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 Post subject: 1k Fox game review request
Post #1 Posted: Sun Jul 21, 2019 7:58 pm 
Dies with sente

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Lost a game by 2.5 by didn't feel close in game.

Would like a full game review. Thank you!



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 Post subject: Re: 1k Fox game review request
Post #2 Posted: Mon Jul 22, 2019 8:03 am 
Honinbo

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Some comments. :)



Main focus; Have a care for eye shape.

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 Post subject: Re: 1k Fox game review request
Post #3 Posted: Tue Jul 23, 2019 11:31 am 
Lives with ko

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Just a general thought. Seems like you leave a lot of weak shape for your opponents to exploit. And it seems like you allowed your opponent to decide the flow of the game.

K16 felt like a mistake, but your opponent didn't capitalize. Instead of the approach on the LR corner, I think an enclosure at R14 or R13 would have solved a lot of problems. Your opponent wedging imbetween K16 and Q16 is what caused most of your problems.

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 Post subject: Re: 1k Fox game review request
Post #4 Posted: Tue Jul 23, 2019 8:00 pm 
Dies with sente

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Thank you both for your comments. I'll try to incorporate this in my next set of games. I actually considered a lot of the moves you guys are suggesting, but I manage to convince myself out of it many times... I learn the lesson one of these days.

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 Post subject: Re: 1k Fox game review request
Post #5 Posted: Wed Jul 24, 2019 5:29 am 
Oza
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If I may single out a representative move, which was also key to losing the game, it's B79

That move forces White to connect and nothing else. It doesn't enhance your own connection, perhaps it slightly improves your local shape.

BUT! White's answer sets up the cut at J15, which separates that big lump of stones and takes the top.

These threats, which superficially let you dictate the game, but are in effect thank you moves, appear throughout this game.

So one thing you can ask yourself before every (such) move is: "Is my move only a good move if the opponent doesn't answer? Or is it still a good move if the opponent answers?" Moves which give no clear improvement when answered, are neutral at best (and so there's no reason to play them, leave them as ko-threats) but are even likely to be bad.

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