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 Post subject: Re: Knotwilg's practice
Post #281 Posted: Thu Sep 22, 2022 11:37 am 
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Today I completed another completely unrelated challenge: learning the periodic table of chemical elements by heart, all 118.

I'll first prove it to myself by spelling it out here (as a "proof" for you, I won't have all the abbreviations correct).

H He
Li Be B C N O F Ne
Na Mg Al Si P S Cl Ar
K Ca Sc Va Ti Cr Mn Fe Co Ni Cu Sn Ga Ge As Se Br Xe
Rb Sr Y Zr Nb Md Tc Ru Ro Pd Ag Cd In Zn An Te I Kr
Cs Ba Lt* Hf Ta W Rn Os Ir Pt u Hg Th Pb Bi Pn As Rn
Fr Ra Ac* Rf Db Sb Bo Hs Mt Ds Rg Cp Nh Fv Ms Lv Ts Og

Lantanides: Lt Ce Pr Nd Pm Sa Eu Ga Tb Dp Ho Er Th Yb Lc
Actinides: Ac To Pc U Np Pt Am Ci Bk Cf Ei Fm Ml No Lw

Then, an interesting observation. In university I knew the table by heart up until line 3. For that line, we had a mnemonic device using foul language on our lecturers of the time. Since I have memorized the rest of the table by no other device than "synestesy", a kind of intrinsic capacity to connect numbers to something else, that 3rd line now comes slowest because I remember it as a whole have to reverse the punchline to the abbreviations while counting. All other elements are now more strongly linked to their atomic number.


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Post #282 Posted: Thu Sep 22, 2022 4:30 pm 
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Knotwilg wrote:
...various bad habits...

I can't help wondering if there are some "XY problems" here.

- Eating less sugar, eating fewer chocolate bars, consuming fewer calories, losing weight are four different things. Suggestion: develop a taste for dark chocolate, the darker the better. Personally, I find that if something is at least 70% cocoa, then eating 20 grams will satisfy my cravings for chocolate, which is healthier than a whole chocolate bar or piece of cake.

- Going to bed earlier and getting more sleep are two different things. Going to bed earlier only helps if you *fall asleep* earlier. Google "sleep hygiene" for some hints (most of which don't work for me, but they work for many people, so you might be more fortunate). Another way to get more sleep is to get out of bed later (this may or may not be acceptable depending on your circumstances).

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Post #283 Posted: Sat Sep 24, 2022 5:25 am 
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Knotwilg wrote:
Kirby wrote:
How is your week going so far?


I was planning to report out after 1 week but responded to your kind interest!
Here are the stats:

Alcohol V V V
Sugar V V X (one chocolate bar on Wednesday)
Early bed V X V* (after one sleepless night going to bed early, and then a cheat, I moved up my bedtime to 1AM)
Computer V V* V* (I did use the computer but for useful purposes, not procrastinating)

The impact on weight is already noticeable (dropped 2 kilos from the weekend). The craving for sugar and alcohol is there but they seem progressively easier to resist. Not touching the computer has been fairly easy since I went practicing table tennis instead on Tue & Wed, and on Mon I watched Netflix with my wife (which is a "good" activity).
Towards the future I think the biggest challenge will be changing the bedtime hour and getting enough sleep. The urge to procrastinate at night instead of getting enough sleep has a deeper cause than just a bad habit.


Very nice! I asked midweek, just to check in :-)

I think the effort is admirable. I should do something similar with alcohol. I don't drink every day, and sometimes not even weekly. But when I do drink, I drink somewhat heavily. Folks who I've met at the US Go Congress probably know this.

I would like to have better moderation for the times I do choose to drink... But in the moment, sometimes I don't seem to want that, too.

It's typically fun when I drink a good amount, but it certainly doesn't seem healthy.

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Post #284 Posted: Sat Sep 24, 2022 5:28 am 
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Knotwilg wrote:
Today I completed another completely unrelated challenge: learning the periodic table of chemical elements by heart, all 118.


Nice! Was there a particular motivator to drive you to memorize this, or was it just for fun?

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Post #285 Posted: Sun Sep 25, 2022 3:26 pm 
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Kirby wrote:
Knotwilg wrote:
Today I completed another completely unrelated challenge: learning the periodic table of chemical elements by heart, all 118.


