Life In 19x19
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beating a dead horse: my thoughts on suicide.
http://www.lifein19x19.com/viewtopic.php?f=45&t=3494
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Author:  phillip1882 [ Thu Mar 24, 2011 8:28 am ]
Post subject:  beating a dead horse: my thoughts on suicide.

so yeah i need to apologise up front: yet another "suicide in go" take.
my own thoughts are these. the super ko rule: "no previously existing board state may be repeated" should be suffient for handling suicide. for example: suicide of a single stone would always be illeagal because it violates this rule. still, you would need an additional rule to expictly state who removes the suicided stones. it should be the player who commits it. unruly? hard to say. suicide is such a rare advantagious play that i think we can leave allowing it out. still...

Author:  oren [ Thu Mar 24, 2011 8:35 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

You're assuming that people want to have a superko rule instead though. :)

Author:  Tsuyoku [ Thu Mar 24, 2011 9:03 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

"Don't cycle" is such a simple, straightforward rule. It's what I tell people instead of the mess of ko rules.

Allowing suicides, although it doesn't matter in a huge way, would add to the simplicity of the rules. The use of suicidal ko threats has a cost, and the instances in which suicide can save a group seem very rare to me. In the mean time, I don't actually expect that rule to go anywhere, though. Everyone I play with seems fond of Japanese rules.

Author:  nagano [ Thu Mar 24, 2011 9:45 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

Tsuyoku wrote:
Allowing suicides, although it doesn't matter in a huge way, would add to the simplicity of the rules. The use of suicidal ko threats has a cost, and the instances in which suicide can save a group seem very rare to me. In the mean time, I don't actually expect that rule to go anywhere, though. Everyone I play with seems fond of Japanese rules.
If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters. Glad to see that the majority are tending toward the side of reason. :)

Author:  wms [ Thu Mar 24, 2011 11:38 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

nagano wrote:
If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters.
Your use of "should have" is strange here. If the rules you played by said you won, then you should have won. If the rules disallow suicide, but you would have won if they didn't - then you should have lost. Saying that the game "should" have a result because different rules would have made that result possible is silly. It's like saying that I "should have" won every game I every played because I like rules where I always get 1000 points of komi.

(Incidentally, I do think it would make sense to have suicide be legal. I'm just being a pedant here about how you expressed yourself.)

Author:  Chew Terr [ Thu Mar 24, 2011 11:39 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

This forum makes me sad for horses. :sad:

Author:  CnP [ Thu Mar 24, 2011 12:03 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

I must be having a bad day - I thought this was off topic to begin with...

Author:  Tsuyoku [ Thu Mar 24, 2011 1:53 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

nagano wrote:
Tsuyoku wrote:
Allowing suicides, although it doesn't matter in a huge way, would add to the simplicity of the rules. The use of suicidal ko threats has a cost, and the instances in which suicide can save a group seem very rare to me. In the mean time, I don't actually expect that rule to go anywhere, though. Everyone I play with seems fond of Japanese rules.
If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters. Glad to see that the majority are tending toward the side of reason. :)


Actually, it's irrelevant. So long as both parties are expecting and well-versed in the exact same set of rules, there's no uneven playing field.

A single game could be won, drawn or lost depending on if you use Ing, Chinese or Japanese rules. That doesn't make any of these rule sets more or less correct. All you need for a fair game is a clear understanding which lasts throughout the game, on which rules you are using.

I'll admit this argument does not work for cases in which the rules are poorly defined, but that's another story.

Author:  nagano [ Thu Mar 24, 2011 2:41 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

wms wrote:
nagano wrote:
If not allowing suicide can cause a player to lose a game he rightfully should have won, then it matters.
Your use of "should have" is strange here. If the rules you played by said you won, then you should have won. If the rules disallow suicide, but you would have won if they didn't - then you should have lost. Saying that the game "should" have a result because different rules would have made that result possible is silly. It's like saying that I "should have" won every game I every played because I like rules where I always get 1000 points of komi.

(Incidentally, I do think it would make sense to have suicide be legal. I'm just being a pedant here about how you expressed yourself.)
The use of the words "should have" was meant to imply that, IF the rules were both simple and logical (as they should be) that player would win. Depriving a player of that win is no different than when a game is voided because a triple ko occurred. If you lose because the rules are flawed, it is the fault of the rules, not you.

Author:  oren [ Thu Mar 24, 2011 3:22 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

nagano wrote:
The use of the words "should have" was meant to imply that, IF the rules were both simple and logical (as they should be) that player would win. Depriving a player of that win is no different than when a game is voided because a triple ko occurred. If you lose because the rules are flawed, it is the fault of the rules, not you.


The problem is that the lack of being able to commit suicide is something you have determined is flawed. Not everyone agrees.

