Hey there,
I was hoping someone could review one of my last games. I've been watching Dwyrin's Back to Basics series recently - and trying to take notes about shape, direction of play, moyos, etc. This seemed to work for getting me from 20-16/17k ish, but now I find myself facing really aggressive DDKs who hane everything, make as many cuts as possible etc.
I know I have some serious shape issues as well as overplays to work on. Additionally, I played some blitz-y games against the 15k bot on OGS and the AI had me losing almost universally once the opening was finished. I've started to read In the Beginning by James Davies - but I also feel like there is something I'm strongly missing?
One thing I think is important to mention: in my games against humans, I often find myself with a large open center and a wall on one side that comes from me leaning against/attacking my opponents stones. I often hope to convert this to territory, but and up losing around half of it to invasions/crosscuts, etc... I'm wondering how to not let that happen? I feel like the answer is some form of "get better at invading" so I can make more forcing moves on my opponents and not let them take my territory so easily.
Any help is appreciated, thanks. My OGS name is Ghostofthro and my most recent game (against a human) is below:
Link to the game:
https://online-go.com/game/29326289SGF:
(;FF[4]
CA[UTF-8]
GM[1]
DT[2020-12-20]
PC[OGS: https://online-go.com/game/29326289]
GN[BrentCornelius vs. Ghostofthro]
PB[BrentCornelius]
PW[Ghostofthro]
BR[14k]
WR[?]
TM[1200]OT[5x30 byo-yomi]
RE[B+4.5]
SZ[19]
KM[6.5]
RU[Japanese]
C[Ghostofthro: hey there, gl
BrentCornelius: you as well
]
;B[pd]
C[BrentCornelius: you as well
]
(;W[dp]
(;B[cd]
(;W[qp]
(;B[ec]
(;W[fq]
(;B[op]
C[Ghostofthro: shoot sorry, mirror go
]
(;W[pq]
(;B[oq]
(;W[dj]
(;B[kq]
(;W[pj]
C[BrentCornelius: haha no worries. It didn't last long
]
(;B[qn]
(;W[ro]
(;B[rn]
(;W[ql]
(;B[pn]
(;W[pg]
(;B[mc]
(;W[dm]
(;B[ci]
(;W[di]
(;B[ch]
(;W[eg]
(;B[dh]
(;W[eh]
(;B[df]
(;W[oe]
(;B[od]
(;W[ne]
(;B[ef]
(;W[le]
(;B[fg]
(;W[fh]
(;B[gg]
(;W[gh]
(;B[hg]
(;W[ih]
(;B[hh]
(;W[hi]
(;B[kd]
(;W[ke]
(;B[je]
(;W[jf]
(;B[ie]
(;W[ig]
(;B[if]
(;W[ij]
(;B[jg]
(;W[kf]
(;B[jh]
(;W[ii]
(;B[ki]
(;W[kk]
(;B[mj]
(;W[mk]
(;B[nk]
(;W[li]
(;B[lk]
(;W[ml]
(;B[kj]
(;W[jk]
(;B[lj]
(;W[lh]
(;B[nj]
(;W[ll]
(;B[nl]
(;W[mm]
(;B[nm]
(;W[mn]
(;B[nn]
(;W[mp]
(;B[mq]
(;W[no]
(;B[oo]
(;W[kp]
(;B[jp]
(;W[jo]
(;B[ko]
(;W[lp]
(;B[io]
(;W[jn]
(;B[ip]
(;W[lq]
(;B[kr]
(;W[in]
(;B[lr]
(;W[ho]
(;B[hp]
(;W[go]
(;B[cq]
(;W[cp]
(;B[dq]
(;W[eq]
(;B[bp]
(;W[bo]
(;B[br]
(;W[ap]
(;B[er]
(;W[fr]
(;B[dr]
(;W[qe]
(;B[qd]
(;W[pl]
(;B[pi]
(;W[oi]
(;B[oj]
(;W[qi]
(;B[rl]
(;W[rk]
(;B[rj]
(;W[rm]
(;B[qj]
(;W[pk]
(;B[qh]
(;W[ph]
(;B[ri]
(;W[pi]
(;B[rf]
(;W[re]
(;B[qf]
(;W[pf]
(;B[qg]
(;W[sf]
(;B[sg]
(;W[se]
(;B[pe]
(;W[rh]
(;B[mf]
(;W[me]
(;B[ni]
(;W[nh]
(;B[mh]
(;W[mi]
(;B[lg]
(;W[mg]
(;B[kg]
(;W[lf]
(;B[cj]
(;W[ck]
(;B[gp]
(;W[fp]
(;B[gr]
(;W[bj]
(;B[bi]
(;W[bk]
(;B[fs]
(;W[or]
(;B[nr]
(;W[pr]
(;B[gq]
(;W[dg]
(;B[fo]
(;W[ep]
(;B[fn]
(;W[gm]
(;B[dn]
(;W[cn]
(;B[do]
(;W[co]
(;B[fm]
(;W[fl]
(;B[hn]
(;W[gn]
(;B[hm]
(;W[gl]
(;B[lo]
(;W[mo]
(;B[im]
(;W[jm]
(;B[jj]
(;W[il]
(;B[ji]
(;W[rd]
(;B[rc]
(;W[rg]
(;B[cg]
(;W[ld]
(;B[lc]
(;W[bq]
(;B[gi]
(;W[gj]
(;B[qm]
(;W[sl]
(;B[aj]
(;W[ak]
(;B[ai]
(;W[om]
(;B[on]
(;W[nd]
(;B[nc]
(;W[ar]
(;B[bs]
(;W[sn]
(;B[md]
(;W[nf]
(;B[sc]
(;W[ns]
(;B[ms]
(;W[os]
(;B[np]
(;W[po]
(;B[pp]
(;W[qo]
(;B[qq]
(;W[qr]
(;B[rq]
(;W[sr]
(;B[rr]
(;W[rs]
(;B[sq]
(;W[rp]
(;B[ss]
(;W[jd]
(;B[kc]
(;W[sr]
(;B[dk]
(;W[dl]
(;B[ei]
(;W[fi]
(;B[ej]
(;W[sp]
(;B[el]
C[Ghostofthro: thanks, meant to try a variation
]
(;W[em]
C[BrentCornelius: no worries.
]
(;B[ek]
(;W[fk]
(;B[fj]
(;W[gi]
(;B[as]
(;W[aq]
(;B[pm]
(;W[ol]
(;B[ic]
(;W[bm]
(;B[]
(;W[mh]
(;B[]
(;W[]
C[Ghostofthro: gg
BrentCornelius: gg thank you for the game
]
))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
I know I really messed up the endgame by going for small points instead of protecting my cutting points. I'm more wondering about the early/middle game. In the sequence from

-:w46: I feel like I got very greedy, and instead of threatening invasion/leaning on them in order to build moyo, I just haned and left a bunch of cutting points. After that, I think the game falls apart because I get into a huge fight.
Any ideas are appreciated, thanks.