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 Post subject: Re: Another beginner program...
Post #61 Posted: Mon Aug 06, 2012 2:42 pm 
Dies with sente

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I wonder if there's going to come a time when I don't find my lack of skill discouraging.

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 Post subject: Re: Another beginner program...
Post #62 Posted: Mon Aug 27, 2012 5:16 am 
Dies with sente

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Played Atheri yesterday. This game, for me, has three unique features:

1. It's the first time I've played a ko fight. Since I lack experience, I try to avoid ko. But that's no way to gain experience, so I willingly played move 66. Not that it was well-advised in this case, but see point three.

2. It's become a personal goal of mine to learn more about pincers and how & when to use them, due partially to Atheri's suggestion. Take for example the lower-left after move 29. I've heard many times that it's possible from here to play, as a pincer: H3, H4, J3, & J4. However, I've never heard much in the way of explanation of the pros and cons of each. And since I'm a learn-by-doing type person, I'll find out for myself. The only way I learn things is the hard way. As a side note, I learned in this game that move 30 & 44 is not a good combination. Perhaps if 30 had been at H3 & 42 had been at L3, I would have been better off. Actually, now that I think about it, if 42 had been at L3, I doubt 43 would have been at O3.

3. This game was a lot of fun to play, which is something that's been missing for me in playing Go for the last few weeks. I got so caught up in being hypercritical and worried about whether each move is good or not that it sucked alot of the enjoyment out of playing. I went through a similar phase a few months after starting out and I quit playing for 7 months.

I think what made this game more enjoyable was that I was willing to try things out and experiment and knew going in that I probably wasn't going to succeed (as with the ko fight mentioned above). That being the case, I was freed from a certain amount of personal expectation. I also played faster than usual, partly because of this and partly because I was in a bit of a time-bind.

Anyway, I said all that to say this. I saw a number of mistakes I made immediately and some more after the game was over (Atheri's been very generous with his time and guidance). I then saw more while entering the game into SGF form. But rather than getting upset about them, I'm just going to try to learn from them and move on. Dwelling on the negative is a strong personality flaw of mine and I think this approach may allow me to enjoy the game more, which will lead to playing more often (family time obligations aside) and will ultimately lead to improvement. But even if it doesn't, at least I'll be doing something I find fun.



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 Post subject: Re: Another beginner program...
Post #63 Posted: Mon Aug 27, 2012 9:57 am 
Oza

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Online playing schedule: When my wife is out.
Some thoughts:
Move 6 - This is too early for a reduction, so white can just ignore it. Instead, consider a big point like the bottom side, or a knights move at o17.

Move 26 - Capturing the ladder was the right move, I think, but after white hanes, extending down is putting black into a hane at the head of two situation. Black has strength on both sides so a fight should be in black's favour. Consider a hane on the top side or a cross-cut instead.

Moves 30/32 - White is putting black into a vaguely pincered situation. Black should consider claiming the corner with something like the attach-block joseki. Once white is pincered and attaches, black should probably claim the corner by extending down at d3.

Move 42 - Consider sacrificing h4 to solidify the bottom left. Black can leave it as aji and keep white worried about black moving it out later.

Move 48 - Black should move out to keep white split instead of trying to take the very small bottom.

Move 67 - This ko is painful for black, since he has no big threats. This goes back to move 42.

Move 88 - The solid connection lets black get away without protecting again the next move.

Moves 78, 120, 126, 140 - All of these are very small compared to your opponent's follow up. Tenuki is fine, but black needs to get more with two moves than white with his follow-up.

End of the game - Black may be able to live in the bottom left by starting a ko with b4. Black has a huge threat at n5 and white doesn't have anything comparable.

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 Post subject: Re: Another beginner program...
Post #64 Posted: Mon Aug 27, 2012 11:51 am 
Dies with sente

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Thanks for the feedback. However, I don't understand your comment about move 88. Could you please elaborate?

On a side note, I went to a local pizza place today for lunch and when I came out, I noticed there was a car in the parking lot with the license plate "WEI QI."

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 Post subject: Re: Another beginner program...
Post #65 Posted: Mon Aug 27, 2012 12:51 pm 
Oza

Posts: 2495
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Online playing schedule: When my wife is out.
I think it's actually two comments masquerading as one.

Both move 88 and move 90 protect cutting points around the same stone. By connecting with the hanging connection, there's a weak point at m8 that white could exploit later, and there is still some aji at the cutting point at p8. By connecting directly at n8, black keeps this aji to a minimum, doing more with one stone. In addition, while the hanging connection is good to stretch if a group desperately needs to get somewhere faster, in this case, black is stretching towards his own group, in an area he might hope to make territory. It's better to make the wall more solid so that white has less threats if he tries to invade.

The second point is that black felt that the one stone used to protect was not enough, so black spent two moves in that area, letting white get two moves in other places. With the more solid connection, there is less aji, so black should be more comfortable taking sente to gain more points or pressure white.

Does that make sense?
[edited for clarity]

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