I had been looking forward intently to Yoda Norimoto's book on AlphaGo.* I was a little disappointed, to be honest. That was simply because it was not the book I was expecting. I was expecting a book on AlphaGo. After all, the main title is "Studying AlphaGo." But I was looking forward to the book mainly because it promised to shed new light on Go Seigen through the prism of AG. It does that (and on Dosaku, as bonus) - the subtitle tells us the book is about bringing GSG and Dosaku back to life. On top of that, the biggest segment of the book is a detailed commentary of Kamakura Game 1, and since I wrote a detailed book about the Kamakura match that is sheer heaven. So how can I possibly say I was disappointed?
I do expect that disappointment to disappear, quickly, but while I've still got a bit of residual grumpiness about it, I suppose it's because I expected rather more about AG - as per the main title.
Let's look at the structure of the book, by way of explanation.
In his preface Yoda welcomes AI to the go world. He thinks it will spread the game and increase its charm. He is impressed by AG/Master (and interestingly doesn't mention Zen), above all by the fact it has good suji, which is is high praise from the man who invented the theory of sujiba, I suppose, and innovativeness. It already surpasses humans (but, as he makes plain later, still makes mistakes, he believes).
He explains that his main focus is to shine new light on old games by using his analysis of AG's style. He says that, "From childhood I have played over Go Seigen's games in particular countless times." (And if you think about it, that might be the most important message in the book.) He plans to illustrate GSG's inventiveness and Dosaku's mastery of sabaki. He mentions Showa Go (which usually means New Fuseki) just once, but doesn't touch on it again, except indirectly through GSG's games. This is all a matter of familiarity, no doubt: it is plain from his commentaries that his way of working was to play over an AlphaGo/master game and say "Oh, that reminds me of GSG's game against ...." (In contrast, very, very, very few pros are now familiar with the run-of-the-mill New Fuseki games, but I can tell you that the correspondences with AG are astounding.)
Chapter 1, about a quarter of the 300-page book, is a survey of some games by Master, lightly annotated to adumbrate its main features. These, according to Yoda, are: (1) the two-space shimaris, (2) the shoulder hits, and (3) the presses - kake. Some surprises, then. No mention of the early 3-3 invasion, or the contact plays. And a lot of emphasis on kake.
Actually the contact plays are dealt with mostly in the Dosaku commentaries (part of the sabaki theme there) and the kakes are also a feature of Dosaku's games. The 3-3 invasions are also covered sporadically in the commentaries and there is one 3-3 game specially added at the end to show Yoda playing Ohashi Hirofumi (a colleague with a new book on AG himself) where they are both influenced by the new AG style. So you could say it's all there (excluding any discussion endgame of AG's endgame) but not packaged in quite the most convenient way.
Chapter 2, about a third of the book, is a set of 12 games by GSG, and by far the biggest commentary is on Kamakura Game 1 vs Kitani. This is the one ("The One with the Nosebleed") where GSG famously started with a provocative three-stone wall in the centre and had Kitani going through contortions to attack it efficiently. The idea is to revisit GSG's games through the prism of AG, but rather than producing a band of colours, Yoda prefers to focus a bright white light on GSG's inventiveness. Several of us on L19 have commented on the similarities between GSG and AG, and I think they all stand, but Yoda has found even more, and more subtle ones, so this is a very valuable contribution.
Incidentally, it is not all hero-worship by Yoda. While admitting that sometimes he doesn't know what is going on in GSG's games, he is not afraid to criticise. There is one point where he criticises a forcing move GSG played early as a probe. GSG had commented that a probe cannot be bad, but Yoda disagreed. Ironically, although Yoda appears to have missed the connection, the predilection of AG similarly to make early forcing moves has also been remarked upon here.
Chapter 3 presents 10 games by Dosaku and 2 by Yoda, much more lightly annotated than the GSG games. The focus here is on shoulder hits, contact plays and kakes. In other words, Dosaku also foreshadowed AG.
The final short chapter covers 4 games by AlphaGo as opposed to Master (three being self-play games), and the Yoda-Ohashi game already mentioned. Interestingly, one of the so-called innovations of AlphaGo, the White peep at P5 against Black's sanrensei before sliding into the corner, is something Yoda said he had previously considered playing himself. Perhaps on different grounds? Yoda liked the logic of getting it in before the slide because otherwise Black will not answer it as he will have a stone at the 3-3 point by answering the slide. But AG seems to just like early centre-facing forcing moves in general.
There is no index - a standard failing in Japanese books of any ilk - but there is a "sidebar" page. This may seem to be specially for Robert

, being entitled "Don't think. FEEL!" But it could apply to Yoda and the eerly force P5, could it not? Yoda after all is borrowing the advice from Bruce Lee. He is trying to convey how we should be reacting to AG's self-play games. In these he senses the kind of awe summoned up by Tetsuka Osamu's manga "Phoenix." Obviously this is meant to convey a feeling of viewing the game from the empyrean - literally, as space firebirds! - but it also hints at his theme of "resurrection" of the games of past masters.
So, to summarise, what you get out of this book is a dish made of perfect organic ingredients but cooked in the nouvelle cuisine way. A masterpiece on the palate, but don't expect the chef to explain in detail how he cooked it.
* 依田流アルファ碁研究 (よみがえる、呉清源·道策)ISBN 978-4-8399-6299-9.