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Shapes to remember (SDK level) http://www.lifein19x19.com/viewtopic.php?f=48&t=16894 |
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Author: | Knotwilg [ Tue Jul 26, 2022 6:02 am ] |
Post subject: | Re: Shapes to remember (SDK level) |
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Author: | jlt [ Tue Jul 26, 2022 9:30 am ] |
Post subject: | Re: Shapes to remember (SDK level) |
Interesting but Black could respond with ![]() ![]() And in fact Katago was thinking about an endgame move in the upper left quadrant. |
Author: | EricBackus [ Tue Jul 26, 2022 2:46 pm ] |
Post subject: | Re: Shapes to remember (SDK level) |
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Author: | jlt [ Tue Jul 26, 2022 11:54 pm ] |
Post subject: | Re: Shapes to remember (SDK level) |
Yes your proposition is a good move Possible local continuation
Katago hesitated with another move, not sure which one is best.
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Author: | jlt [ Tue Aug 16, 2022 12:13 am ] |
Post subject: | Re: Shapes to remember (SDK level) |
Position #73: White to respond to the cross-cut and find a good way to escape.
AI's answer:
This gives Black a few points on the bottom but allows White to escape and attack the central group. |
Author: | jlt [ Mon Aug 22, 2022 2:55 am ] |
Post subject: | Re: Shapes to remember (SDK level) |
Position #74, easy move missed again.
Answer:
Squeeze White. |
Author: | jlt [ Thu Nov 24, 2022 2:32 pm ] |
Post subject: | Re: Shapes to remember (SDK level) |
Position #75, Black to play. Nothing fancy, but not at all on my radar.
Answer
The move has a followup at "a". It also makes the pincer of J16 more powerful than if Black had played the descent "b". |
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