It is currently Wed May 14, 2025 10:25 am

All times are UTC - 8 hours [ DST ]




Post new topic Reply to topic  [ 930 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 47  Next
Author Message
Offline
 Post subject: Re: Starcraft II
Post #161 Posted: Mon Aug 16, 2010 8:26 pm 
Dies in gote

Posts: 23
Liked others: 12
Was liked: 9
Could we edit the main post to include the ID's of people and their regions that would be willing to play/practice?

Lucid.971 EUROPE
Division - Diamond
Race - Random (or zerg)


This post by Christos was liked by: ketchup
Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #162 Posted: Mon Aug 16, 2010 10:35 pm 
Lives with ko
User avatar

Posts: 263
Liked others: 127
Was liked: 18
Rank: Eternal 10k
GD Posts: 188
Christos wrote:
Could we edit the main post to include the ID's of people and their regions that would be willing to play/practice?

Lucid.971 EUROPE
Division - Diamond
Race - Random (or zerg)


Teamliquid does the same thing(list of user handles for other games they have in a side forum/thread), and I think it's a great idea.

_________________
I know nothing.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #163 Posted: Tue Aug 17, 2010 1:18 am 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Christos wrote:
Could we edit the main post to include the ID's of people and their regions that would be willing to play/practice?

Lucid.971 EUROPE
Division - Diamond
Race - Random (or zerg)


Since I wasn't OP in this thread and I didn't just want to edit his out, I just posted a list here: viewtopic.php?f=8&t=1409&p=26428#p26428

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #164 Posted: Wed Aug 25, 2010 1:30 pm 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
I just found out that 'Shift-#' adds units/buildings to the already existing control group #. I've spent almost 100 games selecting the original group, shift-selecting the new units and then pressing Ctrl-# to reset the control group. Particularly annoying as I'm still looking down at my keyboard occasionally to make sure I'm hitting the right number.

Is there any place I can go to find out useful little things like this. I assume I've picked up most of them through experimentation and watching day9 and similar stuff but it was incredibly frustrating to only just find that out.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #165 Posted: Wed Aug 25, 2010 2:02 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Tooveli wrote:
I just found out that 'Shift-#' adds units/buildings to the already existing control group #. I've spent almost 100 games selecting the original group, shift-selecting the new units and then pressing Ctrl-# to reset the control group. Particularly annoying as I'm still looking down at my keyboard occasionally to make sure I'm hitting the right number.

Is there any place I can go to find out useful little things like this. I assume I've picked up most of them through experimentation and watching day9 and similar stuff but it was incredibly frustrating to only just find that out.

http://www.teamliquid.net/forum/viewmes ... _id=114943


This post by Solomon was liked by: Tooveli
Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #166 Posted: Wed Aug 25, 2010 2:14 pm 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
Thanks Araban!
I knew all of them except shift warping in the same unit. Another big one, but I was getting pretty fast at t-click t-click z-click z-click z-click z-click might just stick with it.

It's such a fun game. Back to playing!

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #167 Posted: Wed Aug 25, 2010 7:21 pm 
Lives with ko
User avatar

Posts: 263
Location: Philadelphia, PA
Liked others: 32
Was liked: 10
Rank: KGS 5-kyu
GD Posts: 60
Thanks for the link, Araban. Ctrl+F1 is a handy one I didn't know.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #168 Posted: Thu Aug 26, 2010 3:27 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Small tip I found out recently thanks to a stream that I don't think the site mentions, can't believe it took me this long to learn -__-: When you've made an expansion, assuming you've built the assimilator/extractor/refinery already, select the necessary number of workers from your main to transfer. However, instead of right-clicking them to the expo mineral line, send them all to one of the geysers. Use shift + left-click to remove 3 workers from your worker group and send them to the second geyser. Shift + left-click again to remove 3 more workers and then send those to the minerals. Nothing big, but certainly better than sending all workers to the mineral patch and trying to select three workers twice from the line of workers while they're moving.

<- Adjutant is awesome.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #169 Posted: Thu Aug 26, 2010 6:29 pm 
Lives with ko
User avatar

Posts: 263
Location: Philadelphia, PA
Liked others: 32
Was liked: 10
Rank: KGS 5-kyu
GD Posts: 60
Araban wrote:
Small tip I found out recently thanks to a stream that I don't think the site mentions, can't believe it took me this long to learn -__-: When you've made an expansion, assuming you've built the assimilator/extractor/refinery already, select the necessary number of workers from your main to transfer. However, instead of right-clicking them to the expo mineral line, send them all to one of the geysers. Use shift + left-click to remove 3 workers from your worker group and send them to the second geyser. Shift + left-click again to remove 3 more workers and then send those to the minerals. Nothing big, but certainly better than sending all workers to the mineral patch and trying to select three workers twice from the line of workers while they're moving.
Funny you mention that. Just yesterday I picked that up from watching a CheckPrime replay from his perspective (mind-blowingly skillful player, by the way). When I saw him do it, I couldn't believe I hadn't thought of it already. Before that I would click the workers all to a mineral patch and then try to box off groups of three from the conga line. Not very practical.