Nice! Was there a particular motivator to drive you to memorize this, or was it just for fun?


A couple of motivations: 1) I'm member of a quiz team playing in a competition. We're all allrounders but I'm assuming the role of "science expert". 2) We have dementia running in the family and I'm cherishing the illusion that exercise will hold if off 3) I often do such things for fun. Once I learnt a Polish poem by heart, with correct pronunciation and all. I can still do it, especially when meeting Polish people, for jawdropping effect. The periodic table is a less impressive feat but still somewhat "intellectually" rewarding.

These days I'm learning to play both solos in Sultans of Swing. For the poor guitar player I am, that's quite a challenge. It's very unlikely I will ever be able to play it at actual speed (148 bpm). Solo 1 I can play at around 120. Solo 2 only at around 80. It will take a lot of time.

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Post #286 Posted: Tue Oct 04, 2022 3:50 am 
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The memory exercises continue, now the "list of tour de France winners" is being absorbed, containing 109 items.
On a whole other level, I'm also trying to master the two solos in the poprock masterpiece "Sultans of Swing".

Meta observations:

- Rote memorizations for quizzes are perfect fodder for car drives (commuting is the place & time)
- Guitar playing works best in an isolated, focused environment (in casu my second house in the Ardennes)

This leads me to think that a learning plan should not only focus on what & why but also on when & where. You can plan for "deliberate practice" as much as you want, if you don't take into account the conditions that will be necessary or beneficial to the activity, you'll likely end up with a miss.

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Post #287 Posted: Tue Nov 29, 2022 12:36 pm 
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Post #288 Posted: Tue Nov 29, 2022 1:57 pm 
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BTW, since I've been visiting Taipei (I assume the past continuous is the way to describe I will do so again in the future) I've ventured into studying Chinese. I haven't advanced much beyond Ni Hao and Zai Jian (tones omitted), counting 1 to 10 and saying "Wǒ hěn gāoxìng lái dào zhèlǐ". First time I did, I got the obligatory accolades, while I probably said something like "I'm jealous for apple tree sleepwalking"

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Post #289 Posted: Tue Nov 29, 2022 2:29 pm 
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Best of luck with it! I remember from another thread that you play guitar and so have a musical ear, in which case tones will come quite easy to you. At least they did to me, as a long-time piano player.

I've been studying Chinese for around 6 years already, so let me know if you need some resources/tips. Having been to Taiwan several times, I happen to be much more familiar with the Taiwanese accent & traditional characters than their mainland counterparts.

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Post #290 Posted: Fri Dec 02, 2022 4:09 pm 
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Here's a kind of middle game joseki, arising from a san ren sei

Click Here To Show Diagram Code
[go]$$W Invasion
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . X . O . O O . . |
$$ | . . . O . . . . . , . . . . X X X . . |
$$ | . . . . . . . . . . . . X . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . X . . . . . . . . . . . . 8 4 . . |
$$ | . . . . . . . . . . . . . . 7 2 1 . . |
$$ | . . . . . . . . . . . . . 0 6 5 3 . . |
$$ | . . . . . . . . . . . . . . 9 X . . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . X , . O . . . , . . . . . X . . . |
$$ | . . X O . . . . . . O . . O . . B . . |
$$ | . . O . O . . . . . . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


When W1 invades, there is room to both sides, so Black rather connects. If W3 Black can block thanks to the presence of the marked stone.

Click Here To Show Diagram Code
[go]$$W Double atari
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . X . O . O O . . |
$$ | . . . O . . . . . , . . . . X X X . . |
$$ | . . . . . . . . . . . . X . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . b . |
$$ | . . X . . . . . . . . . . . . X X a c |
$$ | . . . . . . . . . . . . . . O X O . . |
$$ | . . . . . . . . . . . . . X X O O . . |
$$ | . . . . . . . . . . . . . . O X 3 . . |
$$ | . . . X . . . . . . . . . 4 2 1 . . . |
$$ | . . X , . O . . . , . . . 0 . X 7 5 . |
$$ | . . X O . . . . . . O . . O . 8 X 6 . |
$$ | . . O . O . . . . . . . . . 9 O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


The double atari of B2 is a tesuji. White must live in [gote] with ''a'' to ''c''. Black has sente to play in the upper left.

