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Two of my Finnish Championship qualifiers games
http://www.lifein19x19.com/viewtopic.php?f=4&t=9050
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Author:  Eerika Norvio [ Sun Sep 08, 2013 11:35 am ]
Post subject:  Two of my Finnish Championship qualifiers games

These are my games from this weekend's tournament. Sadly I don't have records of the games I lost, it would be much more instructive to receive criticism about them. I lost two games at Saturday, but suffering of horrible lack of sleep I couldn't record or remember them. One of my games was short enough to remember, and other one was (humiliating enough) broadcasted at KGS so I have the sgf. My boyfriend friendly deleted the kibitz, because I didn't want to see the comments. (I couldn't care less about strangers' comments but I am rather sensitive about what some of my "friends" say in kibitz mode.)

Please mostly say things about my moves, since I'm the one to learn here.





Attachments:
sm1r5.sgf [2.59 KiB]
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sm1r4.sgf [651 Bytes]
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Author:  TIM82 [ Wed Sep 11, 2013 1:20 am ]
Post subject:  Re: Two of my Finnish Championship qualifiers games

Hi, I was at the tournament too :)

I'm at most as strong as you are, but like to think fuseki is my relative strong point. So, a few comments on the beginnings of the first game, and some random musings on the second. Take both with a grain of salt.





Attachments:
sm1r5.sgf [3.46 KiB]
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sm1r4.sgf [1.67 KiB]
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Author:  HermanHiddema [ Wed Sep 11, 2013 3:42 am ]
Post subject:  Re: Two of my Finnish Championship qualifiers games

Game 1:

:b29: is bad shape, it should be at O15. If black escapes to P13, there is a push & cut variation at O16 that is complicated but seems to work.

:b47: R17 is better, then the best white has is a two-stage ko, see: http://senseis.xmp.net/?L2Group#toc4

:w54: Blunder, as you satisfactorily showed :) Perhaps N19 works, but really white should just have escaped first (e.g. J15) before attacking the corner.

Game 2:

:w24: I would prefer Q12 to take sente and move to another part of the board.

:w30: O13 looks much better.

:b35: Too eager. Black should hold off and let white worry about this group.

:w42: Overplay. White can play elsewhere or defend the cut.

:b49: Black should play R12 immediately

:b55: What do you do if black plays S14?

:w66: Defend the cut in the center!

:w90: Overplay

:w96: A disaster for white.

:b11: If black plays J2, white's center group dies.

Author:  Eerika Norvio [ Wed Sep 11, 2013 5:06 am ]
Post subject:  Re: Two of my Finnish Championship qualifiers games

Thanks for both of you! I should be doing school stuff now but I'll discuss the rest of comments later.

HermanHiddema wrote:
Game 1:

:b29: is bad shape, it should be at O15. If black escapes to P13, there is a push & cut variation at O16 that is complicated but seems to work.


I thought that I should pick the symmetry point for attacking both white groups... But well I have heard others say, too, that this is wrong shape. Ataris are too nice for white?

Author:  HermanHiddema [ Wed Sep 11, 2013 5:45 am ]
Post subject:  Re: Two of my Finnish Championship qualifiers games

Eerika Norvio wrote:
Thanks for both of you! I should be doing school stuff now but I'll discuss the rest of comments later.

HermanHiddema wrote:
Game 1:

:b29: is bad shape, it should be at O15. If black escapes to P13, there is a push & cut variation at O16 that is complicated but seems to work.


I thought that I should pick the symmetry point for attacking both white groups... But well I have heard others say, too, that this is wrong shape. Ataris are too nice for white?


Yes. The kosumi has a vital point (actually 4, by symmetry):

Go Diagram
Click Here To Show Diagram Code
[go]$$B
$$ . a . .
$$ a . X .
$$ . X . a
$$ . . a .[/go]


Each of the points a is a vital point for the kosumi, where white would like to play. If there is already a stone there when black plays, it is usually not a good move.