The same thing works for the normal transfer of three guys from minerals to gas once the geyser building is done. Just box off a bunch and then shift-click down to three.

All the awesome tricks in SC2 are done with the shift key. Burrowed Neural Parasite, anyone?

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #170 Posted: Thu Aug 26, 2010 6:46 pm 
Gosei
User avatar

Posts: 1435
Location: California
Liked others: 53
Was liked: 171
Rank: Out of practice
GD Posts: 1104
KGS: fwiffo
I was all ready to try that smart blink thing into a terran's main just now, but I fail so hard at micro. Since I had a huge group of units selected, stalkers weren't first in the group, so the blink never happened. :-/ I still won though cause I had like 10 colossus and extended thermal lance is the best thing I ever invented. And oh yeah, I got promoted baby. Almost makes up for getting cannon rushed a few games before...

Image

_________________
KGS 4 kyu - Game Archive - Keyboard Otaku

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #171 Posted: Thu Aug 26, 2010 8:17 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
fwiffo wrote:
I was all ready to try that smart blink thing into a terran's main just now, but I fail so hard at micro. Since I had a huge group of units selected, stalkers weren't first in the group, so the blink never happened. :-/ I still won though cause I had like 10 colossus and extended thermal lance is the best thing I ever invented. And oh yeah, I got promoted baby. Almost makes up for getting cannon rushed a few games before...

Yeah, I consider extended thermal lance to be so, so, so important that 95% of the time I get the upgrade first before ever getting my first colossus. Without it, they'd have to be level with Stalkers to engage an enemy force since both have an attack range of 6, making it way too easy for them to get mowed down. And congrats on the promotion :D.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #172 Posted: Thu Aug 26, 2010 8:47 pm 
Gosei
User avatar

Posts: 1435
Location: California
Liked others: 53
Was liked: 171
Rank: Out of practice
GD Posts: 1104
KGS: fwiffo
Now I just have to get better about directing my units so that I stop instructing my extended lance colossi to walk on top of a marine ball and then start shooting at their feet.

_________________
KGS 4 kyu - Game Archive - Keyboard Otaku

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #173 Posted: Fri Aug 27, 2010 6:43 am 
Dies with sente
User avatar

Posts: 97
Liked others: 2
Was liked: 12
Rank: 3k
I going to try switch to the grid layout for hotkeys. I'm not sure whether this will be fun or frustrating :p.

_________________
19/02/2011: this grumpy person takes a voluntary holiday from L19.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #174 Posted: Fri Aug 27, 2010 8:31 am 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
schilds wrote:
I going to try switch to the grid layout for hotkeys. I'm not sure whether this will be fun or frustrating :p.


I started trying to do this. I'm finding it pretty awkward. My fingers are already used to the standard layout. Anyone got any thoughts on whether it's worth it?

I also find I'm so used to creating probes that even when I've over-saturated all my bases I still automatically make one every time I select my nexus and the production queue is empty. It's getting to the point where in long games I have to suicide some of my 100+ probes (on 2 mining bases) just to make more army.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #175 Posted: Fri Aug 27, 2010 8:45 am 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Meh, I think it just boils down to preference, though if you play Random it has even more benefits. I think the main reason I don't bother with grid is that attack is "T" and that spells are not where I'd like them to be; yeah I could re-map them but I think in the long run that'll just be problematic.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #176 Posted: Fri Aug 27, 2010 6:41 pm 
Dies with sente
User avatar

Posts: 97
Liked others: 2
Was liked: 12
Rank: 3k
Well, I guess in the long run and with discipline, they would both turn out pretty much the same. However, I'm switching because grid lends itself better to self correction. If find myself going to click on the panel, with the grid I can catch it and then correct it without any additional thought. The 1-1 relationship just makes it a nicer visual cue.

Quote:
I also find I'm so used to creating probes that even when I've over-saturated all my bases I still automatically make one every time I select my nexus and the production queue is empty. It's getting to the point where in long games I have to suicide some of my 100+ probes (on 2 mining bases) just to make more army.

Probes make a great meatshield for the rest of your army. Stick em in front of your colossi :).

I do find I have to be more careful with zerg, previously I'd just spam the select larva key, but now it's the same as the build drone key, so I'll have to actually look to see if there are larva around before pressing it just once, which I think is good discipline anyway.

