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Game review request (IGS 17K) http://www.lifein19x19.com/viewtopic.php?f=4&t=16179 |
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Author: | xoxox [ Sun Oct 28, 2018 2:51 pm ] |
Post subject: | Game review request (IGS 17K) |
Any kind of criticism, suggestions are welcome. Game is attached below. Attachment:
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Author: | jlt [ Sun Oct 28, 2018 3:34 pm ] |
Post subject: | Re: Game review request (IGS 17K) |
The first remark I would make is that you should apply the proverb Corners, then sides, then center. For instance, ![]() Another example is move 123. You are playing on the fifth line, but to make territory you should play on the third line (or sometimes the fourth). Also, look at the whole board. After ![]() ![]() ![]() A few other remarks: ![]() ![]() ![]() ![]() ![]() (I can see other bad moves on both sides but won't comment everything.) |
Author: | EdLee [ Sun Oct 28, 2018 7:04 pm ] |
Post subject: | |
Author: | EdLee [ Sun Oct 28, 2018 9:43 pm ] |
Post subject: | |
Hi xoxox, ![]() ![]() ![]() ![]() ![]() If you didn't have a plan for ![]() ![]() ![]() ![]() If so, that's misplaced thinking here. Just connect solidly at Q3. Study why Q3 is better than your ![]() ![]() ![]() ![]() ![]() ![]() Without looking at the rest of the game, we can already see from ( ![]() ![]() ![]() Can you see why ( ![]() ![]() ![]() |
Author: | jlt [ Tue Oct 30, 2018 5:11 am ] |
Post subject: | Re: Game review request (IGS 17K) |
@EdLee: I don't have access to LeelaZero right now, but I just checked on Leela 0.11.0 what it thinks about move 7. After move 7 is played, and after 60000 simulations, the position evaluation is about B+0.3. If instead of R9 Black plays C6, the position is B+2.7 If instead of R9 Black plays F3, the position is B+2.2 If instead of R9 Black plays R8, the position is B+1.5 I don't have the patience to check other moves, as my computer is rather slow. In summary, move 7 is not a big mistake but is considered as a ~2 point loss compared to approaching the lower left corner with C6 or F3. |
Author: | EdLee [ Tue Oct 30, 2018 5:31 am ] |
Post subject: | |
Hi jlt, Thanks. 2% for a super-human engine is quite negligible for ddk or sdk. Thanks. |
Author: | Tryss [ Tue Oct 30, 2018 5:42 am ] |
Post subject: | Re: Game review request (IGS 17K) |
LZ think it's closer to a -4% mistake, with black winrate going from 57% to 53%. She prefer to play on the lower left (3-3 or usual approach at C6/F3) But ![]() |
Author: | jlt [ Tue Oct 30, 2018 6:23 am ] |
Post subject: | Re: Game review request (IGS 17K) |
EdLee: not 2% but 2 points. |
Author: | xoxox [ Tue Oct 30, 2018 7:29 am ] |
Post subject: | Re: Game review request (IGS 17K) |
jlt wrote: For instance, ![]() Yes, this is usually bad but in Chinese fuseki I have seen this move in books, video analysis etc. It might not be so bad here and probably depends upon follow up moves, which I don't think I played very accurately. |
Author: | xoxox [ Tue Oct 30, 2018 7:39 am ] |
Post subject: | Re: Game review request (IGS 17K) |
jlt wrote: Another example is move 123. You are playing on the fifth line, but to make territory you should play on the third line (or sometimes the fourth). Yes, I realised that soon after making that move. I may be was thinking about influence or something like that, which I think is wrong idea in given position. One can only learn by playing wrong moves first. |
Author: | xoxox [ Tue Oct 30, 2018 7:53 am ] |
Post subject: | Re: Game review request (IGS 17K) |
jlt wrote: Also, look at the whole board. After ![]() ![]() ![]() I think move ![]() ![]() jlt wrote: (I can see other bad moves on both sides but won't comment everything.) Any suggestions about middle game play? |
Author: | xoxox [ Tue Oct 30, 2018 8:03 am ] |