Author:  nagano [ Sat Mar 26, 2011 11:09 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

oren wrote:
nagano wrote:
The use of the words "should have" was meant to imply that, IF the rules were both simple and logical (as they should be) that player would win. Depriving a player of that win is no different than when a game is voided because a triple ko occurred. If you lose because the rules are flawed, it is the fault of the rules, not you.


The problem is that the lack of being able to commit suicide is something you have determined is flawed. Not everyone agrees.
If the rules are to be simple and logical, then there is no alternative. If you do not care about either of these criteria, you can make a game any way you like, but that game will inevitably be less perfect as a result.

Author:  hyperpape [ Sat Mar 26, 2011 11:18 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

wms wrote:
Your use of "should have" is strange here. If the rules you played by said you won, then you should have won. If the rules disallow suicide, but you would have won if they didn't - then you should have lost. Saying that the game "should" have a result because different rules would have made that result possible is silly. It's like saying that I "should have" won every game I every played because I like rules where I always get 1000 points of komi.
I think you have the example entirely backwards. If the rules say I get 1000 point komi, then after you kill all my groups, you can say "I should have won" and that's part of the reason we know those rules are bull puckey.

Author:  hyperpape [ Sat Mar 26, 2011 11:25 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

nagano wrote:
If the rules are to be simple and logical, then there is no alternative. If you do not care about either of these criteria, you can make a game any way you like, but that game will inevitably be less perfect as a result.
The kindest thing I can say is that you haven't bothered to defend these claims. You seem to be under the misapprehension that repeating the words "simple" and "logical" excuses you from demonstrating any actual advantages of your preferred rules of the game. It does not.

Author:  nagano [ Sat Mar 26, 2011 12:29 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

hyperpape wrote:
nagano wrote:
If the rules are to be simple and logical, then there is no alternative. If you do not care about either of these criteria, you can make a game any way you like, but that game will inevitably be less perfect as a result.
The kindest thing I can say is that you haven't bothered to defend these claims. You seem to be under the misapprehension that repeating the words "simple" and "logical" excuses you from demonstrating any actual advantages of your preferred rules of the game. It does not.
As you are probably aware, I explain the concepts at length here. If you need further clarification, let me know. If you disagree with something specific, then tell me what it is. You can hardly expect me to repeat every detail in all of my posts.

Author:  Tsuyoku [ Sat Mar 26, 2011 5:31 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

How is additionally forbidding suicide as simple as possible?

If I have to program a representation of a go board, I need to add a check for suicide, and most people I've tried to teach go to try suicide at least once.

It's not simpler if I need to give additional instructions, even if those instructions are really easy to give.

Author:  LocoRon [ Sat Mar 26, 2011 6:02 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

Every stone is ingrained with a strong will to live.

Even stones dead as they stand desire to cling to life for as long as they can.

Only the most mentally unstable stones are capable of suicide.

Please, if you know of any stone that seems like it might be considering suicide, seek help for it immediately.

Even the most desperate stones may yet live a long, fulfilling life.

Author:  nagano [ Sat Mar 26, 2011 9:07 pm ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

Tsuyoku wrote:
How is additionally forbidding suicide as simple as possible?

If I have to program a representation of a go board, I need to add a check for suicide, and most people I've tried to teach go to try suicide at least once.

It's not simpler if I need to give additional instructions, even if those instructions are really easy to give.

Structurally simpler.

Author:  hyperpape [ Mon Mar 28, 2011 3:35 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

nagano wrote:
As you are probably aware, I explain the concepts at length here. If you need further clarification, let me know. If you disagree with something specific, then tell me what it is. You can hardly expect me to repeat every detail in all of my posts.
That's all well and good, but what on Earth does it have to do with logic? It really seems to be a statement of your personal preferences, based on experience with different games.

Author:  nagano [ Mon Mar 28, 2011 7:50 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

hyperpape wrote:
nagano wrote:
As you are probably aware, I explain the concepts at length here. If you need further clarification, let me know. If you disagree with something specific, then tell me what it is. You can hardly expect me to repeat every detail in all of my posts.
That's all well and good, but what on Earth does it have to do with logic? It really seems to be a statement of your personal preferences, based on experience with different games.

You have to go out of the way to make suicide illegal; if you do not it is legal as a natural consequence of the rules. Why add random rules that aren't needed? We might as well add dice! ;-)

Author:  hyperpape [ Mon Mar 28, 2011 8:16 am ]
Post subject:  Re: beating a dead horse: my thoughts on suicide.

That's simplicity, not logic.

While we're at it, exactly what is the value of simplicity? It's a bit easier to teach beginners. That's good, worth trying for, but just one advantage among many. You seem to think it's worth more.

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