[update] I think this will take a while ... but now that I've started I'll stick it out.

_________________
19/02/2011: this grumpy person takes a voluntary holiday from L19.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #177 Posted: Sat Aug 28, 2010 10:15 am 
Lives with ko
User avatar

Posts: 263
Location: Philadelphia, PA
Liked others: 32
Was liked: 10
Rank: KGS 5-kyu
GD Posts: 60
Yeah, the grid layout is quite appealing because of how easy it is to always know that Q makes the basic unit at any structure, and Z is always the main spell of a unit with energy, etc. That organizational logic is why people like to put their main army on 1, even though 1a is quite an awkward combination (incidentally, 1t seems much easier). But in the long run, you're going to memorize all the keys no matter what they are, so the most important thing will be ease/speed of use. In particular, using Z for spells seems like it could be awkward. Let us know how it goes, schilds.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #178 Posted: Sat Aug 28, 2010 3:26 pm 
Gosei
User avatar

Posts: 1848
Location: Bellevue, WA
Liked others: 90
Was liked: 837
Rank: AGA 5d
KGS: Capsule 4d
Tygem: 치킨까스 5d
Saw MLG Raleigh with an HD pass, great fun overall although the PvP matchups seemed soooo dry. Patrick Allen 3d did reasonably well, beating out 4 opponents (notably iNkA, 1284 D) but in the end got eliminated by Waterloo's Silver 2 - 1 (full brackets here: http://www.gotfrag.com/star/story/44920/?spage=3). I'd have to say the best game I watched was Socke vs. Drewbie, game 3 - storms, storms everywhere.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #179 Posted: Mon Aug 30, 2010 10:59 pm 
Dies with sente
User avatar

Posts: 97
Liked others: 2
Was liked: 12
Rank: 3k
MountainGo wrote:
Let us know how it goes, schilds.

It's going about as expected. I've been playing mostly ffa and team games (poor ol team mates :p). Started off a confused mess and now I'm probably around where I was before (give or take), with the difference being that future improvement should be a bit smoother as it's easier to correct the impulse to hover the mouse over in the bottom right corner. I think being more compact is a slight advantage, too.

After a little use, any clumsiness felt in using a particular key such as z (because my pinky is such a weak, pathetic finger :p) seems to have gone away (though I actually tend to use my little finger for shift, with the next finger on z).

If I were to sum it up, I would probably say it feels more robust.

_________________
19/02/2011: this grumpy person takes a voluntary holiday from L19.

Top
 Profile  
 
Offline
 Post subject: Re: Starcraft II
Post #180 Posted: Tue Aug 31, 2010 9:36 am 
Lives with ko

Posts: 160
Liked others: 10
Was liked: 37
Rank: UK 3 dan
I've won 50 games as Protoss so I switched to Terran the aim being to switch to zerg next. I was expecting it to take a while to catch up to my level after switching, but I've found the exact opposite. Terran feels so easy to play! With Protoss, after 100 games I'm forgetting loads of little things all the time and it never really feels smooth. I haven't got a hang of the timing for warpgate cooldown so I operate on a basis of:

'check warpgate - check warpgate - Aargh I can warp - need to move vision to a warping place (really useful to hotkey a pylon for this) - OK warped in some units, what was I doing again? Oh yeah - nooooo, my army died.'

With terran it's just 'check build queues - ok they're empty, build more units while still watching the battle!'

Another thing that seems easier is supply depot building. Because marines are 1 supply while Protoss' basic unit is 2 and because you're not always warping in many units at a time, it just seems so much smoother as Terran (to the extent that I had to check that supply depots and pylons really did add exactly the same supply).

There are so many other little things too:
Want to expand now but the expansion site isn't going to 100% safe for another 100 seconds? Just build it in your base and fly it over.
Think that it would cool if marauders slowed units with their shots so that microing becomes a lot easier? Research it for just 50/50! (50/50?!)
Need instant scouting for some reason? Use a scan.
Been letting your macro slip? Spam mules and catch up a bit.
Think that ranged units are clearly better than melee units? Build .... anything.
Don't want your opponent in your base? Wall off.

I was getting a bit frustrated because I was having a hard time getting better. With the few games I've played as Terran everything has felt smoother and I can spend time concentrating on the little things (am I constantly making probes? am I constantly making units? am I using my energy? are my units doing something useful? can I refine this build by doing x?)

So, if anyone is struggling, try switching races. I think Terran are a lot more begginer friendly. It's got a lot more fun and I'm feeling like I can make my play a lot smoother rather than just panicking all the time.
Having said all that, I think the main reason I'm enjoying Terran could be because the way marauders jog across the field makes me giggle in every game I play.

Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 930 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 47  Next

All times are UTC - 8 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group