Although White's invasion has succeeded, it's with small life and the upper half of Black's original sphere of influence is intact, even reinforced. The skirmish has also slightly damaged White's potential at the bottom. Black comes out with sente, so this is an acceptable result.

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Post #291 Posted: Fri Dec 02, 2022 4:56 pm 
Lives in sente

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Knotwilg wrote:
Black comes out with sente, so this is an acceptable result.

Acceptable for black, yes. Isn't this just good for black? That is white could instead reduce, get stones in the center and then turn attention to something else with sente. Sente could be big in this game and in the diagram black has sente and is posed to make good use of it, black is dominant on the outside and the center, there are also soft spots that black can aim to pressure.

Just my 2cents, I haven't spent much time considering the position or if my initial idea on how to continue from the diagram makes sense :)

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Post #292 Posted: Tue Dec 27, 2022 4:11 pm 
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Given my reflections in another thread on "How to improve at Go" I'm taking a challenge for 2023.

How do YOU think I should improve? First (serious) advice I'll take without any quibbles into January. And so on.

In absence of advice, I'll play longer matches, immediately review them from memory and also read a book I have never read (any tips welcome too). I may still review the review with KataGo but no longer take the lazy route.

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Post #293 Posted: Wed Dec 28, 2022 4:21 am 
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Knotwilg wrote:
I may still review the review with KataGo but no longer take the lazy route.


Oh, I was going to suggest a 'lazy route'. Play a game or two against KataGo a day, and try to reduce the handicap stones (I'd suggest maybe starting at 5 stones as 2D).

It's quite likely you'll improve if you review your games, and you'll at the very least keep 'match fit'.


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Post #294 Posted: Wed Dec 28, 2022 11:45 am 
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I'll do what you suggested, dust!

In the meantime, here's already a self review, replayed from memory the day after
Then I'll add a KataGo review of review



And then the review of the review. Key points are 22 and 51


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Post #295 Posted: Wed Dec 28, 2022 1:27 pm 
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How do YOU think I should improve? First (serious) advice I'll take without any quibbles into January. And so on.


Dieter:
I may not be first but I'd still like to suggest an experiment that shouldn't interfere with any other path you take. You're a numbers guy. How about being a words guy for a while?

I'm keen to see the result because I don't play and so don't study, and that's not likely to change. Which means I can't do the experiment on myself. Also, my prime aim is to make historical commentaries available and entertaining. What I am about suggest is just a spin-off.

The background is that I am trying to plot the evolution of go theory through ages past by using master commentaries. Since only the Chinese produced such books, all my material so far has been literary Chinese (which, in practical terms, is a good thing, I think). To do this, I have had to turn into a little bit of a numbers guy in that I have made a corpus of all the texts I've used. I can use this in several ways. One is simply to discover which are the most frequent terms. Another is to discover at which phase (via move numbers) the terms tend to occur (so that I am able to confirm, for example, that boundary plays occur far more often and much earlier in the game than people who believe yose=endgame might think). Other uses are to hypothesise about nexuses of terms, which is what I would like to focus on here, and to plot changes in theory over time.

I have just finished the latest book in my Museum of Go Theory series, Brush, Ink, Go (Yi Mo), and have sent it off for proof-reading. This gave me a lot of data because (a) the compiler, a master player, selected 100 games with 26 different players covering a time span of several decades, and (b) he appended commentaries that were longer than in previous works. He also selected these 100 games from a "database" of 600 on the basis of their entertainment value and so there is great variety in the games.

Of course, we have to remember that group tax applied and that must skew the results somewhat compared to modern play. As an example of the sort of way we can easily overlook how group tax runs through the whole game, tactics and strategy, consider that wedges are rather more common than in Japanese games. This make sense once you realise they lead to cuts, which trips the group-tax alarm buzzer. But I believe that is not too much of an impediment, and in any case is more than cancelled out by the fact that old Chinese go looks (to my untrained eye) remarkably similar in strategic terms to AI play. In other words, my hypothesis is that if we can learn something about old Chinese go, we can learn something deep about AI play.

The 100 games in Brush, Ink, Go have yielded 506 instances of comments on major concepts.

