
"The Basics Of Go Strategy" (TBOGS) is Volume 5 in the "Mastering the basics" series from Kiseido.
The book is a revision of the out-of-print book "Strategic Concepts of Go".
The theoretical part consists of the following chapters:
Aji, Forcing Moves, Probing Moves, Attacking Heavy Stones, Light Stones and Sabaki, Junk Stones, Key Stones and Thickness.
Part Two, the practice part consists of 101 problems with very detailed answers.
Chapter 1 - Aji: The first two pages are dealing with a classic joseki example to show you what aji means and how it is used correctly and how not. Of course in this chapter you cannot learn how to use aji effectively in general. The following pages try to show you how pros dealing with aji. The first sixty moves from two pro games are presented with a detailed commentary.
My opinion: This chapter is interesting to read, nevertheless i am not sure what someone can learn from this chapter. The pro games and the commentaries both are quite usual. I think the book "The 1971 Honinbo Tournament" can teach you more and with even more details.
A mistake that occurs frequently among amateurs is a move that erases aji without being aware of this fact. So i think these chapters have taught me how valuable it is to think about the aji in the position but not general knowledge about this topic.
Chapter 2 - Forcing Moves: This chapter begins also with examples to introduce this topic. The examples are borrowed from common josekis. You will learn how important the order of moves is and how forcing moves activate new aji and increase the efficiency of your next moves. (Or not, if you omit them) This is the introduction.
Afterward some subchapters show you how you can use forcing moves:
Forcing Moves to keep sente, Forcing Moves that assist in creating moyos, Forcing Moves that assist in invasions, Forcing Moves that create and counter influence.
The examples shown in these subchapters are from pro games (first hundred moves) or from local board positions.
A little comparison with the book "Attack and defense" (A&D) from Akira Ishida:
A&D is more on the introductory level. You will learn what a good forcing move is in comparison to bad Thank-you-move and that it is worth considering resistance.
The chapter in TBOGS is a good successor to this topic. I think it was good to get an overview about some specific possibilities. For me it was important to get an idea of the purpose of the moves, how differently you can use forcing moves and the examples in this book do the job very well.
A last note to this chapter: I think you will learn here more about aji than in the first chapter.

Chapter 3 - Probing Moves: Sometimes it may be useful to provoke your opponent to make a decision that helps you in planning your strategy. The classic example is to probe under the 3-4 shimari on the second line.
The general idea of this technique is like the first example ( a common position on the side ) quite simple. But the next examples (corner enclosures and related moves) are much more complicated and show you the real challenge you have to accomplish: Powerful reading and a very good foundation in positional judgment. When you probe corner enclosures you have to aware of several variations, judging them against the global context. So i think this is a VERY advanced technique and can lead you easily to a little disaster.
A link to the problem section: Some well-known invasion techniques on corner enclosures (keima and one-point shimari on 3-4) and their variations are treated in some problems. Perhaps these can you give you a little insight, but... I have also Takemiyas "Enclosure Josekis" and it is good to have some sort of reference when studying on this topic. (It is a shame, that it is out-of-print, but perhaps there other book on this topic available.)
So it is hard to say how much you can learn from this chapter. I think that you should not expect too much from this chapter and the related exercises in the problem part. You have to treat this topic with some respect.
I just have to smile when i think on a quote from Kageyama about an amateur dan-player who has played an unprofessional probing move:
"Black has a lots amateur company in thinking that a capping play and three-three attachment against a corner enclosure are professional moves, ...
AND NOW THE IMPORTANT PART:
... but they are mere imitations of professional moves, played without any understanding. The most important thing to learn from professionals is not where they play but why they play there.."
On the other hand: No risk, no fun. No errors, no progress. Somewhere you have to start.
Chapter 4 - Attacking Heavy Stones
A group of stones are called "heavy" if they cannot make two eyes easily, so they are perfect targets for attacking. Hitting the vital point, playing urgent moves before big moves and avoiding to strengthen the opponent when attacking. That gives a good impression from the theme of this short chapter. In fact, the main part of this chapter was not written to teach how to attack in certain way but the need of defending the urgent point before considering other moves.
I think there is nothing in this chapter that you will not find in other book. Nevertheless some principles are essential, so i think it is not a waste to study these examples.
Chapter 5 - Light Stones and Sabaki
When you operate deep in the moyo of your opponent, you have to play flexible, so you don't have to expect that you can save every stone. One of the examples is a cross-cut-tesuji. So you can learn something about the "style" of light play.
But this "chapter" consists only of three pages.

