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14k v 16k http://www.lifein19x19.com/viewtopic.php?f=4&t=4092 |
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Author: | Boyce [ Tue Jun 21, 2011 1:28 pm ] |
Post subject: | 14k v 16k |
Hey guys! This is a game I played earlier today on KGS. It seemed to go pretty well although I know I made quite a few mistakes (as in alot I'm sure... ![]() Boyce |
Author: | SpongeBob [ Tue Jun 21, 2011 2:06 pm ] |
Post subject: | Re: 14k v 16k |
Move 52 is too slow. Instead, you can attack the three white stones. The same holds for 54. Move 60, you can play at H11, as you do not need to fear any cuts here. Also 66 can be played faster, e.g. at F13. Remember this keima (two steps forward and one step to the side), it is a fast and relatively secure attacking move that is often useful. The same holds for 68. With 76 you tried to kill. If you just play at M11, he cannot go into your territory and you have secured it. Should be enough to win, I guess. This is often the danger if you try to kill by all means. If you do not succeed, your opponent gets the chance to counter attack. This happens here where while attacking, you are weakening your own position and in the end it is not your opponent who dies, but you. This is something which I am also still having problems with. ![]() |
Author: | jts [ Tue Jun 21, 2011 3:28 pm ] |
Post subject: | Re: 14k v 16k |
176: You almost always want to play r4 in situations like this (he has the 4-4 point, you invade the 3-3 point). If he takes r4, you take q3. You can play around with the stones to try to figure out what people normally play next, and what would have been appropriate here. -- And also you might ask yourself, how would you respond to W183 at s1? About the game in general, and about white "digging into your territory": |
Author: | EdLee [ Tue Jun 21, 2011 3:38 pm ] |
Post subject: | |
A few ideas. Study the broken shape: ![]() |
Author: | Boyce [ Wed Jun 22, 2011 11:39 am ] |
Post subject: | Re: 14k v 16k |
Thank you for all the replies! It appears that I need to be way less greedy concerning center facing walls (although I need to play more territorially I've been told as well). I guess after seeing the walls build up in the first few moves I saw territory being built, and got concerned when white pushed through. I also need to understand when I can move quickly it seems, but I worry about getting cut in two all the time ![]() As to the W183@S1, in the corner I was fairly sure I was dead. I realized my mistake after I didn't move to R4. Had he moved to S1, I would have had to move at R1, then he could have killed at T4. I don't see anyway to live-I was fortunate he made a mistake as well. About contact fights in areas of influence, I felt like I was building a moyo in the center that game which I thought meant making territory. From what you said the point of a moyo like that would be to invite the person inside hopefully and then make territory from attacking them? Thanks again for the advice and reviews! Boyce |
Author: | EdLee [ Wed Jun 22, 2011 5:13 pm ] |
Post subject: | |
Boyce wrote: I was letting my pieces get divided quite often. Boyce, stones can be divided/separated/split in different ways. For example:But the particular kinds to study in your shapes are these and their variations, which are fundamentally different from the above: See also: http://senseis.xmp.net/?SqueezingOutTheToothpaste http://senseis.xmp.net/?SmallGaps http://senseis.xmp.net/?LameDuGo |
Author: | Boyce [ Thu Jun 23, 2011 11:53 am ] |
Post subject: | Re: 14k v 16k |
Those articles and your advice on broken shape were very helpful! I played another game earlier today trying to keep in mind to not let my positions become broken shape and I feel like I did a much better job at it. I'm still having problems of telling when I can move quicker vs a slower move, but thats probably going to take me awhile to work on. Just wanted to say I feel like all the advice you guys gave was very helpful ![]() Boyce |
Author: | Redundant [ Thu Jun 23, 2011 12:33 pm ] |
Post subject: | Re: 14k v 16k |
Boyce wrote: Those articles and your advice on broken shape were very helpful! I played another game earlier today trying to keep in mind to not let my positions become broken shape and I feel like I did a much better job at it. I'm still having problems of telling when I can move quicker vs a slower move, but thats probably going to take me awhile to work on. Just wanted to say I feel like all the advice you guys gave was very helpful ![]() Boyce I took the liberty of looking up this game. You played well. I'd advise that you spam a bunch of tsumego/tesuji problems so that you can get a better intuition about which plays work, and which don't. You defended a lot against things that don't work. |
Author: | Boyce [ Fri Jun 24, 2011 12:21 pm ] |
Post subject: | Re: 14k v 16k |
Thanks Redundant! ![]() Boyce |
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