It is currently Sun May 11, 2025 2:01 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
Offline
 Post subject: Teaching game for comments
Post #1 Posted: Mon Oct 04, 2010 8:31 pm 
Gosei
User avatar

Posts: 2060
Location: Texas
Liked others: 546
Was liked: 173
Rank: KGS 3k
GD Posts: 264
KGS: Chew
We were talking in another thread about unusual openings and such. I've been trying to practice mixing things up in the openings, playing based on direction of play rather than just using the few joseki/moves I'm comfortable with. Topazg and I really enjoyed this game (particularly the opening), so I'd love to get a few comments about what works and what doesn't.



We discussed, and I DO know that 73 should probably have been at S12, as my best chance. And 97 was too deep, but by that point, I felt I could lose quietly or overplay with a roar.

_________________
Someday I want to be strong enough to earn KGS[-].

Top
 Profile  
 
Offline
 Post subject: Re: Teaching game for comments
Post #2 Posted: Mon Oct 04, 2010 9:08 pm 
Lives in sente
User avatar

Posts: 1206
Liked others: 51
Was liked: 192
Rank: KGS 5d
KGS: Str1fe, Midorisuke
Ideas!


This post by Shaddy was liked by: Chew Terr
Top
 Profile  
 
Offline
 Post subject: Re: Teaching game for comments
Post #3 Posted: Sun Oct 10, 2010 4:29 am 
Gosei
User avatar

Posts: 1378
Location: wHam!lton, Aotearoa
Liked others: 253
Was liked: 105
I just want to think about this position for a few moments.

Click Here To Show Diagram Code
[go]$$Bc
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . O . . . . W . . X . . O . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . . W . . . . . . X . . O . . . . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . X . . . . . . . . . . a . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . Y . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . c . . |
$$ | . . . O . . . . . . . . . . . b X . . |
$$ | . . . . . . . . . . . . . x . O . . . |
$$ | . . . . . . O . . . . . . . . O X . . |
$$ | . . . , Y . . . . , . . . O O X X . . |
$$ | . . X . . . O . . . . . O . O X O . . |
$$ | . . . . . . . . . . . . . O X . X . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ +---------------------------------------+[/go]


My impression of this board is that it is being dominated by white`s relatively uncontested framework on the bottom side of the board. That looks the most interesting. I guess black should either reduce that, try to build something equally or more interesting of his own (in sente, if he wants to catch up to white ...) and / or play on the border of it and his emerging framework on the right. I have marked places I have thoughts on

a - this is likely where I would play. It feels sente against the two white stones to me, at least they will be very unhappy if white tenukis. Black is not really in trouble anywhere himself, so starting something here to develop his framework seems great to me.

b and c - I very often miss these moves in games when they would be good. They turn a black minor weakness into a strong point of development. They seem small but are often very good. b seems to have the idea of competing on the border of black and white's framework, while c makes a direct invasion of the right seem quite unappealing to white. I would be interested in a stronger player's opinion of these moves at this juncture. They might be too small considering white's big framework in the south.

Triangled black stones - They are both wondering why they were high. When you play a stone (especially high stones) you must justify it to yourself and your opponent as a good move. Contrast the white circled stones, who are justifying why topazg played high.

x - You played here. While it is near the border of white's and your desired frameworks, it is also next to a white ponnuki, and near a black weakness (that one point jump), while not being connected to anything. Topazg showed you some problems with this move immediately, and Shaddy has also expounded this fight, so I won't.

Loons.

_________________
Revisiting Go - Study Journal
My Programming Blog - About the evolution of my go bot.


This post by Loons was liked by: Chew Terr
Top
 Profile  
 
Offline
 Post subject: Re: Teaching game for comments
Post #4 Posted: Sun Oct 10, 2010 12:07 pm 
Honinbo

Posts: 10905
Liked others: 3651
Was liked: 3374
Interesting ideas, guys! :)


_________________
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.


This post by Bill Spight was liked by: Chew Terr
Top
 Profile  
 
Offline
 Post subject: Re: Teaching game for comments
Post #5 Posted: Sun Oct 10, 2010 12:13 pm 
Tengen
User avatar

Posts: 4511
Location: Chatteris, UK
Liked others: 1589
Was liked: 656
Rank: Nebulous
GD Posts: 918
KGS: topazg
Many thanks all, very interesting, especially your comments Bill (I'm especially pleased to see I got some of your ideas and concerns, although I completely take your point on G3) :)

This is my write up of that game, for those interested:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group