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Cele's try to create controlled complexity http://www.lifein19x19.com/viewtopic.php?f=48&t=12081 |
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Author: | Celebrir [ Thu Jul 23, 2015 12:39 am ] |
Post subject: | Cele's try to create controlled complexity |
One of the big reasons I love Go is its complexity and deepness. However, in my actual games I was sometimes feared to play more complex moves, relied on standard joseki and so on. Besides I have a problem with using my time. I often play a move on instinct and then realise there would have been a better move in the opponents thinking time. Finally the game ends with me only using a half of the time the opponent used. Therefore I picked two goals for me: 1) Get yourself to play the more complex moves, but don't overplay them. Find the correct mix. 2) Using the time more effective. I'll keep you updated with some of the more intresting stuff that might happen during this training and hope it's also intresting for you! edit 26.7.: I realized that it would be nice to have indexes for my diagrams here to reference them. I'll do it like the following: [Number of the situation].[Number of the diagram within the problem]. So for example 43.2 will be second diagram of the 43rd situation which is post. You're welcome to index your own diagrams this way as well, but only if you want. If I don't mention a number I always refer to the last diagram within the current post. |
Author: | Knotwilg [ Thu Jul 23, 2015 1:41 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Very good idea to give yourself a few focus areas. I wrote an article on time management which you may find useful: http://senseis.xmp.net/?DieterVerhofsta ... Management For the first focus area, I'd recommend you simply use your time to explore up to 3 alternatives per move. This will allow you to get away from automatic play and find some new moves, while sticking to basic technique most of the time. Good luck! |
Author: | Loons [ Thu Jul 23, 2015 1:42 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
I had a thought in a similar vein, I think, while reading Master of Haengma. That while playing I will often look for a move until I see "a move that works" and immediately play that, when really one should find multiple moves that work, complex, subtle or non and make the decision between those paths. With that said black was significantly weaker than you. For one example, black played C7. |
Author: | Celebrir [ Thu Jul 23, 2015 2:04 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Knotwilg wrote: Very good idea to give yourself a few focus areas. I wrote an article on time management which you may find useful: http://senseis.xmp.net/?DieterVerhofsta ... Management Good luck! Thanks the article looks great! However, most times I struggle with even getting into overtime (e.g. in the given game we played with 10 minutes + 3x30 secs and I only entered overtime at the end of endgame). Maybe I'll make a goal next time like entering overtime in the midgame to train on using my periods. Loons wrote: I had a thought in a similar vein, I think, while reading Master of Haengma. That while playing I will often look for a move until I see "a move that works" and immediately play that, when really one should find multiple moves that work, complex, subtle or non and make the decision between those paths. For me it is more like sometimes a point on the board "shines" and looks like the have-to/natural-move. Sometimes that is correct but sometimes I realise that there is something more tricky possible than I thought. Loons wrote: With that said black was significantly weaker than you. For one example, black played C7. That is something one should clearly keep in mind: This game was played on Tygem and I registered there as 1k before reading that the ranking is that much of on this server. |
Author: | Knotwilg [ Thu Jul 23, 2015 2:57 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Celebrir wrote: Thanks the article looks great! However, most times I struggle with even getting into overtime (e.g. in the given game we played with 10 minutes + 3x30 secs and I only entered overtime at the end of endgame). Maybe I'll make a goal next time like entering overtime in the midgame to train on using my periods. It is much harder to manage a big amount of time for a large number of moves, than a small amount of time for one move. Therefore I recommend to first experiment with something like 1m + 5x30. Once you have trained yourself in using a full overtime period and consuming all but one of them, you can move on to the more comprehensive systems like Canadian overtime or major amounts of main time. You could also actively seek opponents who are willing to play at such a pace. There are a few more tricks to use the time you have: * sit on your hands * shout out the coordinates of three places you could go next * hum the first verse of your favorite song before playing a move Cheers |
Author: | Celebrir [ Sat Jul 25, 2015 2:51 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Another intresting situation I got into: I know that ![]() ![]() I neglected to play at a for sente here. I guess that was a big mistake because B later got b and my group was running. Would this have been okay if I had played a? Or would something completly different be correct? Apart from that I'm working on time control, while playing with 5min+3x30sec. Sadly I already got a loss on time when leading with like 20 points while thinking about a semi-complex endgame without remembering the time (which I normally could do because I was still in main time or at least some more periods) edit: Can someone tell me why the diagrams are not working? Copied the first from my post above and can't find a mistake edit2: Found the error: Copying added leading space to every line which should not be there |
