Life In 19x19 http://www.lifein19x19.com/ |
|
mus v Boidhre http://www.lifein19x19.com/viewtopic.php?f=4&t=5773 |
Page 1 of 1 |
Author: | Boidhre [ Sun Apr 01, 2012 6:59 am ] | ||
Post subject: | mus v Boidhre | ||
Hey, we'd like both sides of this reviewed if people have the time. ![]() We were originally 14k and 19k respectfully when this game started but both having very new dgs accounts our rank is fluctuating a lot. Handicap is 4 as we're carrying on a series of games from KGS where the handicap goes up or down one depending on who won the last game (I forget the name for this kind of series).
|
Author: | jts [ Sun Apr 01, 2012 11:21 am ] |
Post subject: | Re: mus v Boidhre |
Author: | Boidhre [ Sun Apr 01, 2012 12:07 pm ] |
Post subject: | Re: mus v Boidhre |
Thanks jts. |
Author: | cyclops [ Sun Apr 01, 2012 6:36 pm ] | ||
Post subject: | Re: mus v Boidhre | ||
I liked the game, both sides played well. I analysed it for my own fun, but I share it in case it is useful for you. W is maybe a bit overactive but that is understandable in a 4H game. Here too many comments and variations. It is overkill. Pick the ones that seems useful and skip the rest. Some coincide with jts'. But apart from one move mine are independent. edit: the attachment only seems to be invalid. You can download and open it to see there is nothing wrong with it. ( admin: cyclops, I edited it to embed your SGF directly with the SGF tags (which you could also have done yourself ![]()
|
Author: | Boidhre [ Sun Apr 01, 2012 6:46 pm ] |
Post subject: | Re: mus v Boidhre |
Thanks cyclops. |
Author: | EdLee [ Mon Apr 02, 2012 2:44 am ] |
Post subject: | |
mus & Boidhre, |
Author: | Boidhre [ Mon Apr 02, 2012 4:24 am ] |
Post subject: | Re: mus v Boidhre |
I keep expecting the last post to be the last one and thanking it but it feels like spamming! EdLee, thank you and for anyone else who reviews this later thank you in advance. |
Author: | tj86430 [ Mon Apr 02, 2012 4:29 am ] |
Post subject: | Re: mus v Boidhre |
One short comment in addition to those already given: At move 2, the tsuke (P3) is usually considered good, if black already has a stone around K4, because white can not extend as far from the two stone wall (O3/O4) as he would like. In the actual game when there is no such black stone, Q6 (or R6) directly is usually considered better. In the actual game white got the extension he wanted at move 5 (K4), and thus moves 1-5 slightly favor white. All this is from what I have been told, so if this is not correct the blame is on my teacher. ![]() e: added a smiley to avoid further misunderstandings |
Author: | EdLee [ Mon Apr 02, 2012 7:56 pm ] |
Post subject: | |
TJ, |
Author: | tj86430 [ Mon Apr 02, 2012 10:05 pm ] |
Post subject: | Re: |
EdLee, |
Author: | Boidhre [ Mon Apr 02, 2012 10:29 pm ] |
Post subject: | Re: mus v Boidhre |
What I found interesting TJ was whether the statement meant that one should not interpret the advice to play the tsuke as a universal approval of the approach rather than an admonishment not to play it when K4 isn't there. (I could be very wrong!) At the moment my only reason for playing it is because I like the shape at the end and I think the exchange of a framework on the side for white versus a corner and a smaller framework on the side for black is pretty reasonable at my level and if my opponent neglects the extension to form a base (it happens around 17k) I have a very nice target. I don't think small edges for white or black in the opening really mean that much for weak ddks similar to how in chess small advantages in the opening can be pretty much ignored for the most part by beginners since it'll be a major tactical blunder(s) that'll decide the game not minor advantages built up in the opening. Again, I could be very wrong! But I find these kinds of discussions about small advantages fascinating so thank you for your contribution to this thread even though my main focus at the moment is not these kinds of worries. |
Author: | jts [ Mon Apr 02, 2012 11:46 pm ] |
Post subject: | Re: mus v Boidhre |
Boidhre wrote: At the moment my only reason for playing it is because I like the shape at the end and I think the exchange of a framework on the side for white versus a corner and a smaller framework on the side for black is pretty reasonable at my level... Yeah, as you'll notice I didn't have anything to say either about ![]() ![]() One useful way to think about p3 ("the kick") --- As you know, p3 isn't locally sente; the kick forces W to play o4, but that in turn forces B to play q6, which gives W the opportunity to extend to k4. Now, what if B just played q6 directly, without kicking first? More often than not, white will respond by playing k4! At this point, does B want to take the opportunity to play the kick? Absolutely not - B's stone at p3 doesn't offer much protection to the corner, but W's stone at o4 protects against a devastating black invasion that can separate o3 and k4. Quote: ...and if my opponent neglects the extension to form a base (it happens around 17k) I have a very nice target. Don't play go like that! There are some games that strongly resemble rock-paper-scissors. Some of them I even love. (Diplomacy, for example.) Go isn't one of them. The sooner you ask "where would I play if W were much smarter than I am?" instead of "where would I play if W were much dumber than I am?", the more you'll enter into the spirit of the game.Quote: I don't think small edges for white or black in the opening really mean that much for weak ddks similar to how in chess small advantages in the opening can be pretty much ignored for the most part by beginners since it'll be a major tactical blunder(s) that'll decide the game not minor advantages built up in the opening. This is true if you mean "I want to focus more on learning to avoid tactical blunders than on playing a perfect opening." This is false if you mean, "I'm going to keep playing openings that I know are bad because it doesn't affect the rest of the game." It really does matter, even if you don't have a clear sense of how much it matters, and it especially matters to the people reviewing your games, because they're trying to look at who is winning and who is losing, and how aggressively each side has to play to stay in the game. When we look at the midgame tactical blunder, the first thing we ask is "was there a way to avoid the blunder," the second thing we ask is "was there a way to avoid the dubious invasion that lead to the blunder," and the third thing we ask is, "was there a way to avoid the losing situation on the board that made the dubious invasion necessary."