In my opinion this is a little bit disappointing, because i think that an introduction should not only cover the style of light play or sabaki. It is not only important to know how to play lightly; you have also have to know which factors should affect your DECISION to play lightly. Fortunately i can refer to very good problems in part two. They will give you more insights than this ... which i would not dare to call a chapter.
Chapter 6 - Junk Stones & Chapter 7 - Key Stones
It is important to make a difference between important and unimportant stones, between cutting stones and stones you can happily sacrifice. I think every kyu-player who has made a review with a dan-player knows what this chapter is about. These chapters are easy to read and the whole-board diagrams are also easy to understand. A good reminder for some elementary topics but nothing more.
Chapter 7 - Thickness
"Don't play near thickness", "don’t use thickness to make territory", "use thickness to attack", "drive you opponent's stones in the direction of your thickness".
These are the four principles in this chapter. Some examples show you how pros apply them in their games. Of course this chapter mentions also the aspects of overconcentration. But all in all i found no new aspects. At least not in this chapter. Again i am happy to refer to problem section.
I don't want to look down on these chapters just because they repeat well-known principles. In fact, i still make mistakes, because i am not following these principles.
Part Two - Problems and Answers
A quote from the book:
"These problems for the most part might be a bit difficult for kyu-level players. Our advice is to treat them as examples and not spend too much time thinking about them as you would a problem. In this way you will quickly exposed to various techniques and ways to think about certain kinds of positions. However, all readers, both kyu-level and dan-level are urged to approach them as positions that might occur in their own games, decides how they would play, and then look at the answers to compare their own thinking to that of a professional's."
I definitively can confirm this message. The problems are very different but arranged loosely according the topics in the first part. For example, the first questions dealing with the theme "aji". Exploiting the bad aji of the opponent's stones as well as eliminating bad aji in your own position. In the latter case you have to find the correct timing of a ladder breaker or you just have to defend to avoid overcentration. So even if you realize that a question belongs to certain category, you still have to use your holistic approach when you try to solve them. Just like in your own games.
Each problem can teach you something about how you have to think about common positions. Except from the problems which are dealing with corner enclosures the challenge of these problems is not reading power or tesuji knowledge but rather to make a good judgment of a position and make sure that your intentions consider the circumstances. Example: If you have a weak group near in front of your opponents thickness, it is at first important to know that you have to play lightly. Perhaps you will not find the specific moves given in the answer, but when you were looking for sabaki you already have understood the message of the problem.
Every problem comes with a little text which defines ( if necessary ) the opponent’s last move and your task, what is not necessarily a definitive hint. ( e.g. "Make sabaki" or "eliminate bad aji" )
In the answer part you fill find a detailed explanation for the right sequence, false moves or variations. In average, one side per problem. The problems and their explanations alone are a good reason to buy this book.
I have the first edition. I hope there will be a second edition because i hope that the second edition will have an improved layout. Sometimes you find the diagram with the solution where you expect the diagram with the false variation. That is a little bit annoying.
My final opinion: Because this book deals with strategic concepts you should not expect too much from part 1. It is very difficult to teach and to learn strategy from general knowledge. It is a good but not in every case an essential reading before you work on the problems, which are the heart of this book. In fact i would very happy, when Kiseido would publish a successor as a pure problem/answer book like the tesuji volume of this series. It's a pity that such strategic problem collections are not as common as tsumego collections, because you can learn many valuable detailed knowledge from them. I have looked on the problems of the book "Strategic Concepts of Go“. Many problems in this book are not given in "The Basics Of Go Strategy".

This book is a very good one for SingleDigitKyus. Although the main theme of this book is to give you an idea on how to think, you need a basic understanding of the meaning of single moves. That’s why i think that DoubleDigitKyus will not understand everything in detail and should not read this book, if they cannot consult a dan-player to make things clear. But i have no doubts that every SDK will improve, when he /she assimilate the ideas from this book.