Common examples:

Go Diagram
bad kosumi
Click Here To Show Diagram Code
[go]$$B bad kosumi
$$ +------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . X . . .
$$ | . . . X . . . . .
$$ | . . . . . . . . .
$$ | . b O . . . . . .
$$ | . . . 2 . . . . .
$$ | . . 1 a . . . . .
$$ | . . . . . . . . .
$$ | . . c O . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . O . . . . . .
$$ | . . . . . . . . .
$$ | . . . O . . . . .
$$ | . . . . . X . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ +------------------[/go]


:w2: in response to the invasion :b1: is a common beginner mistake. White wants to capture black, but the shape is too weak. With the push at a and the attachments at b and c, black can manage easily, and white usually ends up with a wall with defects.

Go Diagram
bad kosumi-tsuke
Click Here To Show Diagram Code
[go]$$W bad kosumi-tsuke
$$ +------------------
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . a . . 4 . . .
$$ | . . . X . . . . .
$$ | . . 2 . . . . . .
$$ | . . 1 3 . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .
$$ | . . . 5 . . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]


Another common beginner mistake. Black thinks he can defend the corner before extending to :b4:, but with :w3: on one of its vital points, later the invasion a on another vital point will expose the weakness of this kosumi.

Go Diagram
bad tower peep
Click Here To Show Diagram Code
[go]$$W bad tower peep
$$ | . . . . . . . .
$$ | . . . . . . . .
$$ | . . X 2 X 5 . .
$$ | . . . 1 3 4 . .
$$ | . 8 @ . X . . .
$$ | . 7 6 . . . . .
$$ | . . . O . . . .
$$ | . . . . . . . .[/go]


White thinks the tower peep of :w1: allows her to cut black, but the kosumi shape is too weak. After :b8: black cannot avoid either :ws: or :w1: being captured. (See also http://senseis.xmp.net/?CrossCutAfterTowerPeep)

Of course, there are exceptions to this rule, but it is generally a good idea to be very careful before playing a kosumi if one of the vital points is already taken.

Author:  Eerika Norvio [ Wed Sep 11, 2013 9:58 am ]
Post subject:  Re: Two of my Finnish Championship qualifiers games

TIM82 wrote:
sequence 14-28: I can't form a reasoned opinion on this for some reason. Ok I guess?


I thought long before invading here. I was thinking about f17 instead. My teacher has said that given black p8, for example, the black moyo isn't really *huge* yet. But I dislike opponent's moyos, so I just played what made the game feel good for me, even if it's slightly suboptimal. And if black plays p8, it weakens my right side group.

TIM82 wrote:
Perhaps a misjudgement, but I would leave these stones to themselves for the moment. Is black really going to use a move to capture them if you take a big point elsewhere?


I would as black. They are cutting stones.

TIM82 wrote:
Protect the cut while threatening to enter top corner seems better, some random variations attached. Can't of course read the whole thing out :)


Yeah I should have just connected. I am just making unnecessary mess here. I misread I can capture black in geta :lol:

Author:  Eerika Norvio [ Wed Sep 11, 2013 10:15 am ]
Post subject:  Re: Two of my Finnish Championship qualifiers games

HermanHiddema wrote:
:w24: I would prefer Q12 to take sente and move to another part of the board.


I was thinking that, but was worrying about black group getting strong too easily. Probably I should have thought about not creating weak white group to prevent that.


HermanHiddema wrote:
:w30: O13 looks much better.


I see. That one I didn't even think about. I am rather weak at making good shape.

HermanHiddema wrote:
:b55: What do you do if black plays S14?


Lose some stones, I suppose. I knew in this point that I had messed things up, because the ridiculous "geta" sequence. Luckily black allowed white s12.


HermanHiddema wrote:
:w66: Defend the cut in the center!


Yep, should be common sense

HermanHiddema wrote:
:w90: Overplay

:w96: A disaster for white.

:b11: If black plays J2, white's center group dies.


I cannot really understand what I played there. Around move 96 I read I'm dead almost for sure.

These games were played with one hour basic time and 5/25 Canadian overtime. Both me and my opponent were running out of basic time when moves like b111 were played. I think his clock beeped and he played that move as a reflex. Saved by bell or something.

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