Author: | Loons [ Sat Jul 25, 2015 4:16 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
I kind of like O15 ? It tentatively seems okay. O15 R16? Is it slack? |
Author: | Celebrir [ Sun Jul 26, 2015 12:34 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
I realized that it would be nice to have indexes for my diagrams here to reference them. I'll do it like the following: [Number of the situation].[Number of the diagram within the problem]. So for example 43.2 will be second diagram of the 43rd situation which is post. You're welcome to index your own diagrams this way as well, but only if you want. If I don't mention a number I always refer to the last diagram within the current post. Loons wrote: I kind of like O15 ? It tentatively seems okay. O15 R16? Is it slack? Hmmm.. Is this okay?: This remembers me of the pattern after a in diagram 2.1, which is as far as I know regarded suboptimal because B got a big corner and W's wall looks bad. In addition here B gets sente and could lokally play at a or somewhere else on a big point. |
Author: | Loons [ Sun Jul 26, 2015 1:46 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
I would have tried playing tougher as white in that sequence, for example, I didn't read that white had to let black capture that stone. A little further investigation: Josekipedia calls black's move a mistake(submissive) and suggests just connecting, which should be our instinct anyway. http://josekipedia.com/#path:qdttkcpgpjpdqe This is the only response seen in my database. Eidogo suggests not playing the attachment against low Chinese. |
Author: | Loons [ Sun Jul 26, 2015 2:51 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Given it may be a mistake, I would like to counter pincer before continuing locally. With that said ![]() Which seems bad so perhaps black will play this: Is ![]() But white will start speaking insufferably about lightness. My feeling is that black P17 may be a mistake. |
Author: | OtakuViking [ Sun Jul 26, 2015 7:44 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
How about blocking at 1? Is it possible? If black a, white b, and the two blocks are still miai. If black c, white a. If black d, white e. Black cannot play a, white b is sente so black has to come back at c. |
Author: | Loons [ Sun Jul 26, 2015 4:40 pm ] |
Post subject: | Re: Cele's try to create controlled complexity |
Your 1 is the only move that appears in my database, OtakuViking. |
Author: | Celebrir [ Mon Jul 27, 2015 7:12 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Some more thoughts on situation 2: Yesterday I did not make improvement in my target goals, but a lection about the right mindset: |
Author: | Uberdude [ Mon Jul 27, 2015 8:59 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Block like OtakuViking was my instinct too, Loons's kosumi looks very slack to me. You want to connect and fill black's liberties so your corner hane has more power. As for Celbrir's worry of the cut, this seems easy: |
Author: | Celebrir [ Mon Jul 27, 2015 9:17 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Uberdude wrote: Block like OtakuViking was my instinct too, Loons's kosumi looks very slack to me. You want to connect and fill black's liberties so your corner hane has more power. As for Celbrir's worry of the cut, this seems easy: Yeah, apart from ![]() |
Author: | Uberdude [ Mon Jul 27, 2015 9:30 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Celebrir wrote: I feel like the right side is more intresting, therefore I would like to take the decision from B. Eh? The top side is more interesting because the top left is a white stone so k16 becomes weak, whereas bottom right is black so r11 is not so weak. Also in such a contact fight in black's area getting any stable group is a success, don't be too insistent on where it is. (In fact if we had that result of black defending at b and white getting a I would probably take white even if I had no komi). |
Author: | Celebrir [ Tue Jul 28, 2015 12:59 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Yesterday in my local playgroup I played the following joseki: Every move for B seemed natural so far, but I was quite worried about what to do now. I played a which gave me a bad result. Therefore I did some research:
Does anyone know more about this or is ![]() ![]() |
Author: | Uberdude [ Tue Jul 28, 2015 3:10 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
First thing is white should make sure to have the ladder otherwise ď cut is trouble. If you change 4 and 6 order you can find many continuations in josekipedia.com. |
Author: | Celebrir [ Thu Jul 30, 2015 4:33 pm ] |
Post subject: | Re: Cele's try to create controlled complexity |
Uberdude wrote: First thing is white should make sure to have the ladder otherwise ď cut is trouble. If you change 4 and 6 order you can find many continuations in josekipedia.com. Thanks, I totally missed that change in the move order! With my last games I wasn't very happy: Two intresting situations from my games from yesterday were I succeeded in reading better than usual: |
Author: | Celebrir [ Tue Aug 04, 2015 2:59 am ] |
Post subject: | Re: Cele's try to create controlled complexity |
Currently I'm experimenting a little bit with the mokuhazushi corners. While I did the following showed up: I hoped W would play at a to allow me to extend at b. What happened in the game: What I'm thinking about now: |
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