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8 k vs 10 k, two handicap, B+R, Japanese rules, 02.07.2011 http://www.lifein19x19.com/viewtopic.php?f=4&t=4165 |
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Author: | Sevis [ Sun Jul 03, 2011 7:41 pm ] |
Post subject: | 8 k vs 10 k, two handicap, B+R, Japanese rules, 02.07.2011 |
Hullo everyone, After playing this game, I almost immediately decided I had to put it up here for review. I've reviewed it myself (briefly), and have added some variations and comments. I have the feeling my fuseki is particularly bad -- the later chase was also a double trainwreck, but I think I was already losing (badly) by then. This is generally the kind of game that I have once in a while, where I soon stop, and wonder where I went wrong. Everything seems to be going okay-ish, but my opponent is consistently outfighting, outgrabbing, or outchasing me. I'm not quite sure what to do in such situations -- he is obviously playing better than I am, but even looking for the biggest move I can see, I still end up playing too small. Anyway, sorry for the long intro -- in short, a review would be greatly appreciated. ^^ Thanks. ![]() |
Author: | Dusk Eagle [ Sun Jul 03, 2011 8:55 pm ] | ||
Post subject: | Re: 8 k vs 10 k, two handicap, B+R, Japanese rules, 02.07.20 | ||
Here's a quick review of your first 50 or so moves. If you had captured the cutting stones at move 51 with one of the two nets, you would have been well ahead.
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Author: | Sevis [ Mon Jul 04, 2011 10:14 am ] |
Post subject: | Re: 8 k vs 10 k, two handicap, B+R, Japanese rules, 02.07.20 |
Thank you. ![]() The push on the 3-2 point seems to often by played early (by both sides) in many of my games. Is this the correct way for black to let the situation develop? Is there any specific way to punish N16? I think my group had an easier time running because of it, but I wasn't quite sure. I think I should be more aware of when double hanes work... I had considered it, but didn't see the double atari. Oh, and practice with nets. Hm. |
Author: | EdLee [ Mon Jul 04, 2011 3:52 pm ] |
Post subject: | |
Sevis wrote: The push on the 3-2 point seems to often by played early (by both sides) in many of my games. The push on the 3-2 so early (in your games) is too slow, too small --Is this the correct way for black the joseki move is the 3rd-line 2-space jump back. The correct thing for B to do is tenuki; for example, ![]() B could approach upper left corner instead. |
Author: | EdLee [ Mon Jul 04, 2011 4:04 pm ] |
Post subject: | |
Sevis wrote: Is there any specific way to punish N16? N16 ( ![]() You can jump into 3-3 (R17) directly, and compare the results against B having made a 1-space jump instead. But it seems your ![]() ![]() helped B get a good (efficient) result with ![]() |
Author: | Dusk Eagle [ Mon Jul 04, 2011 10:19 pm ] |
Post subject: | Re: 8 k vs 10 k, two handicap, B+R, Japanese rules, 02.07.20 |
Like EdLee said, you can definitely tenuki after the push at the 3-2 point. However, a white pincer at R8 next (for the bottom right) might make black uncomfortable. I might prefer as black to play at R9 next - this is a valuable extension along the side, and the R2-R9 exchange doesn't look all that profitable for white so early in the game. Actually, after the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() To your second question regarding punishing N16: it makes sense that you would ask that, but thin moves are quite often not punishable right away. Instead, thin shapes will usually come back to bite their owner over time or require their owner to spend an extra move to correct. So while the shape is thin, trying to cut it immediately is probably an overplay. Instead, wait and see what you can do later. |
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