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 Post subject: The Four Common Sense Principles that Amateurs Can't Grasp
Post #1 Posted: Sat Oct 15, 2011 8:46 pm 
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The Japanese title of this book, by Takemiya Masaki, is アマが理解できない4つの常識. The publisher is MyCom (2009), and it is ISBN978-4-8399-3094-3.

For the purposes of this review, I will assume that Takemiya himself wrote the text, although I am well aware that ghostwriting is a common practice. There's no way of knowing, short of asking the man himself.

The book has three sections: first, introductory remarks and advice about getting stronger; second, chapters about each of the common sense principles alluded to in the title, and finally chapters of problems, one chapter for each principle.

The opening chapters contain similar material to other books by Takemiya, and the general thrust is that if you want to get stronger you need to change your attitude. He says losing is a good thing, because you can learn from it and not repeat the mistake, and that you should play where you want to play. This is not to play tenuki all the time, but rather to have the innocent attitude of a child - children are not worried about making silly moves, and so try out all kinds of things and learn quickly. Adults, in contrast, have their pride. If you play where you really feel like playing, then you will make mistakes and learn from them. For studying, Takemiya specifically recommends solving easy tsumego, playing over professional games, and learning basic joseki (and he adds it's okay to forget them!). As for amateur faults, he identifies territory surrounding, ignorance about status, failure to distinguish necessary and unnecessary moves, and the willingness to make bad shape.

This leads to the four principles.

1) Play where your opponent would like to play (相手の打ちたいところに打つ)
2) Don't surround territory (地は囲わない)
3) Be aware of status (身分をわきまえる)
4) Don't make bad shape (愚形を作らない)

To understand what he means, you need to look at the examples and work through the problems. For example, my interpretation of status is that he means being aware of relative strengths and weaknesses, and positional judgement, rather than merely knowing if a group is alive, dead or unsettled. In other words, the principle is to be very aware of what is really going on over the whole board. Likewise, it becomes apparent from the chapter on not surrounding territory that there is a big difference between a big move and a passive move.

For me, the chapter on shape was especially interesting. He convincingly demonstrates that playing in good shape can gain a lot of points over time, while making poor-shape moves, even if they seem to have an excuse, generally lead to disappointment.

I really enjoyed this book. Takemiya's writing is colourful and easy to read, but never long-winded - he gets to the point. There is a sunshine feeling to his prose - I`ve never met him, but I get the strong impression of a person who sees the bigger picture, and isn't given to worrying. When reading in a second language, it helps a lot when the author manages to communicate an endearing personality through his words. The problems are challenging, but never incomprehensible, and they feature very realistic game situations. I recognised a lot of my own real-game mistakes in the "failure" diagrams!

The book is printed on sturdy paper, (roughly 8x5 inches) and is well bound, and has a thick dust-jacket with a picture of a puzzled-looking Takemiya on the front, who is presumably wondering why amateurs just can't grasp that common sense...

I think the problems in this book would be useful to anybody, even if they did not know any Japanese, provided they knew which section of the book the problem came from, and how to identify "correct" (正解)from "failure" (失敗) diagrams. Obviously, though, the more Japanese you know, the more you will get out of the book.

I will leave you with the obligatory sample problem.

Click Here To Show Diagram Code
[go]$$c From "Play Where the Opponent Would Like to Play"
$$ ---------------------------------------
$$ | . . . . X . . . . . . . . . . . . . . |
$$ | . . O X . X . . . . . . . . . . . . . |
$$ | . . . O X X . . . X . O . . . . . . . |
$$ | . . . O . . . . . , . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . a . . . . . X X . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . O . X . . . . . . . . . . . . . . |
$$ | . O . . . . . . . . . . . . . . X . . |
$$ | . O X X . X . . . , b . . . . , . . . |
$$ | . . O X X O . . . . . . . . . X . . . |
$$ | . . O O X . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


It's black's move. Do you play on a huge scale with A or do you play the big point at B?

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #2 Posted: Sun Oct 16, 2011 2:21 am 
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I suppose that Black will play B, securing territory while threatening to enlarge his Moyo.

Black A seems to be too loose. There are strong positions of White both in the upper left, and the upper right, so it is very unlikely that Black can gain much in the upper part of the board.

With this move, Black sets his only hopes at the lower part of the board, but White will play at B, and ruin much of Black's investment there.

