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6k game - failed tsumego? http://www.lifein19x19.com/viewtopic.php?f=4&t=6475 |
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Author: | Alguien [ Fri Aug 10, 2012 12:47 am ] |
Post subject: | 6k game - failed tsumego? |
This is a game with two life and death problems: top left first, bottom left last. I failed both but a mistake from my opponent on the second gave me an undeserved victory. |
Author: | Bill Spight [ Fri Aug 10, 2012 6:57 am ] |
Post subject: | Re: 6k game - failed tsumego? |
All victories are undeserved. ![]() |
Author: | jts [ Fri Aug 10, 2012 9:01 am ] |
Post subject: | Re: 6k game - failed tsumego? |
84: Note that once you move back to C15, you have decided to give B the corner in exchange for outside influence. 86: It's hard to say what the best move is here, but remember: contact moves for defense, and attack at a distance. 101: Here is where the L&D problem proper begins. But remember, don't be greedy. Killing the corner is very possible; killing D13 is very possible; it's unrealistic to think that you can kill both of them. 106: In general, you want to reduce the eyespace from the outside (e.g., A15, D18) before playing an inside move. That's just good style, and if you read out a kill, you kill however you can. But you always make sure a group is trapped inside before you kill it. A14+D16 is too many cutting points. 132: Cut! You can't let him plow through your shape like a knife through butter. You don't have to stress out too much about F11 because F13 is a good safety valve if those stones get into trouble. 162: G10 looks ugly, but it denies B any chance to make shape. 172: After this point it's impossible to avoid a ko, so you did as well as you could in the lower left (as far as I can read it out). |
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