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Battle of the 12k's http://www.lifein19x19.com/viewtopic.php?f=4&t=3419 |
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Author: | hailthorn011 [ Sat Mar 12, 2011 6:12 pm ] |
Post subject: | Battle of the 12k's |
This was a very fun game, but for some reason I thought I'd lost. I guess that shows how terrible my counting skills are. Any suggestions? (By the way, the move I played before I said "whoops" was a misclick. I meant to do something else but the mouse moved right as I clicked down. Oh well.) ![]() ![]() |
Author: | Joaz Banbeck [ Sat Mar 12, 2011 6:54 pm ] |
Post subject: | Re: Battle of the 12k's |
6: Not really bad, but smaller than Q10 or R15. 8: What are you trying to accomplish here? TYhere are several big sides: Q10, K17, D10. 20: 1-on-1 contact moves are usually defender's moves. Try G11 ( or J8 ) 24: Must be at H11 |
Author: | EdLee [ Sat Mar 12, 2011 7:15 pm ] |
Post subject: | |
You averaged about 11 secs/move. A few ideas: |
Author: | hailthorn011 [ Sun Mar 13, 2011 9:49 am ] |
Post subject: | Re: Battle of the 12k's |
Thanks for the assistance both of you! Hopefully now I'll remember this and know how and when to implement these things in my games. Seems to be the hardest part. |
Author: | Loons [ Sun Mar 13, 2011 3:31 pm ] |
Post subject: | Re: Battle of the 12k's |
Trivially, if white does not want to agree to black's plan (enclosure + good pincer), making a white sanrensei seems a nice moyo-y alternative (rather than making a 4-4 point enclosure). The game would be solid vs fast as opposed to solid vs less solid. |
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