Post subject: | Re: Game review request (IGS 17K) |
EdLee wrote: ![]() ![]() ![]() ![]() |
Author: | xoxox [ Tue Oct 30, 2018 8:14 am ] |
Post subject: | Re: Game review request (IGS 17K) |
EdLee wrote: ![]() ![]() ![]() If you didn't have a plan for ![]() ![]() ![]() ![]() If so, that's misplaced thinking here. Just connect solidly at Q3. Study why Q3 is better than your ![]() ![]() ![]() ![]() ![]() You are partially right about san-san invasion but I planned this because my opponent was also playing slow, or I might be wrong. |
Author: | xoxox [ Tue Oct 30, 2018 8:24 am ] |
Post subject: | Re: Game review request (IGS 17K) |
EdLee wrote: Can you see why ( ![]() ![]() ![]() Yes, what alternate moves you suggest in tune with chinese fuseki? |
Author: | xoxox [ Tue Oct 30, 2018 8:40 am ] |
Post subject: | Re: Game review request (IGS 17K) |
Instead of ![]() |
Author: | schawipp [ Tue Oct 30, 2018 9:31 am ] |
Post subject: | Re: Game review request (IGS 17K) |
xoxox wrote: I still don't understand why With ![]() ![]() Now look at the lower and lower-left area of the board: There's no single b stone, yet. If w gets 1-2 another free moves there, the whole area is turned into a giant white moyo. You might still invade there, but this will be mostly a disadvantageous fight. Thus, seems a good moment for playing a kakari at e.g. c6 - do you think this would be smaller or bigger than the around 5 points of your ![]() |
Author: | jlt [ Tue Oct 30, 2018 10:03 am ] |
Post subject: | Re: Game review request (IGS 17K) |
xoxox wrote: I still don't understand why ![]() (schawipp already answered while I was typing the following paragraph): ![]() A guiding principle is that corners are big, so most of the time, approaching a corner (C6, F3) or making a corner enclosure (C14, F17) is a big play. Another possibility is D10 since it interacts loosely with D16 and prevents White from playing there. Or perhaps play around H3 and try to live (this is basically what you did around move 183 but you died because there were already too many white stones; you would have had better chances of success by invading earlier). Some of these moves are probably not optimal at all, but I am pretty confident that they are better than your move ![]() xoxox wrote: Any suggestions about middle game play? After ![]() ![]() ![]() ![]() ![]() Move 101: if your idea is to kill the D15 stone or at least to save your C15 stone, then C14 gives you a better shape (whereas the atari at D14 leaves a cutting point at C14). Move 137 is often bad shape because it invites your opponent to cut your keima. Move 167: what are you afraid of? |
Author: | xoxox [ Tue Oct 30, 2018 11:46 am ] |
Post subject: | Re: Game review request (IGS 17K) |
jlt wrote: ![]() ![]() Yes I know about keima cut, have read about it before. Problem is, it is more difficult to apply these ideas in practical games. Like Go most of these ideas are also abstract, so some of them are understood better only by playing a lot and not by only studying. I am fairly new to game and playing it seriously for about a month or two only so reading and intuition might improve with time. Thanks all for suggestions and analysis. One more thing: board embedded here is not very mobile device friendly. Thanks again. |
Author: | EdLee [ Tue Oct 30, 2018 2:33 pm ] |
Post subject: | |
Hi xoxox, Quote: Quote: Can you see why ( Yes, what alternate moves you suggest in tune with [the usual suspects] fuseki?![]() ![]() ![]() |
Author: | EdLee [ Tue Oct 30, 2018 2:36 pm ] |
Post subject: | |
Quote: board embedded here is not very mobile device friendly. I've been using the ancient and tiny iphone(4 & 5) screens for this forum ( including this and previous posts, editing forum diagrams, browsing embedded SGF's like yours ) for some years now. ![]() |
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