Thanks again. Apparently, the first issue is that the theme itself is not clear enough:
hzamir wrote:
So from this I am getting the impression that each of the headings represents a problem under some rule set? If that is the case then the overall name of the page "Rules and Area and Territory Scoring" doesn't really say what your page is actually about, rather it should be something about "Rules Problems" for each of area and territory scoring systems. Furthermore, if that is the case, then maybe put in a list of specific rulesets where you think this rule is applicable, or whether this is something that would pose a hypothetical issue if it was a feature of a particular ruleset.
This meant to be an objective list of rule components or combinations that are problematic for the area-territory consistency, deliberately ignoring specific rulesets where that component is or isn't used. So it is about the general rules implications of area~=territory (and/or trying to support both). I'll try to edit the preface to make this clearer - hopefully this will also help others maintain and update the contents later.
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Using simple ko (or ban lifting passes) under area scoring (or areafied encore)
I think here you could have referenced an existing page to provide a little context, like
https://senseis.xmp.net/?PassAsKoThreat.
The reason I didn't is that this issue is not specific to passes. The problem manifests under simple ko (regardless of passes) AND under superko but then only with ban lifting passes. Maybe it could link all related pages.
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As an aside, not a criticism of this last section, I have never seen a real reference to this so-called "Taiwan" rule anywhere outside of Ikeda, and I am very curious about it. To me it seems exceptionally nice idea, It feels more natural--mechanically--than Ikeda's rule for compensating white for passing first. I wish one of these ideas had been adopted by AGA.
I recall having read a claim somewhere, that just a few decades ago something like this was (sporadically?) in actual use throughout China, not just Taiwan. I'm not sure if this is true or not - sadly I forgot to bookmark so cannot even find it since then. However, ancient chinese rules are speculated to have used a similar thing (undo B's extra move, for stone scoring). This specualtion is not necessarily correct either (ancient chinese as territory scoring with group tax seems better documented), but apparently this was the motivation behind
WMSG rules. Actual adoption of such ideas, however, have obvious obstacles.