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 Post subject: Saving a game
Post #1 Posted: Mon Aug 13, 2012 1:57 pm 
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Hi, apologies for a very basic question, but I have just played my first game on the server, and can't find out where to save the game to my PC for review.

Does anyone know?

Many thanks.

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 Post subject: Re: Saving a game
Post #2 Posted: Mon Aug 13, 2012 5:21 pm 
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If you mean KGS: "user information" -> "games" -> download as sgf(right click on game you want)

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 Post subject: Re: Saving a game
Post #3 Posted: Mon Aug 13, 2012 6:39 pm 
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he means Wbaduk.

If you use the Wbaduk IOS app, there is a list of all of your games that you can look at at any time in the app, but I don't know about using it on a computer.

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 Post subject: Re: Saving a game
Post #4 Posted: Tue Aug 14, 2012 3:35 am 
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On PC (Windows) Wbaduk saves your games as soon they are finished to the path:
Quote:
C:\Program Files (x86)\WBaduk\Gibo

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 Post subject: Re: Saving a game
Post #5 Posted: Tue Aug 14, 2012 4:53 am 
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Thanks blade90.

Any idea what other editors can open an .ngf file? My primary ones don't recognise it.

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 Post subject: Re: Saving a game
Post #6 Posted: Tue Aug 14, 2012 12:59 pm 
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bleep wrote:
Thanks blade90.

Any idea what other editors can open an .ngf file? My primary ones don't recognise it.


I have a perl script for converting .ngf to .sgf, at http://alum.mit.edu/www/eric_backus/. After it's in sgf format, almost anything will open it!

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 Post subject: Re: Saving a game
Post #7 Posted: Tue Aug 14, 2012 10:51 pm 
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Cool, thanks Eric, I'll give that a bash.

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 Post subject: Re: Saving a game
Post #8 Posted: Thu Aug 16, 2012 10:21 am 
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Eric, I have downloaded the perl file, and also downloaded ActivePerl, but a couple of days of fiddling have brought me no closer to any form of success. Is it a simple matter to explain to a complete non-programmer, or some fiendishly complex procedure? What do I need to do to run the file? If it's too complicated to briefly explain, then just say so, and I'll play elsewhere.


Any help appreciated. I think I get a lot out of reviewing my games, and not being able to do it is frustrating!

EDIT: I just discovered that Multigo can open these files, so I am using that for review.

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 Post subject: Re: Saving a game
Post #9 Posted: Fri Aug 24, 2012 12:58 pm 
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bleep wrote:
Eric, I have downloaded the perl file, and also downloaded ActivePerl, but a couple of days of fiddling have brought me no closer to any form of success.


I haven't used ActivePerl myself, but it seems like it should work.

First, the file you downloaded from my website is ngf2sgf.zip, and you need to unzip this file somewhere. I'll assume you can do that successfully, so you end up with a file called ngf2sgf.pl.

Then, the basic idea is to get a command prompt (Start Menu/All Programs/Accessories/Command Prompt), and type something like:

perl ngf2sgf.pl savedwbadukfile.ngf

For savedbadukfile.ngf, you should substitute the actual file name you got from WBaduk.

Now, the first time you try to do this, there's a decent chance that the command prompt will come back and say that 'perl' is not a recognized command. If so, it means that perl is not in your PATH environment variable. You can add it to PATH, or instead you can explicitly provide the path to perl, which would look something like this:

C:\Program Files (x86)\ActivePerl\bin\perl ngf2sgf.pl savedwbadukfile.ngf

But I probably don't have the path exactly correct, because I don't know where ActivePerl gets installed, so you'll have to figure that out.

When you get it all working, what happens is the perl script will write a new .sgf file in the same folder you run the script from. So after you run the perl script, use Windows Explorer or something to see the file.

Good luck!

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 Post subject: Re: Saving a game
Post #10 Posted: Sat Aug 25, 2012 1:19 pm 
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Cool, thanks Eric.

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