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10k game - protecting moyo http://www.lifein19x19.com/viewtopic.php?f=4&t=4041 |
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Author: | thequietcenter [ Tue Jun 14, 2011 12:23 am ] |
Post subject: | 10k game - protecting moyo |
My comments are in the game |
Author: | Li Kao [ Tue Jun 14, 2011 1:21 am ] |
Post subject: | Re: 10k game - protecting moyo |
19 C17 block from the other side. He's now overconcentrated and has trouble forming a base 25 J17 hane from below. Make it harder for him to settle 29 I don't like it. I don't really see the purpose 63 h19 and L16 look like miai now. I think I'd play L16 now sealing him in sente 81 Why connect? You're strong on both sides now 83 Don't like the shape. I'd play L16, but there are several other moves in that area that seem to seal him in in sente. 86 now he's alive and you have bad shape 89 I would have blocked on the same side as you. But I'm not sure if that's right. 99 Now I would have taken the stone seperating him 139 What does this move accomplish? If you want to play in that area I'd look at L15, but I would tenuki 146 If you tenuki now you'll fall to the crane's nest. Not sure if O15 N16 or N17 is best. N16 looks like a good compromise between shape and points 169 I think C1 kills. I don't think he has enough outside liberties - Among the blind the one eyed is king 171 why do you care about that stone? 203 If he throws in at C1 it's still seki 211 He can still throw in at C1. This move is a pass 213 He tenukid, now the group is dead, and you play small endgame for several moves? 223 Risky. As white I'd consider K8. Then B has the choice of either taking the white stones, or protecting his central territory. No idea what's bigger. |
Author: | EdLee [ Tue Jun 14, 2011 1:42 am ] |
Post subject: | |
A few ideas: |
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