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Battle of the 12k's
http://www.lifein19x19.com/viewtopic.php?f=4&t=3419
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Author:  hailthorn011 [ Sat Mar 12, 2011 6:12 pm ]
Post subject:  Battle of the 12k's

This was a very fun game, but for some reason I thought I'd lost. I guess that shows how terrible my counting skills are. Any suggestions?
(By the way, the move I played before I said "whoops" was a misclick. I meant to do something else but the mouse moved right as I clicked down. Oh well.)
:salute:

:salute:

Author:  Joaz Banbeck [ Sat Mar 12, 2011 6:54 pm ]
Post subject:  Re: Battle of the 12k's

6: Not really bad, but smaller than Q10 or R15.

8: What are you trying to accomplish here? TYhere are several big sides: Q10, K17, D10.

20: 1-on-1 contact moves are usually defender's moves. Try G11 ( or J8 )

24: Must be at H11

Author:  EdLee [ Sat Mar 12, 2011 7:15 pm ]
Post subject: 

You averaged about 11 secs/move. A few ideas:

Author:  hailthorn011 [ Sun Mar 13, 2011 9:49 am ]
Post subject:  Re: Battle of the 12k's

Thanks for the assistance both of you! Hopefully now I'll remember this and know how and when to implement these things in my games. Seems to be the hardest part.

Author:  Loons [ Sun Mar 13, 2011 3:31 pm ]
Post subject:  Re: Battle of the 12k's

Trivially, if white does not want to agree to black's plan (enclosure + good pincer), making a white sanrensei seems a nice moyo-y alternative (rather than making a 4-4 point enclosure). The game would be solid vs fast as opposed to solid vs less solid.

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