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Review Appreciated: 13k vs 13k http://www.lifein19x19.com/viewtopic.php?f=4&t=6557 |
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Author: | cttsui [ Wed Aug 22, 2012 4:01 am ] | ||
Post subject: | Review Appreciated: 13k vs 13k | ||
This is a game I just played on the IGS server against another 13k player. My opponent disconnected, giving me the win, but I knew I lost the game. Any review on my game would be much appreciated. I am posting this game because even after reading Opening Theory Made Easy a few times, I am still quite lost on what to do if my opponent plays a very aggressive opening. My own brief review: Thank you to anyone who takes their time to review my game.
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Author: | EdLee [ Wed Aug 22, 2012 4:44 am ] |
Post subject: | |
Author: | Joaz Banbeck [ Wed Aug 22, 2012 9:52 am ] |
Post subject: | Re: Review Appreciated: 13k vs 13k |
Author: | Joaz Banbeck [ Wed Aug 22, 2012 10:07 am ] |
Post subject: | Re: Review Appreciated: 13k vs 13k |
You are actually playing better moves than you give yourself credit for. ![]() - (12) Instead of extending at C17, I should've extended to the right both for territory and to protect against an invasion C17 was ok. The problem was moves 8 and 10. - (18) Misread According to my analysis, it actually works. But it looks like a tygem-generated bad habit. ![]() - (44) Maybe should've played E3, but I didn't want to get pincered It is a decent move: you have miai of a 2-space extension on either side. - (50) F6 was a bad move because I did not have to run away yet. Maybe R11 or J13 (to reduce black's territory or expand my own moyo slightly) F6 is the best move on the board, IMHO. ![]() - (52) P9 bad move again A bit vauge, maybe, but not a bad move. You will sooner or later have to do something to ensure the life of this group because he is strong in both the upper and lower right corners. It is a fine move for a DDK. - (68) Q10 not really useful at that moment Yeah, it is small, and loses sente. Protecting against the recent monkey jump would be better. - (112) D18 not needed because I had secured life. Maybe K8 or L9 to expand moyo. It is a decent move. D18 is dual sente ( If he plays it, you must answer, else C18 kills ). |
Author: | cttsui [ Thu Aug 23, 2012 1:18 am ] |
Post subject: | Re: Review Appreciated: 13k vs 13k |
Joaz Banbeck wrote: You are actually playing better moves than you give yourself credit for. ![]() - (12) Instead of extending at C17, I should've extended to the right both for territory and to protect against an invasion C17 was ok. The problem was moves 8 and 10. - (18) Misread According to my analysis, it actually works. But it looks like a tygem-generated bad habit. ![]() - (44) Maybe should've played E3, but I didn't want to get pincered It is a decent move: you have miai of a 2-space extension on either side. - (50) F6 was a bad move because I did not have to run away yet. Maybe R11 or J13 (to reduce black's territory or expand my own moyo slightly) F6 is the best move on the board, IMHO. ![]() - (52) P9 bad move again A bit vauge, maybe, but not a bad move. You will sooner or later have to do something to ensure the life of this group because he is strong in both the upper and lower right corners. It is a fine move for a DDK. - (68) Q10 not really useful at that moment Yeah, it is small, and loses sente. Protecting against the recent monkey jump would be better. - (112) D18 not needed because I had secured life. Maybe K8 or L9 to expand moyo. It is a decent move. D18 is dual sente ( If he plays it, you must answer, else C18 kills ). Thanks so much for the review. I'm glad I'm making some good moves, and of course I still have a lot to learn. Your comments helped me a lot ![]() ![]() |
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