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 Post subject: Re: Kaya Beta still costs money
Post #21 Posted: Tue Aug 14, 2012 5:26 pm 
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Kirby wrote:
Kind of off topic, but I like kaya, except that nobody is ever on when I login. I wish more games were happening. I look forward to seeing more people when it's open for free. Maybe I'll log in more when that happens.

Until then, I'll probably just login occasionally.


there are more games being played since the beta opening, as we increase more players, you will find more and more activity :).

Also another exciting news for you, we are very likely to get our hands on an Ipad next month, so we will be able to improve the tablet experience.

Regards.

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 Post subject: Re: Kaya Beta still costs money
Post #22 Posted: Tue Aug 14, 2012 5:45 pm 
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speedchase wrote:
sefo wrote:
It also seems that you haven't read the thread yourself.

I laughed, read the last three posts please.


Does it make you laugh to be wrong?

You told the OP to loook in these forums to learn about kaya beta free accounts and I show you that it's not possible or at best very hard.

Re-read the thread "Preparation for beta" and tell me honestly that anyone looking for information about free accounts registration will bother to go to the second page. (and there's no real info about that on the second page anyway, you need to go to another unrelated thread to learn a few things)

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 Post subject: Re: Kaya Beta still costs money
Post #23 Posted: Tue Aug 14, 2012 6:30 pm 
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sefo wrote:
speedchase wrote:
sefo wrote:
It also seems that you haven't read the thread yourself.

I laughed, read the last three posts please.


Does it make you laugh to be wrong?

You told the OP to loook in these forums to learn about kaya beta free accounts and I show you that it's not possible or at best very hard.

Re-read the thread "Preparation for beta" and tell me honestly that anyone looking for information about free accounts registration will bother to go to the second page. (and there's no real info about that on the second page anyway, you need to go to another unrelated thread to learn a few things)


I hate to break it to you but I said there was information in that thread, and you said I was wrong. There is information in that thread, you may argue that it is cryptic or difficult to find, but regardless of any of that what I said was true, and what you said was not. Anything else you say is just fooling yourself.

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 Post subject: Re: Kaya Beta still costs money
Post #24 Posted: Tue Aug 14, 2012 7:33 pm 
Gosei
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There are over 2000 members in L19. There are 200 free beta accounts and it's not just open to L19 members. It's not hard to figure out that those accounts will be gone in a flash. Just remember that kaya.gs is still in beta and they can only accommodate a certain number of free accounts at this moment while they are working towards a public release. If you want a free account, you'll just have to wait for the next offering or when the server is open to the general public. Meanwhile if you really want an account, you can choose to donate and support the server development. And yes, that does cost money. So just be patient if you are looking for a free account.

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 Post subject: Re: Kaya Beta still costs money
Post #25 Posted: Tue Aug 14, 2012 8:15 pm 
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Kaya.gs wrote:
Kirby wrote:
Kind of off topic, but I like kaya, except that nobody is ever on when I login. I wish more games were happening. I look forward to seeing more people when it's open for free. Maybe I'll log in more when that happens.

Until then, I'll probably just login occasionally.


there are more games being played since the beta opening, as we increase more players, you will find more and more activity :).

Also another exciting news for you, we are very likely to get our hands on an Ipad next month, so we will be able to improve the tablet experience.

Regards.


Looking good already. I see a lot of improvements have been made. Great job!

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 Post subject: Re: Kaya Beta still costs money
Post #26 Posted: Tue Aug 14, 2012 8:29 pm 
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speedchase wrote:
I hate to break it to you but I said there was information in that thread, and you said I was wrong. There is information in that thread, you may argue that it is cryptic or difficult to find, but regardless of any of that what I said was true, and what you said was not. Anything else you say is just fooling yourself.


Your twisting everyone's words and your incessant sarcasm will not change the fact that your unhelpful answer to the OP (and pointing him to a random, unrelated thread) was unnecessary.

If just saying that there is nothing to help the OP in the thread "Preparation for beta" puts you in this state then you really need psychological counseling.

+mode ignore speedchase

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 Post subject: Re: Kaya Beta still costs money
Post #27 Posted: Tue Aug 14, 2012 9:24 pm 
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[admin]

Gentlemen,

The tone of this discussion is getting just a bit testy. Can everyone please remember to be respectful of their fellow L19 members?

Thanks,
JB

[/admin]

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 Post subject: Re: Kaya Beta still costs money
Post #28 Posted: Sat Aug 18, 2012 7:35 am 
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Fizyx wrote:
Like lorill said, there were a limited number of free accounts released last week, since the Gabriel and Patricio wanted to test the server stability with the sudden influx of new accounts, not just kill it. They've also said that, as the server becomes more stable, and they optimize its performance, that they are likely to add more free beta accounts. Also, with the first beta update on Friday, the server was running significantly more smoothly, so it may be (PURE SPECULATION!) that more accounts will be open soon. :)

Indeed, you can have an account NOW if you donate. That's the thank-you of being a part of the development process and actively engaging in it.