|
Author: | Boidhre [ Tue Apr 03, 2012 12:09 am ] |
Post subject: | Re: mus v Boidhre |
jts wrote: Boidhre wrote: At the moment my only reason for playing it is because I like the shape at the end and I think the exchange of a framework on the side for white versus a corner and a smaller framework on the side for black is pretty reasonable at my level... Yeah, as you'll notice I didn't have anything to say either about ![]() ![]() One useful way to think about p3 ("the kick") --- As you know, p3 isn't locally sente; the kick forces W to play o4, but that in turn forces B to play q6, which gives W the opportunity to extend to k4. Now, what if B just played q6 directly, without kicking first? More often than not, white will respond by playing k4! At this point, does B want to take the opportunity to play the kick? Absolutely not - B's stone at p3 doesn't offer much protection to the corner, but W's stone at o4 protects against a devastating black invasion that can separate o3 and k4. Quote: ...and if my opponent neglects the extension to form a base (it happens around 17k) I have a very nice target. Don't play go like that! There are some games that strongly resemble rock-paper-scissors. Some of them I even love. (Diplomacy, for example.) Go isn't one of them. The sooner you ask "where would I play if W were much smarter than I am?" instead of "where would I play if W were much dumber than I am?", the more you'll enter into the spirit of the game. Hmm, that's an interesting way to look at it. Thanks! I agree completely on the latter point, I meant it as a sometimes added bonus at my level rather than as a reason to choose this response to the low approach to 4,4. I try to play the game while assuming that my opponent is better than I am and tactically this is generally true though the temptation to ignore this approach is always there and is a very bad habit that I'm trying to expunge. jts wrote: Quote: I don't think small edges for white or black in the opening really mean that much for weak ddks similar to how in chess small advantages in the opening can be pretty much ignored for the most part by beginners since it'll be a major tactical blunder(s) that'll decide the game not minor advantages built up in the opening. This is true if you mean "I want to focus more on learning to avoid tactical blunders than on playing a perfect opening." This is false if you mean, "I'm going to keep playing openings that I know are bad because it doesn't affect the rest of the game." It really does matter, even if you don't have a clear sense of how much it matters, and it especially matters to the people reviewing your games, because they're trying to look at who is winning and who is losing, and how aggressively each side has to play to stay in the game. When we look at the midgame tactical blunder, the first thing we ask is "was there a way to avoid the blunder," the second thing we ask is "was there a way to avoid the dubious invasion that lead to the blunder," and the third thing we ask is, "was there a way to avoid the losing situation on the board that made the dubious invasion necessary." I mean it exactly as you put it in the first sense. The perfect opening is of no use to me if I often make a few 30 point tactical blunders around move 100. I find fuseki interesting, so I devote some bit of time to it for enjoyment value, but it's not (and shouldn't be) my focus for a long time as best as I can make out. If I have a focus at the moment it's when to invade and when to reduce, as well as basic life and death, (I find myself risk adverse and very much inclined to play reductions over invasions whenever I'm unsure), though I haven't the faintest idea where to start learning about invasions other than play a lot of games and learn by making mistakes and getting reviews. |
Author: | EdLee [ Tue Apr 03, 2012 1:18 am ] |
Post subject: | |
tj86430 wrote: I should have added a smiley. They are nice indeed. I often commit random acts of smileys. ![]() tj86430 wrote: ...if everyone in doubt should first check with a pro, we might have awfully few comments around here. Yes. ![]() |
Author: | EdLee [ Tue Apr 03, 2012 1:19 am ] |
Post subject: | |
Boidhre wrote: since it'll be a major tactical blunder(s) that'll decide the game. Exactly. ![]() Boidhre wrote: The perfect opening is of no use to me if I often make a few 30 point tactical blunders around move 100. Exactly. ![]() |
Author: | Bill Spight [ Tue Apr 03, 2012 9:40 am ] |
Post subject: | Re: mus v Boidhre |