A whopping 104 relate to INFLUENCE. I am treating that as a nexus on its own. There is an awful lot to say about it, but that belongs in the book. For now, though, I think an experienced player can get by by remembering that it does NOT mean thickness (though it can cover thickness), and whenever it occurs, you should keep the word 'power' in the back of your mind.

The second nexus is rather large because it spans a range of what I will call ASSERTIVENESS. At one extreme is encompasses forcing moves (11 occurrences), and at the other there is 'restraint' which combines self-restraint with restraining the opponent, rather in the way that a honte does (2 occurrences). But in the middle are two concepts that each have over 30 occurrences. These are what I call CROWDING IN and PRESSURISING. Crowding in you might best understand as kettling, blocking off avenues of escape so that eventually the opponent's stones tend to crowd together. But at this stage he will have a fair amount of scope for varying or delaying his responses. Pressurising is when you are, as it were, in the opponent's face. He has to answer more or less at once but does have some scope for how he responds, unlike with a forcing move. For the purposes of the experiment, I think we can go with just thinking of all these terms as a group of assertive plays.

But, more controversially, perhaps, I would add the 'initiative' to this nexus. I think it is important to learn that sente (as we use it) is different from the much higher and more important concept of the initiative, which you have if you choose where the next play will resume, whether or not it is your turn to move. In that sense, having the initiative (in the true or Chinese sense) can even be like playing tenuki. But, one way or another, you are in control of where play resumes and so, in my mind, this - falls under the heading of ASSERTIVENESS. - 'Initiative' has a whopping 48 occurrences - you don't see sente mentioned that often strategically in modern commentaries!

This nexus is the one that most often makes me say, whenever I play over an old Chinese game, "Oh, just like AI."

The next nexus is DEALING WITH TERRITORY. One big item in this is 'encroachment' (57 occurrences) which I have talked about elsewhere. But the biggest element is what I call 'walling off', which deals with territory by explicitly making boundaries, and not just in the endgame - not even mostly in the endgame! I would be happy to argue that this is an area of that is sadly and almost entirely lacking in western play. Another item in this nexus I call SHARING. This is often used of the corners and the sides, i.e the area most likely to yield actual territory early in the games, and it refers to the action of divvying up the corner or side so that each player gets more or less his fair share. This has 24 occurrences but in one sense is more common than that, in that old Chinese joseki books show lots of cases of corner and side josekis that boil, down to sharing territory (as opposed to the old Japanese chestnut 'prog=fit versus thickness'). I also add to this nexus 'trades' and 'sacrifices'.

A fourth nexus is SAFETY. The number of references to settling a group (an evaluative term rather than a technique) is 34 (again compare that to modern commentaries), but we can also add to this nexus 'bases' (16 occurrences) and eye spaces (9).

A fifth nexus I call VANTAGE POINTS. It includes pure vantage points or big points such as Tennozan moves, of course, but also 'call & response' moves (11 occurrences) and what I call 'pitch-ins' (20 occurrences). These are lone moves into enemy areas (especially empty areas), and include invasions, splitting attacks (wariuchi) and even probes.

There are other possible nexuses but that will do for an experiment. The way I envisage using them is simply to list the elements of each nexus on a piece of paper (or on index cards) and to refer to the list as memory joggers when you play or review. The idea is to get all the elements thoroughly into your mindset so that they are available permanently and simultaneously. You can of course adjust the lists to suit your own interests. Part of the results of the experiment would be an assessment of to what degree this takes place and to what degree it helps you (not just your technical skill but you general alertness).

Another result I would like to see relates to the reasoning behind treating the elements as nexuses. It would be useful to know the extent of the benefit you get from any nexus. In other words, which are the most important nexuses.

There are some minor results that would be of interest. E.g. do you agree with me that this leads you to thinking more like an AI bot?

In any event, I don't see that this interferes with any other method of study, and I'd expect even a month would give some indication of whether it can help.


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Post #296 Posted: Wed Dec 28, 2022 2:14 pm 
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John Fairbairn wrote:

Dieter:
I may not be first but I'd still like to suggest an experiment that shouldn't interfere with any other path you take. You're a numbers guy. How about being a words guy for a while?



