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 Post subject: Re: Starcraft II
Post #881 Posted: Fri Apr 29, 2011 2:41 am 
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You're really good at making moyo, very useful skill toi have.

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 Post subject: Re: Starcraft II
Post #882 Posted: Mon May 02, 2011 10:54 pm 
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Here are some rage comics I've made depicting some of my ladder experience:
vs. Alethia
vs. Bargak


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Post #883 Posted: Sat May 07, 2011 12:56 am 
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Wow, for those of you guys who didn't watch the second set of the semi finals in the GSL code S, go watch it. Minus the first game... BEST. SERIES. EVER. (actually maybe thorzain vs MC was better, but meh)

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 Post subject: Re: Starcraft II
Post #884 Posted: Sat May 07, 2011 10:37 am 
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Yeah, I'm not going to forget that last game any time soon...

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 Post subject: Re: Starcraft II
Post #885 Posted: Fri May 13, 2011 11:19 am 
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Business advice + Starcraft? Indeed: http://www.businessinsider.com/facebook ... aft-2011-5

Also, NesTea vs. Inca finals are today! I think Inca will win using sneaky builds in a huge upset fashion and the tears will come flooding down, but we'll see :P.

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 Post subject: Re: Starcraft II
Post #886 Posted: Thu May 19, 2011 1:09 pm 
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GSTL delivers again!

GSTL expanded to full league + playoffs, yay!
http://www.gomtv.net/2011super1/news/65340

GSL finals will be Saturday June 30, which will put it Friday night for MLG Anaheim players/viewers. Well I already booked my flight for Saturday so I won't be able to do any epic GSL+MLG+Congress combo. I'm waffling on going to MLG Anaheim, the logistics are rough and I would give up a day of Congress to do it also... Maybe I could just do MLG on Saturday only. Good problem to have I guess picking which path of epicness to follow. :)

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 Post subject: Re: Starcraft II
Post #887 Posted: Thu May 19, 2011 5:01 pm 
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Just got back home from college, and decided it was time to get back into SC2 :D

I haven't played in almost a year, and I was never even very good to begin with. I got placed in gold, which seems about right. I also switched to protoss, after only playing zerg. I wonder which requires less APM between toss and zerg. Zerg seems like it has pretty heavy APM macro with larva injection and stuff, but toss requires so much micro :sad:

Out of curiosity, how do most toss players hotkey buildings? I usually keep and 2 for units, 3 for nexus, and the rest for gateways and stuff. Make sense?

I really need more practice :geek:

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 Post subject: Re: Starcraft II
Post #888 Posted: Thu May 19, 2011 5:13 pm 
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Jedo wrote:
I wonder which requires less APM between toss and zerg. Zerg seems like it has pretty heavy APM macro with larva injection and stuff, but toss requires so much micro :sad:
Toss is definitely the less mechanically-intensive race.

Jedo wrote:
Out of curiosity, how do most toss players hotkey buildings? I usually keep and 2 for units, 3 for nexus, and the rest for gateways and stuff. Make sense?

I really need more practice :geek:
My personal setup:
1 - Nexus
2 - Gateway
3 - Robo/Stargate
4 - Early scout probe / observer
5 - Army (melee)
6 - Army (ranged / spellcasters)
7 - Army (harassing)
8 - 0 - Usually don't use these; just stick forge or cores to them.

Also, the GSTL this week was sick...so glad I stayed up since I was doing homework, the final match gave me nerd chills which helped me stay up through the morning to finish my homework without the need for an energy drink :D.
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 Post subject: Re: Starcraft II
Post #889 Posted: Thu May 19, 2011 8:14 pm 
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Note that once your gateways are converted into warpgates, you can just select them all with W, so you don't need to add them to a hotkey after that.

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 Post subject: Re: Starcraft II
Post #890 Posted: Thu May 19, 2011 11:13 pm 
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fwiffo wrote:
Note that once your gateways are converted into warpgates, you can just select them all with W, so you don't need to add them to a hotkey after that.

This is only kind of true. Pressing W only selects the gates that are available for warping in, whereas pressing a # selects all the gates including the ones that are still in cooldown so I get a better sense on when I can warp in additional units. Also, pressing W twice doesn't move your screen to the warp gates whereas this is the case for pressing a #, allowing for quick emergency chrono-boosting action :P. I use both 2 and W, since W signals to you that warp gates are still in cooldown with a sound effect whereas this isn't the case for any #.

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 Post subject: Re: Starcraft II
Post #891 Posted: Fri May 20, 2011 4:07 am 
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Araban wrote:
Pressing W only selects the gates that are available for warping in, whereas pressing a # selects all the gates including the ones that are still in cooldown
Not true, actually. W selects all Warp Gates. However, it doesn't select any Gateways, so using a control group might help convert them more promptly.