The problem looks like demonstrating principle 1).

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #3 Posted: Sun Oct 16, 2011 3:20 am 
Oza
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Tami wrote:
It's black's move. Do you play on a huge scale with A or do you play the big point at B?


I want a hint. Which section is the problem from?

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #4 Posted: Fri Oct 21, 2011 1:08 pm 
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daal wrote:
Tami wrote:
It's black's move. Do you play on a huge scale with A or do you play the big point at B?

I want a hint. Which section is the problem from?

The caption says 'From "Play Where the Opponent Would Like to Play"'.

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #5 Posted: Mon Jan 09, 2012 9:19 pm 
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Thanks for the excellent review Tami. Where might one acquire books like these?

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #6 Posted: Mon Jan 09, 2012 11:13 pm 
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TKP wrote:
Thanks for the excellent review Tami. Where might one acquire books like these?


http://www.yesasia.com/us/ama-ga-rikai- ... /info.html

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #7 Posted: Tue Jan 10, 2012 3:11 am 
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Joaz, thanks for directing me to this online book store. Awesome (and free shipping!!)

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #8 Posted: Tue Jan 10, 2012 10:55 am 
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Also...

http://www.amazon.co.jp/%E3%82%A2%E3%83 ... 093&sr=8-1

If you get other books, it may come out cheaper than yesasia.

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #9 Posted: Tue Jan 10, 2012 6:42 pm 
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Thank you Joaz and Oren for these links. They're very helpful and I'll enjoy browsing these two websites this evening.

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #10 Posted: Wed Mar 14, 2012 11:54 pm 
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Takemiya made a big point about "making good shape" in his commentary of a recent NHK TV tournament game. I'm paraphrasing, but he said that it is the player that plays the best shape throughout the game that will win, as it is "good shape" that is precisely what will yield points eventually. He went on to say that it is this advice that he frequently gives to amateurs: make good shape.

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #11 Posted: Thu Mar 15, 2012 12:03 am 
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Tami wrote:
I will leave you with the obligatory sample problem.

Click Here To Show Diagram Code
[go]$$c From "Play Where the Opponent Would Like to Play"
$$ ---------------------------------------
$$ | . . . . X . . . . . . . . . . . . . . |
$$ | . . O X . X . . . . . . . . . . . . . |
$$ | . . . O X X . . . X . O . . . . . . . |
$$ | . . . O . . . . . , . . . . . O . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . O . . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . O . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . a . . . . . X X . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . O . X . . . . . . . . . . . . . . |
$$ | . O . . . . . . . . . . . . . . X . . |
$$ | . O X X . X . . . , b . . . . , . . . |
$$ | . . O X X O . . . . . . . . . X . . . |
$$ | . . O O X . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


It's black's move. Do you play on a huge scale with A or do you play the big point at B?


Gee, all of my opponents would play at "b". :mrgreen:

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #12 Posted: Thu Mar 15, 2012 12:09 am 
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Does he also say what he considers "good shape" to be?

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #13 Posted: Thu Mar 15, 2012 9:05 am 
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A naive question: When he says "Don't surround territory" does he mean do not surround it until an invasion or reduction makes you do so and/or leave it until the endgame to do so?

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #14 Posted: Thu Mar 15, 2012 9:33 am 
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RobertJasiek wrote:
Does he also say what he considers "good shape" to be?


He showed examples briefly during the game commentary.

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #15 Posted: Thu Mar 15, 2012 11:10 am 
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Boidhre wrote:
A naive question: When he says "Don't surround territory" does he mean do not surround it until an invasion or reduction makes you do so and/or leave it until the endgame to do so?


He likes to make statements like that. More examples: "Play what you want! Don't read! With these principles, I became 9p!" While this can be applied for large scale opening moves, for close combat tactics, it is utter nonsense.

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 Post subject: Re: The Four Common Sense Principles that Amateurs Can't Gra
Post #16 Posted: Thu Mar 15, 2012 11:44 am 
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Boidhre wrote:
A naive question: When he says "Don't surround territory" does he mean do not surround it until an invasion or reduction makes you do so and/or leave it until the endgame to do so?


I think the point he's trying to make is don't play a move with the singular purpose of trying to surround territory. In many of his games he gets a large moyo by playing forcing moves against his opponents. He doesn't try to just map out a big space.


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