Or, the next time there are free beta accounts released, jump on the opportunity. It is a closed beta for the time being, and that is very consistent and responsible development practice. Rest assured that the team have not reneged on anything.

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 Post subject: Re: Kaya Beta still costs money
Post #29 Posted: Sat Aug 18, 2012 8:41 am 
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Archivist wrote:
Indeed, you can have an account NOW if you donate.

That's been repeated many times throughout the discussion. I'll reserve my "thank you" for my long promised free account, if I'm satisfied with the quality.

Archivist wrote:
Rest assured that the team have not reneged on anything.

I'll rest assured when I see for myself how bad the lag is - something that generally isn't improved by the addition of more features and more members.

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 Post subject: Re: Kaya Beta still costs money
Post #30 Posted: Sat Aug 18, 2012 10:03 am 
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Why would you want an account when you don't play go?


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 Post subject: Re: Kaya Beta still costs money
Post #31 Posted: Sat Aug 18, 2012 12:02 pm 
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oren wrote:
Why would you want an account when you don't play go?

One doesn't have to play Go to enjoy a healthy interest in Go, as I've abundantly demonstrated with my portfolio of games, several of which make use of the goban, including my Go variant, Redstone.

I'm a designer. I.e., not someone who needs to justify himself to mere players.

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 Post subject: Re: Kaya Beta still costs money
Post #32 Posted: Sat Aug 18, 2012 12:13 pm 
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MarkSteere wrote:
...mere players.


-.-


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 Post subject: Re: Kaya Beta still costs money
Post #33 Posted: Sat Aug 18, 2012 12:22 pm 
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I'm a god. I.e., not someone who needs to justify himself to mere mortals.

:bow:

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 Post subject: Re: Kaya Beta still costs money
Post #34 Posted: Sat Aug 18, 2012 12:24 pm 
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A designer huh? Interesting reading material...

http://mancala.wikia.com/wiki/Mark_Stee ... l_views%29

What happens when us "mere players" never play your "games" ?


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 Post subject: Re: Kaya Beta still costs money
Post #35 Posted: Sat Aug 18, 2012 12:34 pm 
Oza
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Neutron wrote:
What happens when us "mere players" never play your "games" ?
I guess it means the games need a higher intelligence than mere mortals players have.

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 Post subject: Re: Kaya Beta still costs money
Post #36 Posted: Sat Aug 18, 2012 12:47 pm 
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Neutron wrote:
A designer huh?

If I'm not a designer, tell me who is. My games are played on 16 servers, far more than any other designer.

The obviously biased "critique" was written by an extremely jealous, fellow designer who never amounted to anything.

A little perspective on Ralf Gering.

Neutron wrote:
What happens when us "mere players" never play your "games" ?

Never?? lol My games have been played many tens of thousands of times, including a few times right here in Life in 19. Howdja miss that?

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 Post subject: Re: Kaya Beta still costs money
Post #37 Posted: Sat Aug 18, 2012 12:49 pm 
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Neutron wrote:
A designer huh? Interesting reading material...

http://mancala.wikia.com/wiki/Mark_Stee ... l_views%29

Wow... Makes me almost jealous of his fame :)

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 Post subject: Re: Kaya Beta still costs money
Post #38 Posted: Sat Aug 18, 2012 1:02 pm 
Oza
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MarkSteere wrote:
[..] The obviously biased "critique" was written by an extremely jealous, fellow designer who never amounted to anything.
I assume your harsh critique is not biased, right?

Quote:
A little perspective on Ralf Gering
“little”, indeed.

BTW on the same page, near the top you write about Redstone:
Quote:
REDSTONE I accidentally designed a Go variant, something I don't normally do. I almost didn't release it but I'm glad I did because it made a huge splash in the Go community.
“a huge splash”? When was that? :scratch: I missed this.

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 Post subject: Re: Kaya Beta still costs money
Post #39 Posted: Sat Aug 18, 2012 1:07 pm 
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MarkSteere wrote:
One doesn't have to play Go to enjoy a healthy interest in Go, as I've abundantly demonstrated with my portfolio of games, several of which make use of the goban

Everything else aside, this is a non-sequitur.

One could compare go to a literary tradition. Just because you make use of a pen and paper, doesn't mean you have any appreciation of Tolstoy and Dostoyevsky. The essence of go is in the actual patterns of stones, not in the simplistic rules or equipment.


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 Post subject: Re: Kaya Beta still costs money
Post #40 Posted: Sat Aug 18, 2012 2:27 pm 
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Bonobo wrote:
“a huge splash”?

Huge is a relative term. Just getting the time of day from Go lifers is significant. Getting very favorable reviews from topazg, Bill Spight, et al to me is huge. The fact that Redstone might be "deeper" than Go... Name one other Go variant with that credential.

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