Thanks for that suggestion too, John. I'll reply to your summary first: in my view, I already am a words guy. Whenever you speak about numbers guys, I don't feel addressed, although you seem to imply I am one. Yes, I use KataGo and yes I take its evaluation of point differences as a criterium. But that's just a small part of the way I approach Go and its study. I've been very involved in concepts and heuristics. We wouldn't have had all those debates about influence, thickness, English vs Japanese terms over the years if words would have little value to me. And would a numbers guy come up with something like "slonection"? :) But let me go into the details of your - highly appreciated - advice:

John Fairbairn wrote:
(...)
In other words, my hypothesis is that if we can learn something about old Chinese go, we can learn something deep about AI play.


I've seen this theme in your comments. It's an interesting thought, though not one that I can buy into just yet.

John Fairbairn wrote:
The 100 games in Brush, Ink, Go have yielded 506 instances of comments on major concepts.

A whopping 104 relate to INFLUENCE. I am treating that as a nexus on its own. There is an awful lot to say about it, but that belongs in the book. For now, though, I think an experienced player can get by by remembering that it does NOT mean thickness (though it can cover thickness), and whenever it occurs, you should keep the word 'power' in the back of your mind.


Well here we are again :).

Since those debates, I have basically removed the term thickness from my repertoire of nexuses and replaced it with local strength, if I want to "play away from thickness" for example, or global strength, if I want to evaluate who is ahead and not just count territories. Those are useful concepts to me. Influence, to me, is a much more basic concept, that simply talks about the fact that stones in a certain arrangment (a wall, a pommuki) affect the open space nearby. Influence by itself is not "thick" or "locally strong enough" to be invulnerable to stones that "encroach" (on?) it. So a wall may use an extension, and a ponnuki on the side likewise, in order to start forming a framework of sorts. Essentially, while influence can be used to attack, it can also be attacked.

A good example can be seen in the game I just published here: the lower black corner is thick, so I should play away from it. White's not-really-a-ponnuki against it has influence but still I decide to attack it, by checking it towards my thick corner.

John Fairbairn wrote:
The second nexus is rather large because it spans a range of what I will call ASSERTIVENESS. At one extreme is encompasses forcing moves (11 occurrences), and at the other there is 'restraint' which combines self-restraint with restraining the opponent, rather in the way that a honte does (2 occurrences). But in the middle are two concepts that each have over 30 occurrences. These are what I call CROWDING IN and PRESSURISING. Crowding in you might best understand as kettling, blocking off avenues of escape so that eventually the opponent's stones tend to crowd together. But at this stage he will have a fair amount of scope for varying or delaying his responses. Pressurising is when you are, as it were, in the opponent's face. He has to answer more or less at once but does have some scope for how he responds, unlike with a forcing move. For the purposes of the experiment, I think we can go with just thinking of all these terms as a group of assertive plays.


Applying pressure is indeed a wording I have started using when thinking about attacking. "Attack" has this notion of killing, despite all the good advice we got that we shouldn't think about killing, rather "attack to make profit". It's more subtle and "applying pressure" conveys this subtlety. The profit can be influence or potential territorym but it can also come from "crowding in" as you say, which relates to the idea of overconcentrating the opponent, or surrounding them.

John Fairbairn wrote:
But, more controversially, perhaps, I would add the 'initiative' to this nexus. I think it is important to learn that sente (as we use it) is different from the much higher and more important concept of the initiative, which you have if you choose where the next play will resume, whether or not it is your turn to move. In that sense, having the initiative (in the true or Chinese sense) can even be like playing tenuki. But, one way or another, you are in control of where play resumes and so, in my mind, this - falls under the heading of ASSERTIVENESS. - 'Initiative' has a whopping 48 occurrences - you don't see sente mentioned that often strategically in modern commentaries!


For me "having sente" is having the right to play elsewhere, "taking sente" is claiming to have such right and "keeping sente" is playing in a way that the opponent can't "take sente" next but needs to answer.

John Fairbairn wrote:
This nexus is the one that most often makes me say, whenever I play over an old Chinese game, "Oh, just like AI."


