It is currently Mon Sep 28, 2020 3:21 pm

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
Offline
 Post subject: KGS 2k Review Request
Post #1 Posted: Tue Jun 16, 2020 5:55 am 
Dies in gote

Posts: 36
Liked others: 0
Was liked: 1
Rank: KGS 5 kyu
Universal go server handle: Cynosure
Hi yall,
I'm back at it again with a fresh request! I put lots of comments about my thought process during the game, so if you're willing to read kyu ramblings there's a lot to review there ^.^ For some background, I've been replaying some Cho Chikun games so my general game plan was to play for territory then try to break what my opponent had built. Besides tactical lines missed and stuff, notes about general positional evaluation would also be much appreciated!

I played white:



On a side note, has KGS rank drifted in the last year or two? It seems implausible that I gain a comfortable 2 stones of strength right after taking a long break, so either I'm in good shape to finally make shodan or anchor changes have bamboozled me.

EDIT: Had to upload as attachment because external sites were returning "invalid game data"


Attachments:
tm pc.sgf [6.69 KiB]
Downloaded 209 times
Top
 Profile  
 
Offline
 Post subject: Re: KGS 2k Review Request
Post #2 Posted: Tue Jun 16, 2020 6:34 am 
Lives in sente
User avatar

Posts: 960
Liked others: 83
Was liked: 350
I am 2k myself, so can't help much, but here is a couple of moves that I found surprising.

:w34: if you want to play in the area, it seems better to attack C15 more severely by playing around C12. You probably can't kill it since Black can hane at C17, but at least you can try to surround the group and build a moyo at the same time.

:w48: feels too slow. You have some kind of wall at Q5, so you can pincer R9 to push it against your wall and separate it from its friend Q17.

Top
 Profile  
 
Offline
 Post subject: Re: KGS 2k Review Request
Post #3 Posted: Wed Jun 17, 2020 1:52 am 
Gosei
User avatar

Posts: 1717
Location: Ghent, Belgium
Liked others: 267
Was liked: 793
Rank: KGS 2d OGS 1d Fox 4d
KGS: Artevelde
OGS: Knotwilg
Online playing schedule: UTC 18:00 - 22:00
I made a comprehensive review with Katago.

General remarks:

+ you have good fighting spirit and in general a good intuition for middle game running battles
- you seemed overly concerned with territory and continuously misjudged the balance; Black was not ahead, despite White playing without komi
- I think you can improve your notion of "good shape"

Your natural ability in fighting will shine if you use your thickness to attack, rather than worry about not having enough points.



This post by Knotwilg was liked by: Bill Spight
Top
 Profile  
 
Offline
 Post subject: Re: KGS 2k Review Request
Post #4 Posted: Mon Jun 22, 2020 11:53 am 
Dies in gote

Posts: 36
Liked others: 0
Was liked: 1
Rank: KGS 5 kyu
Universal go server handle: Cynosure
Thanks for the very in depth review! I've been quite busy this week, so I couldn't thanks you sooner. The suggested lines (assumed to be Katagos?) are certainly interesting. Confusing to me like most AI lines, but valuable nonetheless :lol:

Top
 Profile  
 
Offline
 Post subject: Re: KGS 2k Review Request
Post #5 Posted: Mon Jun 22, 2020 12:51 pm 
Gosei
User avatar

Posts: 1717
Location: Ghent, Belgium
Liked others: 267
Was liked: 793
Rank: KGS 2d OGS 1d Fox 4d
KGS: Artevelde
OGS: Knotwilg
Online playing schedule: UTC 18:00 - 22:00
Cynosure wrote:
Thanks for the very in depth review! I've been quite busy this week, so I couldn't thanks you sooner. The suggested lines (assumed to be Katagos?) are certainly interesting. Confusing to me like most AI lines, but valuable nonetheless :lol:


You're welcome. The suggestions are KataGo's. I no longer offer suggestions of my own but try to interpret those offered instantly and for free by the ghosts of supraprofessional strength that now live on our machines. I do try to bring these interpretations down to our level of comprehension. And I stick with old review practices, to highlight what may be a structural mistake in the player's approach, rather than getting lost in variations.

Cheers!


This post by Knotwilg was liked by: Bill Spight
Top
 Profile  
 
Offline
 Post subject: Re: KGS 2k Review Request
Post #6 Posted: Mon Jun 22, 2020 1:01 pm 
Lives in gote

Posts: 562
Liked others: 90
Was liked: 617
Rank: maybe 2d
The place where human teachers really, really shine over bots is the interpretation-providing part. And the ability to point out mistakes of the right "level", including mistakes that, even if they lose less than 1/10th of what the "objective" blunders in the game lost, are more than ten times easier to correct - such as just learning what the standard shape move is in a common situation.


This post by lightvector was liked by: Bill Spight
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group