Life In 19x19
http://www.lifein19x19.com/

Go-like game on a hex board that doesn't suck
http://www.lifein19x19.com/viewtopic.php?f=8&t=15789
Page 1 of 2

Author:  NickBentley [ Thu May 31, 2018 8:33 am ]
Post subject:  Go-like game on a hex board that doesn't suck

Image

*possibly* of interest: I figured out how to create a Go-like game on a hex board that doesn't suck, using a graph coloring trick. Here's a comparison between Go and it, focused on the basics of life. I'd love criticism.

Author:  gowan [ Thu May 31, 2018 10:59 am ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

How about the game Hex? https://en.wikipedia.org/wiki/Hex_(board_game)

Author:  Bill Spight [ Thu May 31, 2018 11:49 am ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

Interesting game! :)

Author:  tj86430 [ Thu May 31, 2018 12:40 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

NickBentley wrote:

I can't comment the game itself, but I must applaud the quality of that web page.

Author:  NickBentley [ Thu May 31, 2018 1:42 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

Quote:
I can't comment the game itself, but I must applaud the quality of that web page.


Wow, thanks. No one has ever complimented me on that before, but I've spent a lot of time trying to make it usable and pleasant. That means a lot to me.

Author:  NickBentley [ Thu May 31, 2018 1:42 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

Bill Spight wrote:
Interesting game! :)


Thanks kindly :)

Author:  EdLee [ Thu May 31, 2018 3:30 pm ]
Post subject: 

Hi Nick,
Quote:
No one has ever complimented me on that before, but I've spent a lot of time trying to make it usable and pleasant.
Strange. :) Instantly noticeable. Like tj, I also appreciate all the work you put into the webpage design. :) Congrats.
( Browsing on a tiny iPhone5 screen, Safari. :blackeye: )

Good designs are rare to come by.
Won't complain about ugly Go clients, editors, etc. :batman:

Dunning-Kruger effect. :study:

Author:  NickBentley [ Thu May 31, 2018 4:58 pm ]
Post subject:  Re:

EdLee wrote:
Won't complain about ugly Go clients, editors, etc. :batman:

Dunning-Kruger effect. :study:


Haha

Author:  Kirby [ Thu May 31, 2018 6:12 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

Compared to go, the most interesting nuance of this game (to me) is the trade off between playing a single stone on a turn and two stones.

At first I didn't get the point of multiple colors per side, but then you pointed out how it takes more stones to capture a bloom.

When would you ever want to play just a single color on your turn?

Author:  EdLee [ Thu May 31, 2018 6:57 pm ]
Post subject: 

Hi Nick,
Attachment:
blooms_territory.PNG
blooms_territory.PNG [ 48.42 KiB | Viewed 14903 times ]
Nitpicky suggestion:
  • The Blooms territory arrow is clear and unambiguous ;
  • The Go territory arrow is less... ( you elaborate in following text ) ;
  • Perhaps an (almost) unconditionally alive :white: shape is better than a locally dead :white: shape... ? (I use a vertical shape consistent with your webpage flow)
Click Here To Show Diagram Code
[go]$$
$$ -------
$$ | ? O .
$$ | ? O .
$$ | ? O .
$$ | ? O .
$$ | O O .
$$ | . . .
$$[/go]
Or:
Click Here To Show Diagram Code
[go]$$
$$ -------
$$ | C O .
$$ | C O .
$$ | C O .
$$ | C O .
$$ | O O .
$$ | . . .
$$[/go]

Author:  hyperpape [ Thu May 31, 2018 7:05 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

gowan wrote:
I haven’t played Blooms, but I have played a moderate amount of hex (I am mediocre to bad). I think Hex is only go like in the loose sense that it’s more like go than like chess, and Blooms is probably more go-like.

Author:  EdLee [ Thu May 31, 2018 7:34 pm ]
Post subject: 

Hi Nick,

Another nitpicky suggestion:
Attachment:
grey_v_green.png
grey_v_green.png [ 43.48 KiB | Viewed 14916 times ]
Re: Dress Meme and Laurel v. Yanny Meme.

On both an iPhone5 and Macbook Air, I see a slight green instead of the stated grey. :)
Perhaps 5 colors (board plus 4 stones) can be chosen to avoid meme-ness. :study:
Example: beige board, ( red + Yellow ), ( :black: + Green ).

Author:  lightvector [ Thu May 31, 2018 9:51 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

Kirby wrote:
When would you ever want to play just a single color on your turn?


For the same reason that you would want to pass in Go. Maybe you've run out of useful things to do with that second color.

Author:  Kirby [ Thu May 31, 2018 11:29 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

lightvector wrote:
Kirby wrote:
When would you ever want to play just a single color on your turn?


For the same reason that you would want to pass in Go. Maybe you've run out of useful things to do with that second color.


Cool. I was wondering if there was a more general strategy that I was missing that might happen earlier in the game. In most cases, it seems useful to take the two moves.

Author:  luigi [ Fri Jun 01, 2018 3:38 am ]
Post subject:  Re:

EdLee wrote:
Hi Nick,

Another nitpicky suggestion:
Attachment:
grey_v_green.png
Re: Dress Meme and Laurel v. Yanny Meme.

On both an iPhone5 and Macbook Air, I see a slight green instead of the stated grey. :)

Really? I see it quite clearly blue.

Author:  EdLee [ Fri Jun 01, 2018 4:38 am ]
Post subject: 

Quote:
Really? I see it quite clearly blue.
Yes, really. Displays are generally not calibrated to some absolute universal standard.
( An exception: graphics professionals who have their displays professionally calibrated, because their livelihood depends on it. )

Not to mention every organism's different light receptor cells and neurons. :)

In any case, neither of us sees the stated grey.

Author:  NickBentley [ Fri Jun 01, 2018 6:45 am ]
Post subject:  Re:

EdLee wrote:
Hi Nick,
Attachment:
blooms_territory.PNG
Nitpicky suggestion:
  • The Blooms territory arrow is clear and unambiguous ;
  • The Go territory arrow is less... ( you elaborate in following text ) ;
  • Perhaps an (almost) unconditionally alive :white: shape is better than a locally dead :white: shape... ? (I use a vertical shape consistent with your webpage flow)
Click Here To Show Diagram Code
[go]$$
$$ -------
$$ | ? O .
$$ | ? O .
$$ | ? O .
$$ | ? O .
$$ | O O .
$$ | . . .
$$[/go]
Or:
Click Here To Show Diagram Code
[go]$$
$$ -------
$$ | C O .
$$ | C O .
$$ | C O .
$$ | C O .
$$ | O O .
$$ | . . .
$$[/go]


Good point. I'm going to make some revisions this weekend, and I'll work on that image then.

Author:  drmwc [ Fri Jun 01, 2018 7:24 am ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

Looks interesting. I'd be interested in a set if you get to the KickStarter stage.

Author:  hyperpape [ Fri Jun 01, 2018 5:46 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

I just noticed that the example game has an opening that looks rather like a Catchup opening. I wonder if you think that's coincidence, a result of you playing/inventing Catchup in the past, or indicative of a connection?

Author:  Kirby [ Fri Jun 01, 2018 6:56 pm ]
Post subject:  Re: Go-like game on a hex board that doesn't suck

hyperpape wrote:
I just noticed that the example game has an opening that looks rather like a Catchup opening. I wonder if you think that's coincidence, a result of you playing/inventing Catchup in the past, or indicative of a connection?


Are you referring to this game?
https://toucharcade.com/2014/08/22/catc ... gy-review/

Page 1 of 2 All times are UTC - 8 hours [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/