That's interesting. I don't know about old Chinese games but continuing on the previous, I see AI play elsewhere (taking sente) more often than conventional/amateur wisdom, not because groups are stronger than we think but because they are lighter than we think. AI are much more versatile in their decisions to sacrifice groups, because they foresee how this will happen in a way that the opponent needs to invest a lot to capture even large groups, and the sum of the forcing moves they got out of it, plus the benefit of having taken sente, outweighs the sacrifice.

John Fairbairn wrote:
The next nexus is DEALING WITH TERRITORY. One big item in this is 'encroachment' (57 occurrences) which I have talked about elsewhere. But the biggest element is what I call 'walling off', which deals with territory by explicitly making boundaries, and not just in the endgame - not even mostly in the endgame! I would be happy to argue that this is an area of that is sadly and almost entirely lacking in western play. Another item in this nexus I call SHARING. This is often used of the corners and the sides, i.e the area most likely to yield actual territory early in the games, and it refers to the action of divvying up the corner or side so that each player gets more or less his fair share. This has 24 occurrences but in one sense is more common than that, in that old Chinese joseki books show lots of cases of corner and side josekis that boil, down to sharing territory (as opposed to the old Japanese chestnut 'prog=fit versus thickness'). I also add to this nexus 'trades' and 'sacrifices'.


I am in the process of adopting encroachment as a better concept/wording than reduction, just like I'm still lacking words to dissociate an invasion that just intends to live small and take away potential territory, from an invasion that intends to weaken the structure around it.

The other idea about "sharing" can be novel to me and deserves more thought.

John Fairbairn wrote:
A fourth nexus is SAFETY. The number of references to settling a group (an evaluative term rather than a technique) is 34 (again compare that to modern commentaries), but we can also add to this nexus 'bases' (16 occurrences) and eye spaces (9).


There's a good example of this in the same game review. Move 137 - the one I didn't play.

John Fairbairn wrote:
A fifth nexus I call VANTAGE POINTS. It includes pure vantage points or big points such as Tennozan moves, of course, but also 'call & response' moves (11 occurrences) and what I call 'pitch-ins' (20 occurrences). These are lone moves into enemy areas (especially empty areas), and include invasions, splitting attacks (wariuchi) and even probes.


Too vague for me to respond to right now.

John Fairbairn wrote:
There are other possible nexuses but that will do for an experiment. The way I envisage using them is simply to list the elements of each nexus on a piece of paper (or on index cards) and to refer to the list as memory joggers when you play or review. The idea is to get all the elements thoroughly into your mindset so that they are available permanently and simultaneously. You can of course adjust the lists to suit your own interests. Part of the results of the experiment would be an assessment of to what degree this takes place and to what degree it helps you (not just your technical skill but you general alertness).


OK - I can do this with the concepts (nexuses) offered. The benefit I see is finding more and better candidates. In general I think my playing lacks depth rather than width, i.e. "seeing sequences" more than "seeing candidates", but it doesn't hurt to check that assumption by accepting your offer.

John Fairbairn wrote:
Another result I would like to see relates to the reasoning behind treating the elements as nexuses. It would be useful to know the extent of the benefit you get from any nexus. In other words, which are the most important nexuses.


I can do that by including them in the reviews, hence get a count. Just pleasing the number guy in you :)

Them =

1. "Influence" (and "local strength")
2. "applying pressure" and "crowding in" (= surround to overconcentrate)
3. being "assertive" in taking sente (by treating groups more lightly than I would usually do)
4. "encroach" (and the two flavors of invading, which I'll call "invade to live" and "invade to weaken" for now)
(I won't use the "sharing" nexus just yet, before I get a grasp of what is meant, or how it could be useful)
5. "safety" (not too sure about this one just yet, as it seems to go against the "assertiveness" idea)
(I won't use "vantage points" just yet, for similar reasons as "sharing)

That's 5 for you.


John Fairbairn wrote:
There are some minor results that would be of interest. E.g. do you agree with me that this leads you to thinking more like an AI bot?


I don't have that expectation and I don't think it's a fair one. Understanding why AI chooses a move, perhaps, but it's still our human interpretation of those choices, not replicating its thinking.

John Fairbairn wrote:
In any event, I don't see that this interferes with any other method of study, and I'd expect even a month would give some indication of whether it can help.


