after themselves. The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.

Author:  Bill Spight [ Tue May 06, 2014 2:18 pm ]
Post subject:  Re: Freaking irritating game

skydyr wrote:
The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.


Actually, that kind of advantage depends upon thickness
.

Author:  skydyr [ Tue May 06, 2014 2:31 pm ]
Post subject:  Re: Freaking irritating game

Bill Spight wrote:
skydyr wrote:
The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.


Actually, that kind of advantage depends upon thickness
.


Perhaps I am using the terms incorrectly, but I often think of them as somewhat synonymous. Of course, it occurs to me that solid can be slow and heavy instead of thick, so there's definitely some difference.

How would you describe the difference?

Author:  SmoothOper [ Tue May 06, 2014 2:56 pm ]
Post subject:  Re: Freaking irritating game

skydyr wrote:
Bill Spight wrote:
skydyr wrote:
The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.


Actually, that kind of advantage depends upon thickness
.


Perhaps I am using the terms incorrectly, but I often think of them as somewhat synonymous. Of course, it occurs to me that solid can be slow and heavy instead of thick, so there's definitely some difference.

How would you describe the difference?


To my understanding for territory oriented players want the profit now, though some seem satisfied to destroy your profit ASAP. I think thickness is a variation on influence, which isn't considered territory at all.

Author:  Bill Spight [ Tue May 06, 2014 3:05 pm ]
Post subject:  Re: Freaking irritating game

skydyr wrote:
Bill Spight wrote:
skydyr wrote:
The territory advantage comes from the inevitable fighting later: when you have nothing that your opponent can attack, you have a free hand to play in the middle game and endgame.


Actually, that kind of advantage depends upon thickness
.


Perhaps I am using the terms incorrectly, but I often think of them as somewhat synonymous. Of course, it occurs to me that solid can be slow and heavy instead of thick, so there's definitely some difference.

How would you describe the difference?


Well, thickness is a big topic, one that is not easy to understand. It is usually not associated with territory, especially in the early play. Several joseki feature a tradeoff between territory and thickness. That said, it is possible to have thick territory. You are probably familiar with the material on thickness at Sensei's Library. :)

The problem with Krama's idea of building territory that cannot be invaded is that it is easy to fall behind. It is not that one builds secure territory in preparation for later fighting, it is that secure territory arises from fighting (as Takagawa pointed out).

Author:  emeraldemon [ Tue May 06, 2014 5:07 pm ]
Post subject:  Re: Freaking irritating game

If you want to try taking more territory early, I say go for it! The worst that can happen is that you lose again and have more to learn from :)

Playing solidly is hard to do, as Bill said sometimes you can fall behind. But practice will make you better.

Author:  EdLee [ Tue May 06, 2014 7:43 pm ]
Post subject: 

Hi Krama,
Krama wrote:
Now I think I should have connected at r5 but then again I get split in two...
Yes, B is happy to just connect at R5. And no, it is W who gets a broken shape, the opposite of what you think.
Krama wrote:
but then white would jump around n5 and then what??
Remember you got this result because you didn't fix the cut at o9.
It has nothing to do with the :w82: peep or whether to connect at R5.
Krama wrote:
Why do you think us weaker players do these kind of silly mistakes?
Fighting where fighting is not needed, protecting something that requires no protecting, not protecting something that has a weakness?
Sorry, I cannot tell if you were being rhetorical or not. But literally: we make these mistakes because of problems in our understanding of the basics.
For example, basic shape problems:
- :b13:, missing D6.
- :b15:, throwing good money at bad; not letting go of damaged goods (trying to save every stone); missing the double approach UL corner (missing the big picture).
- :b61:, missing R11.
- :b75:, missing L9 hane.
- :b83:, not connecting at R5, not seeing W's broken shape as a result (and thinking the opposite for B).

Author:  ez4u [ Tue May 06, 2014 8:29 pm ]
Post subject:  Re: Freaking irritating game

Note that at 33 Black should play the atari at C18. This is a basic idea in fighting; we never forgo this kind of atari. In this case, however, it is more than that because White has made a big mistake. If White connects, Black simply connects at D18 and the corner is dead. White has no choice but to play ko with Black capturing first. The issue for Black is clearly not territory versus influence styles of play. Rather it is the basics of fighting and reading. We can see that Black used 4 seconds to play E16 instead so time management is also an area for improvement.

Author:  EdLee [ Tue May 06, 2014 8:39 pm ]
Post subject: 

ez4u wrote:
The issue for Black is clearly not territory versus influence styles of play. Rather it is the basics of fighting and reading.
Exactly. Very common for these levels. Tons and tons of threads with questions about "styles,"
when the real problem is in the basics.

When we are beginners, most of us don't understand this, unless it is pointed out to us.
(And even then, it takes some time to digest.)

Author:  leichtloeslich [ Tue May 06, 2014 11:57 pm ]
Post subject:  Re: Freaking irritating game

ez4u wrote:
If White connects, Black simply connects at D18 and the corner is dead.

Huh?

Click Here To Show Diagram Code
[go]$$W
$$ +--------------
$$ | . . 3 . . . .
$$ | . O X X . . .
$$ | O O O X . . .
$$ | . O X O 4 . .
$$ | 5 1 X . . . .
$$ | . 2 X . . . .
$$ | . . . . . . .
$$ | . . . O . . .
$$ | . . . X . . .
$$ | . . O O O . .
$$ | . . . . . . .
$$ | . . X X X . .
$$ | . . . . . . .
$$ | . . X . . . .
$$ | . . . . . . .[/go]

Author:  RBerenguel [ Wed May 07, 2014 12:04 am ]
Post subject:  Re: Freaking irritating game

leichtloeslich wrote:
ez4u wrote:
If White connects, Black simply connects at D18 and the corner is dead.

Huh?

Click Here To Show Diagram Code
[go]$$W
$$ +--------------
$$ | . . 3 . . . .
$$ | . O X X . . .
$$ | O O O X . . .
$$ | . O X O 4 . .
$$ | 5 1 X . . . .
$$ | . 2 X . . . .
$$ | . . . . . . .
$$ | . . . O . . .
$$ | . . . X . . .
$$ | . . O O O . .
$$ | . . . . . . .
$$ | . . X X X . .
$$ | . . . . . . .
$$ | . . X . . . .
$$ | . . . . . . .[/go]


Throw in 4 to remove the corner eye

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