Last edited by MountainGo on Fri May 20, 2011 8:02 am, edited 1 time in total.
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 Post subject: Re: Starcraft II
Post #892 Posted: Fri May 20, 2011 4:09 am 
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i don't play starcraft but enjoy this thread anyway in a weird sort of way.. like watching extraterestrial discuss XVth century kirghiz litterature --- :scratch: i understand about half the words .. the last rts i played was warcraft 2 ... seems graphics are cooler this days, i should buy a new computer and try to run that thing

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 Post subject: Re: Starcraft II
Post #893 Posted: Fri May 20, 2011 12:20 pm 
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Here's a PvT I played, could use any basic tips / ID my biggest problems (short game) :bow:

http://replayfu.com/download/LZPBPn

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 Post subject: Re: Starcraft II
Post #894 Posted: Fri May 20, 2011 2:57 pm 
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MountainGo wrote:
Araban wrote:
Pressing W only selects the gates that are available for warping in, whereas pressing a # selects all the gates including the ones that are still in cooldown
Not true, actually. W selects all Warp Gates. However, it doesn't select any Gateways, so using a control group might help convert them more promptly.
Just goes to show how often I use w! I think the second half of what I said is right though, so there are still added benefits of using a # instead of w.
Jedo wrote:
Here's a PvT I played, could use any basic tips / ID my biggest problems (short game) :bow:

http://replayfu.com/download/LZPBPn

Fuseki
- Scouting at 9 before pylon is too early; you won't gain any reasonable intel out of that. The safest scouting is after pylon at 9. My general rule of thumb is to scout after pylon at 9 on 4 player maps, and after gate on 2 player maps. The reasoning for this is that if I scout after gate on a 4 player map and scout him last, he could already have a marine out and I won't gain any intel.

- Don't chrono-boost probes until after your pylon completes, because you'll just end up supply-blocked and in chrono-boost mode otherwise.

- Gateway at 11 is a little too early, as you'll have to cut probe production for a bit. Standard is Gateway at 12 or 13.

- You don't usually wall-off at the ramp unless it's PvZ because you don't have to worry about ling runbys. Most T or P early army units can just attack the buildings from a distance.

- Almost always you want to queue up Warp Gate technology immediately after your cybercore finishes.

Chuban
- The timing of taking the natural is iffy. Close-position on Slag Pits is pretty dangerous in any matchup, so extra care is needed when you decide to expand. In other words, you need to ensure it's safe to do so and given what your observer saw this was not the case. Furthermore, you only had 23 probes at your main by the time your expansion completed, so you could hardly transfer ('maynard') any probes to your expansion to gain an immediate economic boost anyways. Since your opponent was constantly scanning, he could have (and did) went in right when your expansion finished and done severe damage before you gained the economic advantage.

- It's important that you use your observer to not just look at the army; check the buildings, the SCV count, whether he has an expansion up, and infer from your intel on whether he's trying to go for a 1-base timing attack / all-in, a longer macro game, etc.

- Hotkey your army; while you were at a disadvantage in the engagement, good forcefield placement and microing could have made the battle a lot closer. Given the location of the engagement, the building placements at the ramp turned out to be to your disadvantage, making it harder to micro since gateways were restricting your army's movement.

- The biggest mistake was probably not getting Warp Tech technology up.

General
- Try to use the shift-queue command more often (like when you built the cybercore).

- Spend your chrono-boosts! Do you have HP hit bars on? It's easier to keep track of the energy this way (and of course, it's handy for microing in battles so having HP hit bars on is a must).

- Have probes in production constantly.


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 Post subject: Re: Starcraft II
Post #895 Posted: Sun May 22, 2011 6:32 pm 
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I know a few of you have been patiently waiting for these...
Attachment:
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starcraft-keys.jpg [ 80.12 KiB | Viewed 8808 times ]

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 Post subject: Re: Starcraft II
Post #896 Posted: Mon May 23, 2011 2:57 am 
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So where on the keyboard do/did they end up?

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 Post subject: Re: Starcraft II
Post #897 Posted: Mon May 23, 2011 5:38 am 
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The larger ones are meant as replacements for Windows keys (they can also replace any key of the same width on the same row), The smaller ones are intended as replacements for the Esc key, though the profile should match any key on the F-key row or the number row.

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 Post subject: Re: Starcraft II
Post #898 Posted: Wed May 25, 2011 7:16 am 
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I started playing sc2, it's super addictive. Somehow I'm in a bronze 4v4 league and a diamond 3v3 league...

http://us.battle.net/sc2/en/profile/279 ... eraldemon/

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Post #899 Posted: Wed May 25, 2011 3:19 pm 
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When you only have a handful of games the rating system has a huge error bar +/- rank (that it doesn't show), so your league rankings are somewhat random almost. That's especially true for team matches, where a single player's strength doesn't affect the outcome of the game very severely.

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 Post subject: Re: Starcraft II
Post #900 Posted: Sun Jun 05, 2011 10:01 pm 
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I'm sure a good handful of L19ers here saw MLG Columbus, thoughts? I thought it was a huge improvement from MLG Dallas, the stream wasn't perfect but at least it was tolerable (well...except that annoying Bing ad). Overall I'm impressed and the next time HQ tickets are available I'll be sure to get one.

Also, seems that there's a lot of controversy circling around IdrA; my particular favorite incident: http://www.youtube.com/watch?v=9yOw-hYMbDY

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