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Eek, planning... http://www.lifein19x19.com/viewtopic.php?f=48&t=4111 |
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Author: | Sevis [ Fri Jun 24, 2011 1:02 pm ] |
Post subject: | Eek, planning... |
Well, to start things off, I'm a horrible planner. Particularly of things relevant to reality: writing a spec is okay (although, really, I usually wish I didn't know that it helps, and didn't force myself to do it), but forcing myself to do something regularly during the summer holidays? Oh well, I guess there's no avoiding it. Due to my level of free time is extremely uneven per day, I'm going to organise this per week. And so, per week, for the next... eight weeks, I intend to do the following:
I'm afraid I've started too late this week to get most done; I can analyse two tsumegos, though: |
Author: | robinz [ Fri Jun 24, 2011 1:19 pm ] |
Post subject: | Re: Eek, planning... |
The second problem is indeed very nice - and I'm ashamed to say that I didn't get it before losing the willpower to avoid looking at your thoughts. (I did get the failure you showed, and saw that it failed, very quickly though.) On the first problem though (hidden in case you want to think some more about it): |
Author: | SoDesuNe [ Fri Jun 24, 2011 1:21 pm ] |
Post subject: | Re: Eek, planning... |
Sevis wrote: |
Author: | Sevis [ Fri Jul 01, 2011 4:57 am ] |
Post subject: | Re: Eek, planning... |
Ack. I read the two posts, procrastinated with replying, and then forgot all about this thread for several days. Sorry. ![]() I haven't heard of a bent four in the corner being dead -- it's certainly nice to know, seeing as I'm sure I've had let it live in past games. Also interesting is that I have to make sure not to create the actual bent four shape. Well, hopefully tsumego will make some more sense now; thank you for the input. ![]() In other news -- I won a simultaneous game against a 1 dan with five stones handicap yesterday. ![]() I'm sure I got several stones wrong, but the point is the connection between M18 and Q18. I had read out that O18 doesn't work: Instead, my opponent played a puzzling move that worked: After that, cutting proved to be impossible, but it was still a very fun game. I attempted this, but it failed: I still haven't done the two pages of tsumego I promised -- will be doing those today and tomorrow, as quickly as I can get them right. I also intend to play through the games in the latest NGoB magazine, and a few more in 9-Dan Showdown (I got the book for my birthday, and have been paying it less attention than it deserves). Finally, I should also play on KGS, but I'm not sure if I'll have the time today. |
Author: | SoDesuNe [ Fri Jul 01, 2011 6:54 am ] |
Post subject: | Re: Eek, planning... |
Yes, this is the monkey-jump-connection (a large knight's move [ogeima] from the second to the first line). If you do a bunch of Tsumegos, you will definitely come across this move. (As far as I know, it is introduced in the Graded Go Problems for Beginners series.) Generally, you have to be aware of this shape on the second line: Now if it's White's turn, he can connect by playing either 'a' or 'b'. See: http://senseis.xmp.net/?MonkeyJump and http://senseis.xmp.net/?MonkeyJumpConnection |
Author: | Sevis [ Fri Jul 01, 2011 2:00 pm ] |
Post subject: | Re: Eek, planning... |
Thanks -- interesting, I hadn't expected that. I've tried doing some more tsumego, and I am severely disappointed by myself. I've taken another look at the Cho's first book, and while I can solve most very quickly, there are a few amongst them that I simply can't get, even if I'm using an SGF editor. For example: |
Author: | Toge [ Fri Jul 01, 2011 2:13 pm ] |
Post subject: | Re: Eek, planning... |
If it seems like opponent's response is powerful, it may give you a clue. "Opponent's vital point is my vital point" |
Author: | Sevis [ Fri Jul 01, 2011 2:34 pm ] |
Post subject: | Re: Eek, planning... |
Author: | Sevis [ Sun Jul 03, 2011 12:55 pm ] |
Post subject: | Re: Eek, planning... |
And, looks like I misunderstood the advice. Oh well, I've been running it through my head since I read the answer, and I think I might be able to solve similar ones myself soon... Eventually... I've played a game yesterday that I lost rather badly. It was 2 handicap, but I doubt I would have been able to win even if it had been an even game. Will post it in the Game Analysis section, with questions. |
Author: | Simba [ Mon Jul 04, 2011 5:35 pm ] |
Post subject: | Re: Eek, planning... |
If it's any concellation, I'm working through that same Cho Chikun book and got that one wrong too ^_^;;; (I'm around 5k). As for the connection: Move 'c' also works. This is the 'small monkey jump'. The monkey jump is usually an endgame move. In my book of endgame problems, the author says sometimes the large monkey jump is best, but sometimes the small monkey jump is better for endgame. I'm not entirely sure why, but I suspect one of the reasons might be a sente/gote issue. Sente in the endgame (well, in general) is pretty huge. Good luck on your way up ![]() |
Author: | Sevis [ Mon Jul 04, 2011 9:17 pm ] |
Post subject: | Re: Eek, planning... |
Oh, wow. I hadn't considered the small monkey jump at all, although I can't read out any sequence to cut it. Hm, second to first line jumps are proving to be more and more useful as I keep learning... Thanks for the help everyone. ^^ This week's two tsumego: In this one, I give a fairly detailed description of how I try to approach tsumego, but I don't find the answer. PS. I would appreciate if someone posted a diagram of a final result of a 9x9 game between two SDK players. I think I want to try `reversing' the game, but for that, I need to not have seen any of it (except the final state). A hidden SGF would be appreciated, too. |
Author: | jts [ Mon Jul 04, 2011 10:21 pm ] |
Post subject: | Re: Eek, planning... |
"c" runs into this problem, though |
Author: | topazg [ Tue Jul 05, 2011 1:52 am ] |
Post subject: | Re: Eek, planning... |
In one of your variations, are you sure "a" and "b" are miai to kill? |
Author: | Sevis [ Tue Jul 05, 2011 2:36 am ] |
Post subject: | Re: Eek, planning... |
Oh, wow. I blame it on making the SGFs at 4 o'clock or so. ![]() Hm, and this means I haven't solved it yet. Hmm. I need to do more tsumego. |
Author: | Sevis [ Thu Jul 07, 2011 9:26 am ] |
Post subject: | Re: Eek, planning... |
Aha! Solution to 4: |
Author: | TioMio [ Sat Jul 09, 2011 2:54 pm ] |
Post subject: | Re: Eek, planning... |
What about this (about solution to 4)? |
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