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 Post subject: Re: Knotwilg's practice
Post #297 Posted: Wed Dec 28, 2022 3:15 pm 
Oza

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Dieter:

Thanks for being game enough to take this on, even with your reservations. I treat you as a numbers guy BTW because you said you were a mathematician. That, in my experience, often implies a mindset that differs radically from a person who works with the effect of words, which is what I mean by a words guy. It is not meant to imply that the one can do things the other can't, or vice versa. It's just about the starting mindset.

I see the difference in your statement:

Quote:
For me "having sente" is having the right to play elsewhere, "taking sente" is claiming to have such right and "keeping sente" is playing in a way that the opponent can't "take sente" next but needs to answer.


I may have quite the wrong impression, of course, so please forgive me if I am. But what I see is that, despite the use of sente in three different and potentially confusing ways (and there are more), you are seeking a neat and tidy way to differentiate them. But that leads to ignoring the word I'm using: "initiative", presumably because that would make a mess of things. I sense a similar resistance when it comes to "invasion" which is part of encroachment. You seem to have detached it, however. That may make things tidier, but it's plain wrong. Encroachment != reduction (it just includes it). My wider point is that it is natural for a words guy to embrace the messiness of adding extra terms such as initiative. If you have the appropriate mindset, you can learn a lot from sifting through the midden (and, in that vein, you can regard nexus as a posh word for mess, or if you don't want to be either posh or vulgar, as a lady's handbag).

To go back to initiative. Recall Muhammad Ali and rope-a-dope. The other boxer had sente. He was the one coming forward. Ali was the one backing on to the ropes. The other guy was the one throwing the punches. Ali had to defend (but smiled or talked as he did it). The other guy was given sente, had sente, and kept sente. But Ali had the initiative. He was dictating where the punches were traded, he was dictating how much energy each boxer expended. And so on. He had the 'upper hand' = initiative (and note, incidentally, the not-so-subtle difference between upper hand and voorhand).

Chinese "initiative" relates mainly to having the upper hand. It's what bots have - they care little about sente. If we look at how the term initiative is applied in practice, there is an inexact but still pretty reasonable Japanese equivalent BTW, and it's not sente. It's amashi. In other words, amashi = rope-a-dope.


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 Post subject: Re: Knotwilg's practice
Post #298 Posted: Thu Dec 29, 2022 3:44 am 
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For Assertiveness and Initiative, I wonder if there is a meaning around shaping the overall flow of the game and how it proceeds?

I'm reminded of the extreme level of this in the classic title games between Cho Chikun and Takemiya, where neither player compromised in trying to steer the flow of the game.

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Post #299 Posted: Thu Dec 29, 2022 4:49 am 
Oza

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Quote:
For Assertiveness and Initiative, I wonder if there is a meaning around shaping the overall flow of the game and how it proceeds?

I'm reminded of the extreme level of this in the classic title games between Cho Chikun and Takemiya, where neither player compromised in trying to steer the flow of the game.


I think you are on to something, though I'm not quite sure what.

Around the time of Cho and Takemiya's dominance, it was very common to talk about not following the opponent's orders (chumon), and this resistance to the opponent was often described as kiai (matching fighting spirit). Maybe it was common whenever Takemiya played because his style was the opposite of the likes of Cho and Kobayashi. In any event, these words seem to have almost disappeared from recent commentaries (even before AI). I'm not at all sure what has replaced them. Maybe they are just taken for granted now.

That doesn't mean everyone plays the same way now. My sense is that the style of play you see in title games or league games nowadays is influenced by AI but is generally still quite sedate/"human". But the younger players, who probably study with AI even more, seem obsessed with disrupting the flow of the game - even the flow of their own moves! Is this a lack of skill or have they mastered chaos theory?! One possibly related thing I have noticed is that sacrifices have got bigger.


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 Post subject: Re: Knotwilg's practice
Post #300 Posted: Tue Jan 03, 2023 12:10 pm 
Oza
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So far I tried to play a couple of games with 7 "nexuses" in mind. It's too soon to call any result but both of them ended in bad fights for me.

I do find that the "sharing" comes to mind most and perhaps I'm taking that too much as "taking my share" in an area where the opponent is strong, which is why I get under pressure so much.

I also find that by thinking of concepts I'm getting even lazier in reading ahead.

But hey, it's training for a reason!


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