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sdk game http://www.lifein19x19.com/viewtopic.php?f=4&t=4513 |
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Author: | entropi [ Sun Aug 21, 2011 9:57 am ] |
Post subject: | sdk game |
After 3 months of silence, I finally found some time to play an online game. I was lucky enough to win the last fight at the top right corner, but it is not clear how the real outcome should have been. Would anyone care to put some comments or variations especially in respect to this last fight? Thanks in advance. PS: I changed my opponents name to "opponent" to respect his anonimity and deleted all the comments and chat. I know that if somebody is really curious he can find the game anyway, but but but but..... |
Author: | Joaz Banbeck [ Sun Aug 21, 2011 10:24 am ] |
Post subject: | Re: sdk game |
A very nice game. I made one quick pass through and didn't see any obvious improvements. I think I'd be scared to play you now. |
Author: | Joaz Banbeck [ Sun Aug 21, 2011 10:39 am ] |
Post subject: | Re: sdk game |
On a second pass, 15 was small, and 27 should have been the tobi to E6. Ok, I'm not scared, but I'd still be very respectful ![]() |
Author: | Mef [ Sun Aug 21, 2011 11:20 am ] |
Post subject: | Re: sdk game |
I agree you should jump with 27 (make miai of C10/F4) As far as the last fight goes -- it feels like W just imploded by making a lot of groups. I think B103 (atari at T14) might've been a little slow (I would be nervous if W responded with Q17). Then if B captures W has R9 to jump out. If B blocks on the outside, the fight should be easier for W than the one in game. As B I think I would play 103 at Q17. For the final fight -- W really needs R9 before B closes off (I'm not sure what W was aiming for with 136, it should be R9 unless I am missing something). Once B blocks W in and B can cruise...After S17 B can even just T15, a local seki works for B because the outer white group dies. |
Author: | Shaddy [ Sun Aug 21, 2011 12:10 pm ] |
Post subject: | Re: sdk game |
Not bad, but could be sharper. |
Author: | entropi [ Sun Aug 21, 2011 12:15 pm ] |
Post subject: | Re: sdk game |
Joaz Banbeck wrote: On a second pass, 15 was small, and 27 should have been the tobi to E6. Ok, I'm not scared, but I'd still be very respectful ![]() Thanks, Joaz. I take it as a nice compliment ![]() Mef wrote: I agree you should jump with 27 (make miai of C10/F4) As far as the last fight goes -- it feels like W just imploded by making a lot of groups. I think B103 (atari at T14) might've been a little slow (I would be nervous if W responded with Q17). Then if B captures W has R9 to jump out. If B blocks on the outside, the fight should be easier for W than the one in game. As B I think I would play 103 at Q17. Nice point about q17. Actually, during the game I also thought about it but read some sequences where either I kill the corner or end up in sente for playing r10. But I fully agree it was quite dangerous. Mef wrote: For the final fight -- W really needs R9 before B closes off (I'm not sure what W was aiming for with 136, it should be R9 unless I am missing something). Once B blocks W in and B can cruise...After S17 B can even just T15, a local seki works for B because the outer white group dies. I was also surprised to see white 136. Probably he wanted to prepare for L14 in order to make the second eye but didn't work well. About s17, the trouble was that I failed to see that it would be a seki after s17. If it was seki, it would obviously be a pseudo-seki but I couldn't figure it out whether it becomes a seki or ko during the game ![]() |
Author: | entropi [ Mon Aug 22, 2011 1:24 am ] |
Post subject: | Re: sdk game |
Shaddy wrote: ... Thanks Shaddy, nice comments and teaching variations. |
Author: | Dusk Eagle [ Tue Aug 23, 2011 8:35 am ] |
Post subject: | Re: sdk game |
![]() ![]() ![]() ![]() ![]() At some point during the next sequence, since white has committed himself to saving his D10 stones, he should play the atari at C11. It weakens your side group a lot. ![]() ![]() ![]() ![]() ![]() In summary, I've tried to focus on your moves, but I think you played much better than white the whole game. White seemed very greedy with moves like ![]() ![]() |
Author: | entropi [ Tue Aug 23, 2011 11:29 am ] |
Post subject: | Re: sdk game |
Dusk Eagle wrote: ... Thanks Dusk Eagle! Especially something like o3 at move 97 was not something I would consider, very enlightening comment for me. It's a bad kyu habit to get too much focused locally. |
Author: | mitsun [ Tue Aug 23, 2011 7:33 pm ] |
Post subject: | Re: sdk game |
B has a tesuji to win the fight at move 147 (which I am sure you can find once you look). |
Author: | entropi [ Tue Aug 23, 2011 10:23 pm ] |
Post subject: | Re: sdk game |
mitsun wrote: B has a tesuji to win the fight at move 147 (which I am sure you can find once you look). O16? It looks so obvious once somebody prsents it as a problem ![]() |
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