Boidhre wrote: jts wrote: Quote: ...and if my opponent neglects the extension to form a base (it happens around 17k) I have a very nice target. Don't play go like that! There are some games that strongly resemble rock-paper-scissors. Some of them I even love. (Diplomacy, for example.) Go isn't one of them. The sooner you ask "where would I play if W were much smarter than I am?" instead of "where would I play if W were much dumber than I am?", the more you'll enter into the spirit of the game. Hmm, that's an interesting way to look at it. Thanks! I agree completely on the latter point, I meant it as a sometimes added bonus at my level rather than as a reason to choose this response to the low approach to 4,4. I try to play the game while assuming that my opponent is better than I am and tactically this is generally true though the temptation to ignore this approach is always there and is a very bad habit that I'm trying to expunge. I quite agree. ![]() Boidhre wrote: jts wrote: Quote: I don't think small edges for white or black in the opening really mean that much for weak ddks similar to how in chess small advantages in the opening can be pretty much ignored for the most part by beginners since it'll be a major tactical blunder(s) that'll decide the game not minor advantages built up in the opening. This is true if you mean "I want to focus more on learning to avoid tactical blunders than on playing a perfect opening." This is false if you mean, "I'm going to keep playing openings that I know are bad because it doesn't affect the rest of the game." It really does matter, even if you don't have a clear sense of how much it matters, and it especially matters to the people reviewing your games, because they're trying to look at who is winning and who is losing, and how aggressively each side has to play to stay in the game. When we look at the midgame tactical blunder, the first thing we ask is "was there a way to avoid the blunder," the second thing we ask is "was there a way to avoid the dubious invasion that lead to the blunder," and the third thing we ask is, "was there a way to avoid the losing situation on the board that made the dubious invasion necessary." I mean it exactly as you put it in the first sense. The perfect opening is of no use to me if I often make a few 30 point tactical blunders around move 100. Oh, I don't know. ![]() ![]() You remember a few weeks ago I advised you to play as a 15 kyu. That was not a bad guess, was it? I did not make that recommendation based upon your tactics. You were still putting yourself into atari. ![]() ![]() There is a saying that chess is 98% tactics. (Probably an overstatement, eh? ![]() ![]() Quote: I find fuseki interesting, so I devote some bit of time to it for enjoyment value, but it's not (and shouldn't be) my focus for a long time as best as I can make out. If I have a focus at the moment it's when to invade and when to reduce, as well as basic life and death, (I find myself risk adverse and very much inclined to play reductions over invasions whenever I'm unsure), though I haven't the faintest idea where to start learning about invasions other than play a lot of games and learn by making mistakes and getting reviews. Here is a thought. For one month, whenever you have a choice between invasion and reduction, invade. That way you will learn something. ![]() ![]() Bonne chance! |
Author: | Boidhre [ Tue Apr 03, 2012 10:22 am ] |
Post subject: | Re: mus v Boidhre |
Bill Spight wrote: I quite agree. ![]() I read a very good line in "How not to play Go" by Yuan Zhuo where he was analysing a game of an 8 kyu player and pointed out a bad move that led to a good outcome for the player and remarked that so long as the player kept getting this result he would remain an 8k because he wasn't learning that his moves were bad. Bill Spight wrote: Oh, I don't know. ![]() ![]() You remember a few weeks ago I advised you to play as a 15 kyu. That was not a bad guess, was it? I did not make that recommendation based upon your tactics. You were still putting yourself into atari. ![]() ![]() There is a saying that chess is 98% tactics. (Probably an overstatement, eh? ![]() ![]() Things are definitely a lot more interesting in the teens rather than the 20s and I'm getting punished a lot and not getting away with coasting along by making bigger moves than my opponent. I am getting a rather hard crash course though on dgs on fuseki and tesuji though! Myself and mus are playing our next two games as even games, the result will be very predictable I imagine but it's interesting playing on an even footing against a kgs 10k. Hard enough that I'll almost certainly lose but not so hard as to make me feel like there's absolutely no hope to pull off a surprise victory. Bill Spight wrote: Here is a thought. For one month, whenever you have a choice between invasion and reduction, invade. That way you will learn something. ![]() ![]() Bonne chance! I've been considering something like this. In general I've been trying to get involved in more contact play just so I can get more to grips with it. I'm far too standoffish by nature and this is often wrong in this game as far as I can tell and I need to remove my fear/aversion to it by exposure. I think if I'd spent a few weeks in the mid to high 20s I'd have gotten far more used to contact play than I am at present. |
Author: | mus [ Thu Apr 05, 2012 2:40 am ] |
Post subject: | Re: mus v Boidhre |
thanks..finally i have time to look through the review of our game.thanks for the great advice and variation for a better play..sorry Boi cause took me a long time..=) _________________________ I added cool smileys to this message... if you don't see them go to: http://s.exps.me |
Page 1 of 1 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |